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	<title>DotEros.com &#187; DotA Allstars Ai</title>
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	<description>Comunidad de DotA en Español</description>
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		<title>DotA 6.72f AI 1.2</title>
		<link>http://www.doteros.com/dota-allstars-ai/</link>
		<comments>http://www.doteros.com/dota-allstars-ai/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 20:00:56 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[DotA Allstars Ai]]></category>
		<category><![CDATA[Mapas]]></category>
		<category><![CDATA[PleaseBugMeNot]]></category>

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		<description><![CDATA[<strong>Autor:</strong> PleaseBugMeNot.
<strong>Fecha:</strong> 24 de diciembre de 2011.
<strong>Archivo:</strong> DotA v6.72f AI 1.2.w3x
<strong>Tamaño:</strong> 7.20 MB.

<span style="color: #ffff00;">ACTUALIZACION: Se ha añadido la version en idioma español.</span>]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99cc00;">=========================<br />
23 de Enero de 2012<br />
=========================</span><br />
PleaseBugMeNot ha re-lanzado la version AI en diferentes idiomas, incluida la version en idioma español.</p>
<blockquote><p><img class="alignleft size-full wp-image-4609" title="PleaseBugMeNot" src="http://www.doteros.com/wp-content/uploads/2011/04/PleaseBugMeNot_avatar.jpg" alt="" width="100" height="100" /></p>
<p><a href="http://dota-pbmn.blogspot.com/2012/01/dota-673c-ai-status-and-translations-of.html" target="_blank">PleaseBugMeNot:</a><strong><span style="color: #3366ff;"><br />
<span style="color: #993300;"> DotA v6.72f AI 1.2 (TRADUCCIONES)</span></span></strong><br />
TRADUCCIONES:<br />
Aquí están las traducciones que les dije “voy a poner después de las fiestas”. Un poco tarde, pero más vale tarde que nunca!
</p></blockquote>
<div class="su-tabs su-tabs-style-1"><div class="su-tabs-nav"><span>Descargar</span><span>Changelog</span><span>Screenshots</span><span>Video</span><span>Info</span></div><div class="su-tabs-panes"><div class="su-tabs-pane"></p>
<h2>DotA v6.72f AI 1.2 (NIGHTMARE) [Ingles]</h2>
<p><strong><img class="alignleft size-full wp-image-4477" title="dota 6.72f ai" src="http://www.doteros.com/wp-content/uploads/2011/06/dota_672f_ai.jpg" alt="" width="115" height="115" />Version:</strong> DotA v6.72f Ai<br />
<strong>Autor:</strong> PleaseBugMeNot y Cloud_str.<br />
<strong>Idioma:</strong> Ingles (English).<br />
<strong>Fecha:</strong> 24 de diciembre de 2011.<br />
<strong>Archivo:</strong> DotA v6.72f AI 1.2.w3x<br />
<strong>Tamaño:</strong> 7.20 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.72f AI 1.2.w3x" target="_blank">Descargar</a> (7.20 MB.) &#8211; *.w3x<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.72f AI 1.2.zip" target="_blank">Descargar</a> (7.20 MB.) &#8211; *.ZIP<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.72f AI 1.2.rar" target="_blank">Descargar</a> (7.20 MB.) &#8211; *.RAR</p>
<h2>DotA v6.72f AI 1.2 (NIGHTMARE) [Español]</h2>
<p><strong><img class="alignleft size-full wp-image-4477" title="dota 6.72f ai" src="http://www.doteros.com/wp-content/uploads/2011/06/dota_672f_ai.jpg" alt="" width="115" height="115" />Version:</strong> DotA v6.72f Ai<br />
<strong>Autor:</strong> PleaseBugMeNot y Cloud_str.<br />
<strong>Idioma:</strong> Español, Castellano (Spanish).<br />
<strong>Fecha:</strong> 23 de enero de 2012.<br />
<strong>Archivo:</strong> DotA_v6.72f_AI_1.2_ES.w3x<br />
<strong>Tamaño:</strong> 7.3 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-sp/DotA_v6.72f_AI_1.2_ES.w3x" target="_blank">Descargar</a> (7.3 MB.) &#8211; *.w3x<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-sp/DotA_v6.72f_AI_1.2_ES.zip" target="_blank">Descargar</a> (7.3 MB.) &#8211; *.ZIP<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-sp/DotA_v6.72f_AI_1.2_ES.rar" target="_blank">Descargar</a> (7.3 MB.) &#8211; *.RAR</p>
<p><div class="su-note" style="background-color:#e53333;border:1px solid #c90000"><div class="su-note-shell" style="border:1px solid #f9cccc;color:#430000"><span style="color: #ff0000;"><span style="color: #ffffff;">- Este mapa Ai trabaja con el parche de WarCraft III 1.24b o superiores (1.26a).<br />
- Es una versión inestable (aún está en desarrollo), por tanto no está libre de bugs (errores).</span></span><br />
</div></div></p>
<h2>MANUAL DE INSTALACION</h2>
<p>- <a href="http://www.doteros.com/como-instalar-dota-allstars-ai/">Como Instalar DotA Ai</a></p>
<h2>NOTAS GENERALES:</h2>
<p>- DotA v6.72f AI 1.2 (NIGHTMARE) es la ultima versión con Ai  (inteligencia artificial).<br />
- DotA v6.72f AI 1.2 (NIGHTMARE) es  compatible con el ultimo <a href="http://www.doteros.com/parche-warcraft-3-the-frozen-throne/">parche de warcraft</a> III,  6.71b AI no soporta el parche 1.24a (1.24.0.6372) ó versiones anteriores.<br />
</div>
<div class="su-tabs-pane"></p>
<p><span style="color: #99cc00;">=========================<br />
24 de diciembre<br />
=========================</span></p>
<p>Dota AI v6.72f 1.2, nueva actualización de la version 6.72f Ai…</p>
<blockquote><p><img class="alignleft size-full wp-image-4609" title="PleaseBugMeNot" src="http://www.doteros.com/wp-content/uploads/2011/04/PleaseBugMeNot_avatar.jpg" alt="" width="100" height="100" /><br />
<a href="http://dota-pbmn.blogspot.com/2011/12/dota-ai-v672f-ai-12-updated.html" target="_blank">PleaseBugMeNot:</a><strong><span style="color: #3366ff;"><br />
<span style="color: #993300;"> DotA v6.72f AI 1.2 (ACTUALIZACION)</span></span></strong><br />
Saludos! Bienvenidos a la última version oficial del mapa personalizado DotA AI y Feliz Navidad a todos! Es tiempo de fiesta!  Se han corregido algunos errores en este lanzamiento y el próximo año comienza el trabajo en DotA 6.73 Ai! “Cloud_str” también tiene nuevas ideas  en desarrollo, pero por desgracia, ambos estamos muy  ocupados en asuntos de nuestra &#8220;vida real&#8221; para poder hacer todo esto muy rápido y pulido. La paciencia es una virtud! Sea inteligente y diviértase bien! QUE TENGAS UNAS BONITAS VACACIONES Y  UN FELIZ AÑO NUEVO LES DESEA EL EQUIPO DE DOTA AI!
</p></blockquote>
<h3>Changelog DotA v6.72f AI 1.2:</h3>
<p>- Fixed: Windrunner group lost bug removed.<br />
- Fixed: Some minor tweak in aiming func.<br />
- Fixed: Human KotL auto-using Recall.<br />
- Fixed: Delay bug in AIAttackedByHumanHero<br />
- Added storing of learn and use skills by heroes.<br />
- Fixed: Magnus&#8217; not using Reverse.<br />
- Fixed: Magnus&#8217; itembuild.<br />
- Applied range check to Sprout (Furion&#8217;s) and Shackle (Rhasta, plus disable check). Now both won&#8217;t use the spell against enemy out of range -> no rambo mode, no missed Sprout.<br />
- Tauren now use ability to join with idle spirit.<br />
- Fixed: KotL Illuminate, added extra use.<br />
- Improved AI: usage of SandKing&#8217;s Burrowstrike and Epi-Blink.<br />
- Little improvement on Shadowfiend&#8217;s Shadow Raze<br />
- Undid all fake abilities, changing base order instead. (Troll&#8217;s Ranged Whirling Axe, Batrider&#8217;s Firebreak, Phoenix&#8217; Sun Ray)<br />
- Fixed: Akasha not using ulti.<br />
- Fixed: incorrect SunRay order.<br />
- Fixed: Lone Druid not using Rabid and some bug in Battlecry usage.<br />
- Fixed: problems in channel-based skills.<br />
- Fixed: some bugs related to skill learning, esp. Huskar.<br />
- Meld should not decrease building&#8217;s armor anymore.<br />
- Fair aggro attempt. Orb attack do not count as attack.<br />
- Fixed: Leshrac&#8217;s AI (now use Edict and Nova properly)<br />
- Applied the &#8220;free mode&#8221; to AI&#8217;s scroll of town portal (supposedly decrease tp-cancel probability).<br />
- AI Assault Cuirass Recipe fix: 1500 -> 1300</p>
<h3>Changelog DotA v6.72f AI 1.1:</h3>
<p> 1. Fixed: Spectre&#8217;s Reality auto-usage on nearest low hp enemy when Haunt is casted.<br />
 2. Fixed: Player gets extra ability when swaping any hero with Troll AI ( Range Axe ). Same goes to Batrider ( 2nd skill ).<br />
 3. Fixed: dupe item bug in Circle of Power area.<br />
 4. Fixed: Respawn doesnt work when killed while under ult of Pandaren Brewmaster ( Primal Spirits ).<br />
 5. Fixed: Io&#8217;s Overcharge didn`t work.<br />
 6. Fixed: Naga Siren&#8217;s ult didn`t work.<br />
 7. Fixed: Furion AI ult didn`t work properly.<br />
 8. Fixed: Courier flying bug.<br />
 9. Fixed Shadow Poison, Earthsplitter, Pounce, and Song of Siren&#8217;s usage condition.<br />
10. Improved AI: Geomancer (Poof spamming and Earthbind), KotL (increased Blinding Light offset loc).<br />
11. Fixed AI item bug on carrying aegis.<br />
12. Fixed AI orb abilities and Splitshot usage.<br />
13. Fixed bug on DE/DG<br />
14. Fixed bug on AI trying to Roshan/gank after game ends.<br />
15. Changed -sh AI naming (now using colors instead of unit name)<br />
16. Attempt to fix player leaving on 0:00<br />
17. Invoker skills build change. New levels are:<br />
Quas: 4 14 15 16 18 20 21<br />
Wex: 6 10 19 22 23 24 25<br />
18. Added new &#8220;fake&#8221; ability &#8216;CF03&#8242; (Phoenix&#8217; Sun Ray)<br />
19. Fixed heroes AI : Silencer (Curse of Silence), Lich (Frost Armor), Venomancer (Ward), Chen (Holy Persuation), Soul Keeper (was using Reflection on allies), Naga Siren (Song of the Siren bug fixed, condition reworked), Tauren (Earthsplitter improved), Shadow Demon (Shadow Poison?)<br />
20. Improved hero AI: Phoenix (Sun Ray)<br />
21. Fixed AI gold bug. Set -ng gold bonus into 0.<br />
22. Attempting to fix Axe&#8217;s bug.<br />
23. Fixed AI behavior against Divine Rapier.<br />
24. Increased range check for Stasis Ward and Earthsplit dodge.<br />
25. Improved heroes AI: Disruptor (all skills), Ancient Appariton (Ice Blast condition and aiming), Gyro (Call-Down condition)<br />
26. Fixed AI behaviour toward gems.<br />
27. Added message on AI returning Divine Rapier to owner&#8217;s circle.<br />
28. Fixed Phoenix&#8217; Fire Spirit slowing.<br />
29. Fixed Juggernaut&#8217;s using Blade Fury while Omnislashing.<br />
30. Attempted to fix AI indecisive laning and base-stuck bug.<br />
31. Changed Rubick&#8217;s itembuild<br />
32. Fixed AI Charge of Darkness, improved usage.<br />
33. Fixed Axe&#8217;s berserker&#8217;s call bug<br />
34. Fixed -dummy bug<br />
35. Io and Meepo Item Builds fixed.</p>
<h3>Changelog DotA v6.72f AI 1.0:</h3>
<p>1. -cm (Captains Mode) ported and ENABLED.<br />
2. AI will ban/pick along with humans in -cm mode.<br />
3. Hero class system. Now AI choose heroes more strategically<br />
4. All heroes now have complete AI.<br />
5. Added gank system. aiWarBalance system now implemented<br />
6. New AI auto-lane balance<br />
7. New AI auto-Roshan system.<br />
8. Added AI message system. Disable with command -aimsg during the game.<br />
9. Added AI report-missing heroes system. Disable with command -aimsgmiss during the game.<br />
10. Completely rewritten defense system, lvl. 1&#038;2 tower defense system.<br />
11. Improved AI assist system, now allows AI across the map to assist allies in battle.<br />
12. AI now using Glyph of Fortification. If a human leader is present, AI will remind humans instead. Enable/disable auto-glyph by allies with the command -aiglyph during the game.<br />
13. Added AI Board to show what AI is doing. Disable/enable using -aiboard.<br />
14. Rebalanced -dynamicexp and -dynamicgold.<br />
- AI now gets 25% bonus exp/2 gold rate per death, and loses 50% of the bonus on kill (25% on assist).<br />
- AI will automatically get a death bonus if he has no death/kill/assist in 3 minutes (starting at 5 mins mark).<br />
- -DE/-DG is now compatible with any exp/gold mode.<br />
- AI bonus exp/gold in multiboard are now toggle-able by -aidynamic.<br />
15. New &#8220;mode-pack&#8221;:<br />
-beginnermode (-bm) = -neng<br />
-advancedmode (-am) = -nengdedg<br />
-xtrememode (-xm) = -hehgdedg<br />
16. Changed AI naming rule, now using HeroProperName instead. -> shorter name, better view on multiboard.<br />
17. Fixed Kaldr&#8217;s not recognizing IceBlast order (852662) when there are other heroes with same order. IceBlast hack removed.<br />
18. Flack Cannon rewritten again.<br />
19. Nevermore Requiem of Souls fix for Human and AI players.<br />
20. Some corrections to Walrus Punch<br />
21. Fixes to Gondar`s WindWalk.<br />
22. Gondar`s Jinada rewritten.<br />
- Fixed Gondar&#8217;s Jinada not working properly if the cooldown is finished in the middle of WW.<br />
- Fixed Gondar&#8217;s Jinada not working properly if the cooldown is finished in the middle of an attack.<br />
23. Added some names in -coolnames list.<br />
24. -cgl and -cgr now forces the AI to change lane (no &#8220;too far&#8221;)<br />
25. Tweaked Familiar AI: worked since being summoned, won&#8217;t target anything other than hero and jungle creeps to save the 7-hit hero-damage bonus, stun is managed between the two familiars, tweaked the summoning requirement (summon when both are dead or both are in stone form)<br />
26. Tweaked Yurnero&#8217;s Healing Ward, its AI now only a single line without trigger, it&#8217;ll consistently follow the hero.<br />
27. Tweaked Familiars&#8217; responses near tower.<br />
28. Minor fix to Krobelus&#8217; Exorcism<br />
29. Fixed: Pandaren&#8217;s Earth Panda not running away on Pandaren&#8217;s low health<br />
30. Fixed AI Hero inconsistencies when running away on low health.<br />
31. Fixed: Rubick&#8217;s spellsteal stealing AI&#8217;s town portal.<br />
32. Fixed: several AI doesn&#8217;t learn attribute bonus: Visage, Dirge, KotL, Phoenix, etc.<br />
33. Added AI specific timer for gem.<br />
34. NEW AI: Rubick<br />
35. Now gem costs gold (700).<br />
36. Sentry now has gold check (200), but doesn&#8217;t actually cost gold on buy. IMHO, at the very least, AI don&#8217;t get raped by invisible heroes.<br />
37. -cgm/l/r tweak: allow change lane from faraway lane, fixed response problem.<br />
38. Scroll of town portal routine tweak: allow Furion to use Teleportation instead, added polar projection function (AI will teleport behind the target), added cooldown.<br />
39. AI no longer denies raxes and super-towers if no nearby enemy heroes present (not fully tested).<br />
40. -ogl/r/m tweak completed.<br />
&#8220;Too far&#8221; heroes used teleportation to get to designated lane.<br />
If teleportation is not available, the hero will go mid instead and a hero from mid will go to designated lane.<br />
41. Added -cneu (same function as -cneut)<br />
42. Added a filter check for channeling skills during important and key AI decisions&#8230;<br />
43. Complete tweaking on AI commands (incomplete test): -oa / -od / -osd / -oroshan now give per-unit response, allow channeling heroes to accept commands, cosmetic tweak on responses, enabling &#8220;0&#8243; to be typed on AI command to represent player 10, enabling -ob / -of to be used without parameter (represent all allies), allow -ot to use &#8220;a&#8221; (or &#8220;x&#8221;) as allied player ID to represent the whole team.<br />
44. Fixed problems with Nature Attendants and Scarabs. Nature Attendants&#8217; animation fixed<br />
45. Bugfix on Krobelus&#8217; Exorcism function (was a possibility to trigger overtrigger)<br />
46. Item CACHE system completed.<br />
47. Item cache system tweak: added condition to force AI to take the cached items once: 1) 3 items are in cache, or 2) total items cached cost >2000<br />
48. AI Buy routine tweak:<br />
- put a check to prevent AI from dropping &#8220;free&#8221; RoR or Salve<br />
- added gem/ward buying announcement<br />
- limited the ward charges, now AI will only buy when remaining charges is less than 2.<br />
49. Fixed (?): AI Buy routine bug, sometimes item doesn&#8217;t add properly.<br />
50. Fixed: AI TP doesn&#8217;t cooldown properly.<br />
51. Fixed: AI movement go back and forth if fail to go back to base (e.g. fail to teleport)<br />
52. Return AI&#8217;s Boot of Speed on TP failure, lower CD by 3 sec, added mana check<br />
53. Added tango and sentry ward as substitutable items for TP, remodelled the function to allow easier substitute.<br />
54. Tweaked the item caching, now completely support Syllabear.<br />
55. DEPRECATED the AI buyback code, now simulating a true buyback (with cooldown).<br />
56. Reverted all Kaldr&#8217;s IceBlast hack. (and replaced them with a more &#8220;hacking&#8221; hack for the Blast to trigger ). Now Kaldr use proper Ice Blast.<br />
57. Added additional effects to mark AoE of IceBlast, visible to allies only, as in Dota 2.<br />
58. Changes to SunStrike and IceBlast Aiming.<br />
59. A little tweak to Invoker`s GhostWalk breaking.<br />
60. New defense system with improved calculation (for debugging purpose we can still see the AI&#8217;s defending response)<br />
61. New hero choosing system (class system implemented: Str Tanker / Str-Agi Battle / Agi DPS / Int Support / Int Nuke. AI will choose 1 from each class, including humans&#8217; heroes in the calculation)<br />
62. Fixed AI&#8217;s item bug when AI died before the whole item routine completed.<br />
63. Fixed AI&#8217;s hero spawn position.<br />
64. Modified the AI -repick (now using IF&#8217;s code)<br />
65. Projectile aiming rewritten.<br />
66. Added &#8220;report missed hero&#8221; system. (current delay to report: 30 sec)<br />
67. Tweaked AI ChangeLane algorithm (incomplete), now AI should change lane when not visible and from a better point.<br />
68. Fixed Pit Lord&#8217;s Rain of Fire only calling 1 wave.<br />
69. Removed all AI movement on start of game (now AI stay still in their creation point, to mimic humans)<br />
70. -airepick now based on hero class unless 20 tries are unable to find hero of same class.<br />
71. Removed Player ID from -cn<br />
72. MeatHook dodge changed. No -ld in it, but reaction time 0.2s.<br />
73. Impale dodge changed. (?)<br />
74. Added aiAbilities system, which is a predefined integers saved in hashtable for use with abilities cooldown, manacost, range, and AoE<br />
75. Tweaked movement in AI defense, movement on AI encounter with stronger force.<br />
76. Added new eyecandy on AI commands.<br />
77. Added command:<br />
-aimsg = toggle on/off the AI messaging system<br />
-aimsgmiss = toggle on/off the AI report missing system<br />
78. Removed debug AI message for defense system<br />
79. Automatically disables AI report missing system after all enemy heroes reached lv11<br />
80. Added teleport function to defend lv2 towers.<br />
81. Minor tweak on AI command -ct and -cg.<br />
82. Tweaked AI teleporting on tower defense, AI gank system.<br />
83. Fixed recent bug on -ct response.<br />
84. Fixed problems with Exorcism and Attendants (again, but now working better).<br />
85. Fixed problems with human war-balance register.<br />
86. Fixed item build for Sacred Warrior, Axe, Shadow Fiend.<br />
87. Note about AI itembuild error:<br />
- AI will sometimes store some items in memory (called &#8220;buffered items&#8221;), to make room for any added new items. After the routines, most of the times the items are returned.<br />
- Up till now, these items are the one creating error messages for Huskar, Axe, and Nevermore, as these heroes have buggy build which doesn&#8217;t allow the buffered items to return (full inventory).<br />
- The current error report will show which items are on error: CORE or BUFFER. BUFFER error is and will be handled by selling the items. However, BUFFER error MUST not disturb AI normal build.<br />
88. Added AI Board feature, allowing to see what an AI is doing. Turn on/off with -aiboard.<br />
89. Major tweak to defense system.<br />
90. Increased AI support on attacked heroes, now working globally (use TP/travel, Teleportation, and Haunt-Reality)<br />
91. Known problem: missing AI (suspected from failed custom revive. Currently disabled.)<br />
92. Known problem: AI defense not ended for longer time than expected.<br />
93. Disabled AI Creep Deny in presence of enemy tower.<br />
94. Disabled AI for Rexxar&#8217;s Hawk until better AI is developed (reason: it&#8217;s a free gold&#8230;.)<br />
95. Tweaked AI changing lane system to use ganking waypoints, nothing actually differs. However, this is a requirement for&#8230;.<br />
- Added &#8220;gank cancel&#8221; routine on contact with stronger force.<br />
96. AI now uses Glyph of Fortification.<br />
97. Fixed melee AI still lasthitting in presence of tower, added better calculation.<br />
98. Minor tweak to AI pings, now resembles humans&#8217;.<br />
99. Tweak to function GetUnitEHP, now using better calculation.<br />
100. Fixed several miscalculated arrays to conform RGB&#8217;s and several tweaks.<br />
101. Fixed AI using targetted items on creep.<br />
102. Minor tweak on gank (increases allies&#8217; support).<br />
103. Minor tweak on AI behaviour and AI assisting.<br />
104. Full support for cooldown system and ability data, including Aghanim&#8217;s skills and &#8220;growing skills&#8221; like Krobelus&#8217; and Magi&#8217;s.<br />
105. Major tweak on item system. Now itembuild should not have problem anymore.<br />
106. Added -aiglyph (toggle the AI autoglyph. Will remind players instead if turned off and glyph is required on a faction with AI)<br />
107. Fixed AI Actions board from colliding with -ii<br />
108. Fixed disconnecting bug on multiplayer.<br />
109. Fixed AI not going solo.<br />
110. Rewrote lvl 1 and lvl 2 tower defense mech.<br />
111. Fixed defense mech and ganking mech on observer mode.<br />
112. Added auto-lane distribution system.<br />
113. Minor tweak to Luna&#8217;s AI.<br />
114. Ported -de/-dg<br />
- adjusted AI exp and gold bonus to 6.71b<br />
- modified -dg bonus gold to be given partially along with normal gold income<br />
- modified -de/-dg display in multiboard (now displayed in &#8220;AI Actions&#8221; column if AI board is enabled (-aiboard) and -aishowde/-aishowdg/-aishowdedg/-aishowdynamic is used. It`s available in observer mode by default.<br />
- added color theme to -de/-dg display.<br />
115. Changed Pudge&#8217;s itembuild.<br />
116. Fixed AI keep &#8220;pausing&#8221; when owning Magic Wand and is not in full life.<br />
117. Several minor tweaks on AI behaviour&#8230; too many to log.<br />
118. Fixed bug on itembuy system where a hero&#8217;s build cannot continue and is continuously patrolling to base.<br />
Note: some problems with itembuild still exist to fix later.<br />
119. Fixed bug on gank cancel, gank change target.<br />
120. Fixed AI for Naga Siren and Terrorblade. Added refresher&#8217;s script to Warlock.<br />
121. Fixed major bug which prevent AI&#8217;s auto-lane balance from working.<br />
122. Fixed minor bug with changing lane from near base.<br />
123. Fixed major (but rare) bug with ganking.<br />
124. Fixed AI strange behavior caused by Wand. Allowed AI to use Stick on same logic.<br />
125. Added AI message on retreat and jungling.<br />
126. Added -am (advancedmode) and -bm (beginnermode), representing NENG and HEHGDEDG respectively.<br />
127. Added AI command &#8220;citemfix <ID>&#8221; to fix an AI unexpected broken item build. (not yet ready&#8230; just for future Rev use)<br />
128. Fixing several itembuilds (not finished yet)<br />
129. Minor tweak to laning system.<br />
130. Added Spellsteal AI (imperfect, but is nice enough for now).<br />
131. Modified Rubick&#8217;s itembuild to use skadi instead of aghanim.<br />
132. Fixed hero AI for the following:<br />
- Rooftellen (leech seed)<br />
- Magnus (skewer)<br />
- Alchemist (unstable concoction)<br />
- Jah&#8217;rakal (most of his AI<br />
133. Improved hero AI for the following:<br />
- Rubick (enable delayed spellsteal)<br />
- CM (animation cancel for all spells)<br />
- Terrorblade (changed skillbuild)<br />
134. Lowered defense threshold for low-level towers.<br />
135. Fixed various bugs in tower defense and tank system.<br />
136. Added special column for DE/DG board.<br />
137. Minor tweak to various hero AI.<br />
138. Fixed the following heroes&#8217; AI:<br />
- Magnus (Reverse Polarity, skill build)<br />
- Slardar (Slithereen Crush)<br />
139. NEW AI: Storm Spirit (everything + AI skill fix)<br />
140. Improved the following heroes&#8217; AI:<br />
- Troll Warlord (now using ranged as base form)<br />
141. Fixed bug on multi-triggered Storm&#8217;s Overload.<br />
142. Fixed several bugs in laning and teleporting.<br />
143. ADDDED NEW SYSTEM to chase enemy in fog even better.<br />
144. Fixed major bug on laning system<br />
145. Improved the following AI:<br />
- Slithereen Guard (early Amplify)<br />
- Magnus (working Reverse)<br />
146. Fixed the following AI:<br />
- Dirge (complete overwrite)<br />
- Terrorblade (better Sunder, not perfect yet)<br />
147. NEW AI: Admiral (didn&#8217;t have AI before)<br />
148. Fixed the following AI:<br />
- Undying (skillbuild &#038; spell usage)<br />
- Soul Keeper (far better Sunder use)<br />
- Pit Lord (Rain of Fire should not cancel anymore)<br />
- Slithereen Guard (better use of Amplify)<br />
149. Nightcrawler (Pounce AI).<br />
150. Fixed AI for following:<br />
- Terrorblade (Sunder condition)<br />
- Admiral (Ship use, X-Torrent combo, spamming Tidebringer)<br />
- Dirge (fixed using Decay on allies)<br />
160. Fixed bug on AI wrong &#8220;war mode&#8221;<br />
161. Fixed bug on enemy AI message occasionally appeared.<br />
162. Major fix on AI item system.<br />
163. NEW heroes AI:<br />
- Alleria (new)<br />
- Clockwerk (new)<br />
164. Fixed Kunkka`s ship usage.<br />
165. Fixed bug in item system regarding quelling blade on melee-ranged hybrid heroes.<br />
166. Fixed bug + improved assist system + Various minor all around tweaks<br />
167. Fixed the heroes AI:<br />
- Clockwerk (added extra mana and warbalance condition to Cog)<br />
168. Fixed bug on Tp from air system.<br />
- Improved the following heroes AI:<br />
169. Techies (better mine usage and battle mode).<br />
170. Tauren skills (tweaked)<br />
171. Clockwerk (can break free from cog).<br />
172. Nerfed the following hero AI:<br />
- Windrunner (now cannot aim shackle on invisible heroes)<br />
173. Fixed bug in AI doesn&#8217;t destroy gem properly. Divine Rapier is now actually destroyed instead of script removal + many minor tweaks.<br />
174. NEW AI for the following:<br />
- Gyrocopter (new)<br />
- Shadow Demon (new)<br />
- Batrider (new)<br />
- Guardian Wisp (new)<br />
175. Fixed AI for the following:<br />
- Ancient Appariton (Ice Blast)<br />
- Techies (better mine usage)<br />
176. Fixed bug of heroes unable to last-hit/deny.<br />
177. Fixed bug of AI trying to bypass towers and get patrolling instead.<br />
178. AI can now pick Gem (tested) and Divine Rapier (not tested).<br />
179. abilitydata.slk 2 new custom abilities fixing impossible AI skill usage:<br />
- CF01 (Troll Warlord Ranged Whirling Axes)<br />
- CF02 (Batrider Firebreak)<br />
180. AI can now Roshaning and picking Aegis correctly. Cheese will be destroyed if not picked.<br />
181. Divine Rapier can now be destroyed properly by AI.<br />
182. Fixed bug with Overpower.<br />
183. Fixed Lanaya not using Refraction.<br />
184. Improved AI for the following:<br />
- Techies (no mine in forest/runespoot)<br />
- Gyro (no longer spamming Call Down)<br />
185. Attempted to fix AI sentry ward glitch + Minor tweaks in various parts.<br />
186. Fixed AI for the following:<br />
- Naix Infest<br />
- Naga &#8211; Ensnare, Song of Siren, Critical Strike replaced with Rip Tide<br />
- Chen`s Holy Persuasion new id<br />
- Pit Lord &#8211; Firestorm<br />
- Troll &#8211; Blind replaced with Whirling Axe<br />
- Ursa Warrior &#8211; Overpower new abID<br />
- Requiem of Souls: A29J<br />
- Slithereen Crush: A29K<br />
- Reverse Polarity: A29L<br />
- Beastmaster got Agha upgrade + new abilityid<br />
- Dark Seer Wall of Replica Agha upgrade<br />
- Pit Lord &#8211; Expulsion<br />
- Terrorblade &#8211; Meta morphosis , new passive (new skills build)<br />
- Tidehunter &#8211; Anchor Smash reworked<br />
- Thundergod&#8217;s Wrath: A29G<br />
- Thundergod&#8217;s Wrath Aghanim: A29H<br />
- Ravage: A29I<br />
No problem skills:<br />
- Spirit Breaker &#8211; CoD<br />
- Phoenix &#8211; birds<br />
187. Improved the following AI:<br />
- Techies (fixing mine position in top-left and bottom-right corner, fixing lane-disruption)<br />
- Tidehunter (using Anchor for creeping)<br />
- Ancient Appariton (IceBlast)<br />
- Gyrocopter (Call Down)<br />
- Zeus (Thundergod&#8217;s) is now used to prioritize low-life target<br />
- Phantom Assassin (now can Phantom Strike further target on escape)<br />
- Guardian Wisp (Tether on escape)<br />
- Faerie Dragon (Phase Shift is now script controlled)<br />
- Batrider (Firebreak now will be used eventhough the direct hit is not achievable)<br />
- Batrider, Windrunner, Priestess (using Pudge&#8217;s side-dance, are not guaranteed to work)<br />
- Priestess, Pudge (using Sebra&#8217;s aiming func for arrow/hook)<br />
188. Fixed the following AI:<br />
- Prophet (now should use Wrath, prioritizing low-life hero)<br />
- Sand King (now using Sand Storm properly)<br />
- Shadow Demon (Shadow Poison)<br />
189. Rubick (Spellsteal no longer intercept EVENT_PLAYER_UNIT_SPELL_EFFECT)<br />
190. Keeper of the Light (major rewrite)<br />
191. Fixed Techies remote mine not detonating, allowed 2 remote to detonate against creeps.<br />
192. Force-fixed the spell-against-dead bug.<br />
193. Tweaked -DE -DG, now heroes without kill/death/assist will automatically get bonus in 3 mins.<br />
194. Attempt to fix AI laning bug by rewriting priority timer.<br />
195. Attempt to fix AI casting spells on dead units.<br />
196. Tweaked exp/gold gamemodes<br />
197. DE/DG now compatible with HE/HG/NE/NG<br />
198. Added new modes:<br />
-bm (beginner mode) for neng<br />
-am (advanced mode) for nengdedg<br />
-xm (xtreme mode) for hehgdedg<br />
199. Tweaked the DE/DG number.<br />
200. DE/DG is disabled by default.<br />
201. Added support for NT/NM/NB for laning system.<br />
202. Added bug-fix addition to AI Board of dead heroes counted as alive.<br />
203. Removed AI Bad Hero filter. (PBMN> may be added in later Rev for filtering the really bad AIs)<br />
204. Various and countless tweaks in AI behavior which didn`t get logged in the coding process.</p>
<p></div>
<div class="su-tabs-pane"></p>
<h1>Screenshots</h1>
<p>Si las imágenes demoran en cargar, por favor ingresa al siguiente enlace: <a href="http://www.flickr.com/photos/doteros/sets/72157628560369089/show/" target="_blank">Screenshots Dota 6.72f AI 1.2</a></p>
<p><object width="440" height="330"><param name="flashvars" value="offsite=true&#038;lang=es-us&#038;page_show_url=%2Fphotos%2Fdoteros%2Fsets%2F72157628560369089%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fdoteros%2Fsets%2F72157628560369089%2F&#038;set_id=72157628560369089&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=109615"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=109615" allowFullScreen="true" flashvars="offsite=true&#038;lang=es-us&#038;page_show_url=%2Fphotos%2Fdoteros%2Fsets%2F72157628560369089%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fdoteros%2Fsets%2F72157628560369089%2F&#038;set_id=72157628560369089&#038;jump_to=" width="440" height="330"></embed></object><br />
</div>
<div class="su-tabs-pane"></p>
<h1>Videos</h1>
<p><object width="440" height="350"><param name="movie" value="http://www.youtube.com/v/JWr9jnLnlL4?version=3&amp;hl=es_ES&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JWr9jnLnlL4?version=3&amp;hl=es_ES&amp;rel=0" type="application/x-shockwave-flash" width="440" height="350" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
</div>
<div class="su-tabs-pane"></p>
<blockquote>
<h2>¿Qué es DotA Ai?</h2>
<p>DotA Ai (Inteligencia artificial) es una modificación (no oficial) del mapa original de DotA que permite a los jugadores crear partidas y jugar offline (sin internet) con héroes administrados/manejados por la computadora (bots), ya sea conformando un mismo equipo o enfrentándolos a ellos, esta es en síntesis la característica que diferencia al mapa DotA Ai con el mapa original creado por Icefrog.</p>
<p>Actualmente DotA Ai es desarrollado por un equipo de colaboradores independientes encabezados por &#8220;PleaseBugMeNot&#8221; y &#8220;Cloud_str&#8221;.  Si bien esta modificación no es una versión oficial, esta se desarrolla bajo el consentimiento/permiso de &#8220;Icefrog&#8221;. Sin embargo, debido a lo complejo de su desarrollo es liberado semanas o meses después del lanzamiento de la versión oficial.</p>
<p>Recuerda que <span style="color: #808000;">&#8220;la Inteligencia artificial de una maquina jamás remplazará la inteligencia del ser humano&#8221;&#8230; al menos por ahora&#8230; </span></p></blockquote>
<p></div></div></div>
<p class="tags">Tags: <a rel="nofollow" target="_blank" href="http://www.blogalaxia.com/tag/dota+6.71b+ai" title="en Blogalaxia encuentre blogs que hablan acerca de  'dota 6.71b ai'." rel="tag">dota 6.71b ai</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.doteros.com/dota-allstars-ai/feed/</wfw:commentRss>
		<slash:comments>1475</slash:comments>
		</item>
		<item>
		<title>DotA IMBA 3.79e Ai</title>
		<link>http://www.doteros.com/dota-imba-ai/</link>
		<comments>http://www.doteros.com/dota-imba-ai/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 05:01:33 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[DotA Allstars Ai]]></category>
		<category><![CDATA[Mapas]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=5540</guid>
		<description><![CDATA[<strong>Autor:</strong> Mimya.
<strong>Idioma:</strong> Ingles (English).
<strong>Archivo:</strong> DotA_im_3.79E_EN_Stable.w3x
<strong>Tamaño:</strong> 7.55MB.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.doteros.com/wp-content/uploads/2011/07/dota_imba_ai_logon.jpg" alt="" title="dota imba ai" width="420" height="150" class="aligncenter size-full wp-image-5542" /></p>
<p>Nueva actualización del mapa DotA IMBA…<br />
<div class="su-tabs su-tabs-style-1"><div class="su-tabs-nav"><span>Descargar</span><span>Changelog</span><span>Screenshots</span><span>Video</span><span>Info</span></div><div class="su-tabs-panes"><div class="su-tabs-pane"></p>
<h2>DotA IMBA Ai v3.79e Ai STABLE [Ingles]</h2>
<p><strong><img class="alignleft" title="dota imba ai" src="http://www.doteros.com/wp-content/uploads/2011/07/dota_imba_ai_box.jpg" alt="" width="115" height="115" />Version:</strong> v3.78b<br />
<strong>Autor:</strong> Mimya.<br />
<strong>Idioma:</strong> Ingles (English).<br />
<strong>Fecha:</strong> 2 de noviembre de 2011.<br />
<strong>Archivo:</strong> DotA_im_3.79E_EN_Stable.w3x<br />
<strong>Tamaño:</strong> 7.50 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/imba/DotA_im_3.79E_EN_Stable.w3x" target="_blank">Descargar</a> (7.50 MB.) &#8211; *.w3x<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/imba/DotA_im_3.79E_EN_Stable.rar" target="_blank">Descargar</a> (7.50 MB.) &#8211; *.RAR</p>
<div class="su-note" style="background-color:#e53333;border:1px solid #c90000"><div class="su-note-shell" style="border:1px solid #f9cccc;color:#430000"><span style="color: #ff0000;"><span style="color: #ffffff;">- El Mapa IMBA Ai trabaja con el parche de WarCraft III 1.24b o superiores (1.26a).</span></span><br />
</div></div>
<h2>MANUAL DE INSTALACION</h2>
<p>La instalación es similar a los demás mapas de DotA.<br />
- <a href="http://www.doteros.com/como-instalar-dota-allstars-ai/">Como Instalar DotA Ai</a></p>
<p></div>
<div class="su-tabs-pane"></p>
<h3>Changelog:</h3>
<p>- Department of Fixed turned hero with skills will result in spike turned the problem<br />
- According to the views of players, now Ye quick brush mode (FN), the soldiers if three-way, the wild brush adjustment time from 16 seconds to 15 seconds<br />
- Fixed Crystal Virgo &#8211; ice damage is considered a prohibited attack damage problems<br />
- Now when you jump knife or Heart of Tarrasque is disabled, you can see in the status bar icon for the corresponding prompt<br />
- new achievements: [Haitao teach you cut off the legs], [I do not ZSMJ]<br />
- slightly adjusted achievement [to ah, to ah, you come to kill me ah ~] to obtain conditions<br />
- Fixed small &#8211; throw to throw out the map of the target units of border issues<br />
- Fixed in the cd in the items can be dropped on the floor of the problems<br />
- Rewritten to remove the gain and the debuffs function<br />
- Rewrote the lord of hell &#8211; using borrowed code and mechanism of action, and now the effect will be seen as a buff state, can be purified<br />
- Taking into account the spirit of the storm under a random skills and skill sets will have many unexpected problem situations and thus skills in random mode, the Storm Spirit will no longer be random skills to get a random attribute (similar to the Summoner , ogre mage, etc.)<br />
- Fixed a forgotten Master &#8211; life lessons to be regarded as an attack damage of injury problems, and re-adjust its value effect, make it more in line with the rhythm of imba under<br />
- Skeleton Archer &#8211; Searing arrows imba effect no longer an effect of the mountains of meat<br />
- Fixed Aster effects of IM and Pit Lord &#8211; the abyss of resentment may lead to additive effects magic spike problems<br />
- Redesigned the messenger of doom &#8211; effects of swallowing skills<br />
- As the magic bottle and unknown items bug bug has been fixed, so removed-ci command<br />
- in terms of where to buy return scrolls, can now double-click right back to the spring after a<br />
- wind sword is no longer able to be shared<br />
- items to repair some of the other heroes lead to the collapse of the problems<br />
- Messenger get Golden hand, the hand will be Golden Messenger version, rather than take the initiative to use the Golden Hand<br />
- Fixed Queen Azshara&#8217;s bathrobe problem can not be discarded after use<br />
- Fixed Queen Azshara&#8217;s bathrobe use, may lead to some of the skills of the buff icon error problem<br />
- Fixed Arcane shoe dropped after problems with<br />
- Fixed Windrunner &#8211; A concentration of firepower out of the stick and not a decline in A &#038; attacks of the opposite problem of data </p>
<h1>Imba modes</h1>
<p>ar &#8211; all random<br />
dm &#8211; deathmatch<br />
ss &#8211; random skills<br />
st &#8211; super towers<br />
fr &#8211; fast respawn<br />
fe &#8211; global drop (neutral drops items)<br />
ak &#8211; award skill<br />
sc &#8211; super creeps<br />
oi &#8211; observer info<br />
er &#8211; expiremental runes<br />
mc &#8211; modified super creeps<br />
sl &#8211; skill lost<br />
nd &#8211; no death<br />
bb -backdoor ban<br />
cc &#8211; clever creeps aka &#8220;heroes go to hell mode&#8221;<br />
fn &#8211; fast neutrals</p>
<p></div>
<div class="su-tabs-pane"></p>
<h1>Screenshots</h1>
<p><a href="http://www.doteros.com/wp-content/uploads/2011/07/dota_imba_ai_ss_1.jpg" target="_blank"><img class="alignnone size-thumbnail wp-image-5543" title="dota_imba_ai_ss_1" src="http://www.doteros.com/wp-content/uploads/2011/07/dota_imba_ai_ss_1-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://www.doteros.com/wp-content/uploads/2011/07/dota_imba_ai_ss_2.jpg" target="_blank"><img class="alignnone size-thumbnail" title="dota_imba_ai_ss_2" src="http://www.doteros.com/wp-content/uploads/2011/07/dota_imba_ai_ss_2-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><a href="http://www.doteros.com/wp-content/uploads/2011/07/dota_imba_ai_ss_3.jpg" target="_blank"><img class="alignnone size-thumbnail" title="dota_imba_ai_ss_3" src="http://www.doteros.com/wp-content/uploads/2011/07/dota_imba_ai_ss_3-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://www.doteros.com/wp-content/uploads/2011/07/dota_imba_ai_ss_4.jpg" target="_blank"><img class="alignnone size-thumbnail" title="dota_imba_ai_ss_4" src="http://www.doteros.com/wp-content/uploads/2011/07/dota_imba_ai_ss_4-150x150.jpg" alt="" width="150" height="150" /></a><br />
</div>
<div class="su-tabs-pane"></p>
<h1>Videos</h1>
<p><iframe width="420" height="350" src="http://www.youtube.com/embed/O1vlvbILA0o" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="420" height="350" src="http://www.youtube.com/embed/B3Yjm5Avppc" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="420" height="350" src="http://www.youtube.com/embed/k0gmqPJ1l4A" frameborder="0" allowfullscreen></iframe></p>
<p></div>
<div class="su-tabs-pane"></p>
<blockquote>
<h2>¿Qué es DotA IMBA Ai?</h2>
<p>DotA IMBA Ai (Inteligencia artificial) es un mapa personalizado que permite a los jugadores crear partidas y jugar offline (sin internet) con héroes manejados por la computadora (bots).</p>
<p>DotA IMBA Ai es una modificación del mapa DotA realizada por el desarrollador Mimya. Como su nombre lo indica IMBA (imbalanced), es un mapa que se caracteriza por tener desequilibradas las habilidades/ items/ efectos/ rangos/ velocidad/ etc de los héroes del juego -siguiendo el estilo del DotA OMG- para que en cierta forma hacerlo más dinámico y entretenido.</p>
<p>Recuerda que <span style="color: #808000;">&#8220;la Inteligencia artificial de una maquina jamás remplazará la inteligencia del ser humano&#8221;&#8230; al menos por ahora&#8230; </span></p></blockquote>
<p></div></div></div></p>
<p class="tags">Tags: <a rel="nofollow" target="_blank" href="http://www.blogalaxia.com/tag/DotA%2C" title="en Blogalaxia encuentre blogs que hablan acerca de  'DotA,'." rel="tag">DotA,</a>, <a rel="nofollow" target="_blank" href="http://www.blogalaxia.com/tag/IMBA%2C" title="en Blogalaxia encuentre blogs que hablan acerca de  'IMBA,'." rel="tag">IMBA,</a>, <a rel="nofollow" target="_blank" href="http://www.blogalaxia.com/tag/Ai%2C" title="en Blogalaxia encuentre blogs que hablan acerca de  'Ai,'." rel="tag">Ai,</a>, <a rel="nofollow" target="_blank" href="http://www.blogalaxia.com/tag/english%2C" title="en Blogalaxia encuentre blogs que hablan acerca de  'english,'." rel="tag">english,</a>, <a rel="nofollow" target="_blank" href="http://www.blogalaxia.com/tag/3.79e%2C" title="en Blogalaxia encuentre blogs que hablan acerca de  '3.79e,'." rel="tag">3.79e,</a>, <a rel="nofollow" target="_blank" href="http://www.blogalaxia.com/tag/espa%C3%B1ol" title="en Blogalaxia encuentre blogs que hablan acerca de  'español'." rel="tag">español</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.doteros.com/dota-imba-ai/feed/</wfw:commentRss>
		<slash:comments>97</slash:comments>
		</item>
		<item>
		<title>DotA 6.71b AI Fun v2.6</title>
		<link>http://www.doteros.com/dota-ai-fun/</link>
		<comments>http://www.doteros.com/dota-ai-fun/#comments</comments>
		<pubDate>Sat, 30 Jul 2011 21:27:25 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[DotA Allstars Ai]]></category>
		<category><![CDATA[Mapas]]></category>
		<category><![CDATA[DotA Ai Fun]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=3189</guid>
		<description><![CDATA[Autor: Superwaitsum.
Archivo: DotA 6.71b AI +Fun v2.6
Tamaño: 7.30 MB.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.doteros.com/wp-content/uploads/2011/05/dota_ai_fun_logon.jpg" alt="" title="dota ai fun" width="420" height="150" class="alignleft size-full wp-image-5907" /></p>
<p>Esta versión incluye los héroes de la versión 6.71b Ai de PleaseBugMeNot + 38 “héroes fun” adicionales.<br />
<div class="su-tabs su-tabs-style-1"><div class="su-tabs-nav"><span>Descargar</span><span>Changelog</span><span>Screenshots</span><span>Que es DotA Ai Fun?</span><span>Info</span></div><div class="su-tabs-panes"><div class="su-tabs-pane"></p>
<h2>DotA 6.71b AI +Fun v2.6</h2>
<p><img class="alignleft" title="dota 6.71b ai fun" src="http://www.doteros.com/wp-content/uploads/2011/05/dota_671b_ai_fun.jpg" alt="" width="120" height="120" /><strong>Version:</strong> 6.71b AI Fun v2.6<br />
<strong>Autor:</strong> Superwaitsum<br />
<strong>Idioma:</strong> Ingles (English).<br />
<strong>Fecha:</strong> 30 de Julio  de 2011.<br />
<strong>Archivo:</strong> DotA v6.71b AI Fun 2.6.w3x<br />
<strong>Tamaño:</strong> 7.30 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/fun/DotA v6.71b AI Fun 2.6.w3x" target="_blank">Descargar</a> (7.30 MB.) &#8211; *.w3x<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/fun/DotA v6.71b AI Fun 2.6.zip" target="_blank">Descargar</a> (7.30 MB.) &#8211; *.ZIP</p>
<div class="su-note" style="background-color:#e53333;border:1px solid #c90000"><div class="su-note-shell" style="border:1px solid #f9cccc;color:#430000"><span style="color: #ff0000;"><span style="color: #ffffff;">* Para poder jugar con los nuevos heroes e items, debe activar el “modo fun”, ejecutando el comando “-fun”.</span><br />
<span style="color: #ffffff;"> * Este mapa Ai trabaja con el Parche 1.24b o superiores (1.26a) de WarCraft III: TFT.</span><br />
</span></div></div>
<blockquote><p><img class="alignleft size-full wp-image-4724" title="superwaitsum_avatar" src="http://www.doteros.com/wp-content/uploads/2011/03/superwaitsum_avatar.jpg" alt="" width="100" height="100" /><br />
<a href="http://dotaaifun.blogspot.com/2011/07/dota-allstars-671b-ai-fun-26-released.html" target="_blank">Superwaitsum dijo:</a><strong><span style="color: #3366ff;"><br />
<span style="color: #993300;">DotA Allstars 6.71b AI Fun 2.6 Released!</span></span></strong><br />
¡Disculpen la espera! Aquí les presento mi nueva versión de DotA: DotA 6.71b AI Fun 2.6. Como siempre, gracias y felicitaciones a PBMN por su gran trabajo.<br />
Varios errores han sido reparados en esta versión y Ramza fue añadido&#8230;&#8230;<br />
¡Espero que todos ustedes lo disfruten!<br />
Por favor envíenme sus comentarios, errores, o cualquier cosa que pueda ayudar a mejorar el Fun Mode (<a href="http://dotaaifun.blogspot.com/2011/07/dota-allstars-671b-ai-fun-26-released.html" target="_blank">Blog</a>).</p>
</blockquote>
<h2>MANUAL DE INSTALACION</h2>
<p>- <a href="http://www.doteros.com/como-instalar-dota-allstars-ai/">Como Instalar DotA Ai</a></p>
<h2>NOTAS GENERALES:</h2>
<p>- Para poder jugar con los &#8220;héroes fun&#8221;, debes activar el “modo fun”, ejecutando el comando<strong><span style="color: #ffff00;"> “-fun”</span></strong>.<br />
- La taberna con los nuevos héroes (Fun Tavern) y la tienda de ítems nuevos (Fun Recipe shop) aparecerá en la parte inferior derecha, después de ejecutar el modo “-fun”.<br />
- Actualmente DotA Ai +Fun está siendo desarrollada por <a href="http://dotaaifun.blogspot.com/" target="_blank">“Superwaitsum ”</a>.<br />
- Esta versión incluye los héroes de la versión 6.71b + &#8220;38 héroes Fun” (nuevos Héroes y los clásicos pero modificados)  y 9 items adicionales.</p>
<p></div>
<div class="su-tabs-pane"></p>
<h3>Changelog:</h3>
<p>Los nuevos cambios son:</p>
<p>- Agregado Ramza.<br />
- Agregado Raijin Antiguo.<br />
- Arreglado error de BatRider cuando usaba Fly.<br />
- Arreglado error de Siglos cuando usaba Reflect y le tiraban Hex.<br />
- Arreglado error de Berserker de que no atacaba aliados.<br />
- Arreglado error del Maji de objetos de carga.<br />
- Arreglados la mayoria de errores de Copiar con Formless.<br />
- Arreglado error de duración con Critters.<br />
- Arreglado error de teclas de Mana Fiend.<br />
- Ahora Inki no puede apuntar fuera del mapa.<br />
- Arreglados errores de Aghanims Scepter.<br />
- Arreglado error del -repick con heroes de la Fun Tavern.<br />
- Agregado comando -random fun<br />
- Arreglada la receta del Magic Hammer.<br />
- Agregado -funt , el cual bloquea los objetos Fun y algunos heroes para partidas multijugador.</p>
<p>Ahora están todos los héroes de BuffMePlz.<br />
Ahora el mapa no está comprimido debido al error del Fenix.<br />
Errores conocidos: Swindle hace que los Heroes AI boten objetos algunas veces.<br />
Puff puede tener errores a veces.</p>
<h3>Codigos: Heroes &amp; Skills</h3>
<p style="text-align: center;"><fieldset class="spoiler">
			<legend>
				<input type="button" onclick="tiny_spoiler('Clicaquiparaver+jujfejmrop')" id="Clicaquiparaver+jujfejmrop_button" value="+" />
				 Clic aqui para ver +
			</legend>
			<div id="Clicaquiparaver+jujfejmrop"></p>
<table id="table1" border="0" width="420" bgcolor="#666666">
<tbody>
<tr>
<td bgcolor="#000000">Hero</td>
<td bgcolor="#000000">Skills</td>
</tr>
<tr>
<td bgcolor="#000000">Formless (H500)</td>
<td bgcolor="#000000">A500,A501,A502,A503</td>
</tr>
<tr>
<td bgcolor="#000000">Bastion (H600)</td>
<td bgcolor="#000000">A550,A551,A552,A553 (A55T with Scepter)</td>
</tr>
<tr>
<td bgcolor="#000000">Felguard (H700,H701,H702,H703)</td>
<td bgcolor="#000000">A9ZG,A9ZH,A9ZJ,A9ZU</td>
</tr>
<tr>
<td bgcolor="#000000">Cloud (H704)</td>
<td bgcolor="#000000">A9H9,A9HE,A9HD,A9HF</td>
</tr>
<tr>
<td bgcolor="#000000">Ricky (H705,H706,H707,H708)</td>
<td bgcolor="#000000">A9FE,A9FF,A9FH,A9FI</td>
</tr>
<tr>
<td bgcolor="#000000">Frash (H709)</td>
<td bgcolor="#000000">A9LV,A9LX,A9LZ,A9M1</td>
</tr>
<tr>
<td bgcolor="#000000">Offender (H710)</td>
<td bgcolor="#000000">A9E6,A9E9,A9EB,A9EF</td>
</tr>
<tr>
<td bgcolor="#000000">Rawrzi (H711)</td>
<td bgcolor="#000000">A9D4,A9DH,A9DI,A9DJ (A9M8 with Scepter)</td>
</tr>
<tr>
<td bgcolor="#000000">Puff (H712)</td>
<td bgcolor="#000000">A9GD,A9GJ,A9GU,A9H1</td>
</tr>
<tr>
<td bgcolor="#000000">Puff (H713)</td>
<td bgcolor="#000000">A9GE,A9GK,A9GV,A9H3</td>
</tr>
<tr>
<td bgcolor="#000000">Puff (H714)</td>
<td bgcolor="#000000">A9GF,A9GL,A9GW,A9H4</td>
</tr>
<tr>
<td bgcolor="#000000">Puff (H715)</td>
<td bgcolor="#000000">A9GG,A9GM,A9GX,A9H6</td>
</tr>
<tr>
<td bgcolor="#000000">Puff (H716)</td>
<td bgcolor="#000000">A9GH,A9GN,A9GY,A9H7</td>
</tr>
<tr>
<td bgcolor="#000000">Puff (H717)</td>
<td bgcolor="#000000">A9GI,A9GO,A9GZ,A9H8</td>
</tr>
<tr>
<td bgcolor="#000000">Conjurer (H718)</td>
<td bgcolor="#000000">A31Q,A31R (the golem boulder skill code is<br />
A31Y),A31S,A31T (A31U with Scepter)</td>
</tr>
<tr>
<td bgcolor="#000000">Boomerwang (H719)</td>
<td bgcolor="#000000">A9KA (the 3 sub skills are<br />
A9KA,A9KB,A9KC),A9KD,A9KE,A9KW</td>
</tr>
<tr>
<td bgcolor="#000000">Intimidator (H720)</td>
<td bgcolor="#000000">A9MT,A9MU,A9MV,A9MY</td>
</tr>
<tr>
<td bgcolor="#000000">Rider (H721)</td>
<td bgcolor="#000000">A9KY,A9L0,A9L1,A9L2</td>
</tr>
<tr>
<td bgcolor="#000000">Gambler (H722)</td>
<td bgcolor="#000000">A9EM,A9EN,A9EO,A9EP</td>
</tr>
<tr>
<td bgcolor="#000000">Old N&#8217;aix (H723)</td>
<td bgcolor="#000000">A9DO,A9DP,A9DQ,A9DR</td>
</tr>
<tr>
<td bgcolor="#000000">Old Medusa (H724)</td>
<td bgcolor="#000000">A9NW,A9O4,A9O5,A9O6 (A9O7 with Scepter)</td>
</tr>
<tr>
<td bgcolor="#000000">Old Invoker (H725)</td>
<td bgcolor="#000000">Where should I start&#8230;</td>
</tr>
<tr>
<td bgcolor="#000000">Avatar of Vengeance (H726)</td>
<td bgcolor="#000000">A9PU,A9PV (Reality is A9PX),A9PY,A9Q0 (Direct<br />
Vengeance is A9Q3)</td>
</tr>
<tr>
<td bgcolor="#000000">God of Wind (H727)</td>
<td bgcolor="#000000">A9LB,A9LC,A9LE,A9LF</td>
</tr>
<tr>
<td bgcolor="#000000">Inky (H728)</td>
<td bgcolor="#000000">A329(Mark Target),A32A,A32B,A32D,A32E</td>
</tr>
<tr>
<td bgcolor="#000000">Old Silencer (H729)</td>
<td bgcolor="#000000">A9DS,A9DT,A30J,A30K</td>
</tr>
<tr>
<td bgcolor="#000000">Old Morphling (H730)</td>
<td bgcolor="#000000">A9EU,A9HU,A9EV,A9EX</td>
</tr>
<tr>
<td bgcolor="#000000">Old Stealth Assassin (H731)</td>
<td bgcolor="#000000">A9EY,A9HU,A9F0,A9F1</td>
</tr>
<tr>
<td bgcolor="#000000">Hamsterlord (H732)</td>
<td bgcolor="#000000">A9JP,A9JR,A9JU,A9JZ (Grenade = A9K5)</td>
</tr>
<tr>
<td bgcolor="#000000">Astral Trekker (H733)</td>
<td bgcolor="#000000">A9RC,A9RD,A9RE,A9RF</td>
</tr>
<tr>
<td bgcolor="#000000">Void Demon (H734)</td>
<td bgcolor="#000000">A9JF,A9JH,A9JI,A9JJ</td>
</tr>
</tbody>
</table>
<p>
			</div>
		</fieldset></p>
<p></div>
<div class="su-tabs-pane"></p>
<h1>Screenshots</h1>
<p><a target="_blank" href="http://www.doteros.com/wp-content/uploads/2011/07/dota_671b_ai_fun_s1.jpg"><img src="http://www.doteros.com/wp-content/uploads/2011/07/dota_671b_ai_fun_s1-150x150.jpg" alt="" title="DotA 6.71b Ai fun" width="125" height="125" /></a><a target="_blank" href="http://www.doteros.com/wp-content/uploads/2011/07/dota_671b_ai_fun_s2.jpg"><img src="http://www.doteros.com/wp-content/uploads/2011/07/dota_671b_ai_fun_s2-150x150.jpg" alt="" title="DotA 6.71b Ai fun" width="125" height="125" /></a> <a target="_blank" href="http://www.doteros.com/wp-content/uploads/2011/07/dota_671b_ai_fun_s3.jpg"><img src="http://www.doteros.com/wp-content/uploads/2011/07/dota_671b_ai_fun_s3-150x150.jpg" alt="" title="DotA 6.71b Ai fun" width="125" height="125" /></a> <a href="http://www.doteros.com/wp-content/uploads/2010/11/ai-fun-items.jpg" target="_blank"><img class="alignnone size-thumbnail wp-image-3199" title="DotA v6.71b AI Fun - items" src="http://www.doteros.com/wp-content/uploads/2010/11/ai-fun-items-150x150.jpg" alt="" width="125" height="125" /></a><a target="_blank" href="http://www.doteros.com/wp-content/uploads/2011/07/dota_671b_ai_fun_s4.jpg"><img src="http://www.doteros.com/wp-content/uploads/2011/07/dota_671b_ai_fun_s4-150x150.jpg" alt="" title="DotA 6.71b Ai fun" width="125" height="125" /></a> <a target="_blank" href="http://www.doteros.com/wp-content/uploads/2011/07/dota_671b_ai_fun_s5.jpg"><img src="http://www.doteros.com/wp-content/uploads/2011/07/dota_671b_ai_fun_s5-150x150.jpg" alt="" title="DotA 6.71b Ai fun" width="125" height="125" /></a> </p>
<h1>Heroes +fun</h1>
<p><img class="aligncenter size-full wp-image-3238" title="DotA v6.68c AI Fun - heroes" src="http://www.doteros.com/wp-content/uploads/2010/11/ai-fun-heroes.jpg" alt="" width="420" height="327" /></p>
<h1>Items +fun</h1>
<p><img class="aligncenter size-full wp-image-3199" title="DotA v6.68c AI Fun - items" src="http://www.doteros.com/wp-content/uploads/2010/11/ai-fun-items.jpg" alt="" width="225" height="175" /></p>
<p></div>
<div class="su-tabs-pane">
<blockquote>
<h1>¿Qué es DotA Ai +Fun?</h1>
<p>&#8220;DotA Ai +Fun&#8221; es una &#8220;adaptación&#8221; de la recordada modificación <a href="http://www.doteros.com/dota-allstars-659-ai-152/" target="_blank">“DotA Ai AWESOME”</a> creada y lanzada por BuffmePlz en el 2009 y que incluía nuevos Heroes e Items (no oficiales) en el juego.<br />
En noviembre del 2010 el programador <a href="http://www.playdota.com/forums/members/overflow/" target="_blank">“Overflow”</a> decidió “rescatar” esta modificación, actualizarla a la versión Ai (“6.67b AI Rev2d”) y seguir con su desarrollo, pero ahora bajo el nombre de <a href="http://www.doteros.com/dota-ai-fun/">“DotA Ai +Fun”</a>. Actualmente el desarrollador <a href="http://dotaaifun.blogspot.com/" target="_blank">“Superwaitsum ”</a> está actualizando la versión Ai + Fun, tras la ausencia de “Overflow”.</p>
<p>Algunos de los nuevos héroes fueron inspirados en personajes de videojuegos y ciencia ficción, como “Final Fantasy”, “Starcraft”, “Heroes of Might and Magic”, “Star Treck” entre otros.</p></blockquote>
<p></div>
<div class="su-tabs-pane"></p>
<blockquote>
<h2>¿Qué es DotA IMBA Ai?</h2>
<p>DotA IMBA Ai (Inteligencia artificial) es un mapa personalizado que permite a los jugadores crear partidas y jugar offline (sin internet) con héroes manejados por la computadora (bots).</p>
<p>DotA IMBA Ai es una modificación del mapa DotA realizada por el desarrollador Mimya. Como su nombre lo indica IMBA (imbalanced), es un mapa que se caracteriza por tener desequilibradas las habilidades/ items/ efectos/ rangos/ velocidad/ etc de los héroes del juego -siguiendo el estilo del DotA OMG- para que en cierta forma hacerlo más dinámico y entretenido.</p>
<p>Recuerda que <span style="color: #808000;">&#8220;la Inteligencia artificial de una maquina jamás remplazará la inteligencia del ser humano&#8221;&#8230; al menos por ahora&#8230; </span></p></blockquote>
<p></div></div></div></p>
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		<slash:comments>154</slash:comments>
		</item>
		<item>
		<title>DotA 6.71b AI</title>
		<link>http://www.doteros.com/dota-6-71b-ai/</link>
		<comments>http://www.doteros.com/dota-6-71b-ai/#comments</comments>
		<pubDate>Sat, 25 Jun 2011 18:53:31 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[DotA Allstars Ai]]></category>
		<category><![CDATA[Mapas]]></category>
		<category><![CDATA[PleaseBugMeNot]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=7428</guid>
		<description><![CDATA[<strong>Autor:</strong> PleaseBugMeNot.
<strong>Fecha:</strong> 25 de junio de 2011.
<strong>Archivo:</strong> DotA v6.71b AI.w3x
<strong>Tamaño:</strong> 6.96 MB.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.doteros.com/wp-content/uploads/2011/04/dota_671b_ai_logon.jpg" alt="" title="dota_671b_ai_logon" width="400" height="200" class="aligncenter size-full wp-image-5456" /></p>
<p>&#8220;<a href="http://dota-pbmn.blogspot.com/" target="_blank">PleaseBugMeNot</a> “ (Desarrollador AI) ha liberado  el mapa DotA 6.71b Ai.<br />
<div class="su-tabs su-tabs-style-1"><div class="su-tabs-nav"><span>Descargar</span><span>Changelog</span><span>Screenshots</span><span>Video</span><span>Info</span></div><div class="su-tabs-panes"><div class="su-tabs-pane"></p>
<h2>DotA Allstars v6.71b Ai [Ingles]</h2>
<p><strong><img class="alignleft size-full wp-image-4477" title="dota 6.7ib ai" src="http://www.doteros.com/wp-content/uploads/2011/04/dota_671b_ai.jpg" alt="" width="115" height="115" />Version:</strong> DotA v6.71b Ai<br />
<strong>Autor:</strong> PleaseBugMeNot.<br />
<strong>Idioma:</strong> Ingles (English).<br />
<strong>Fecha:</strong> 25 de junio de 2011.<br />
<strong>Archivo:</strong> DotA v6.71b AI.w3x<br />
<strong>Tamaño:</strong> 6.96 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.71b AI.w3x" target="_blank">Descargar</a> (6.96 MB.) &#8211; *.w3x<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA_v6.71b_AI.zip" target="_blank">Descargar</a> (6.96 MB.) &#8211; *.ZIP<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA_v6.71b_AI.rar" target="_blank">Descargar</a> (6.96 MB.) &#8211; *.RAR</p>
<div class="su-note" style="background-color:#e53333;border:1px solid #c90000"><div class="su-note-shell" style="border:1px solid #f9cccc;color:#430000"><span style="color: #ff0000;"><span style="color: #ffffff;">- Este mapa Ai trabaja con el parche de WarCraft III 1.24b o superiores (1.26a).<br />
- Es una versión inestable (aún está en desarrollo), por tanto no está libre de bugs (errores).</span></span><br />
</div></div>
<h2>MANUAL DE INSTALACION</h2>
<p>- <a href="http://www.doteros.com/como-instalar-dota-allstars-ai/">Como Instalar DotA Ai</a></p>
<h2>NOTAS GENERALES:</h2>
<p>- DotA v6.71b AI &#8220;VENGEANCE&#8221; es la ultima versión con Ai  (inteligencia artificial).<br />
- DotA v6.71b AI &#8220;VENGEANCE&#8221; es  compatible con el ultimo <a href="http://www.doteros.com/parche-warcraft-3-the-frozen-throne/">parche de warcraft</a> III,  6.71b AI no soporta el parche 1.24a (1.24.0.6372) ó versiones anteriores.<br />
</div>
<div class="su-tabs-pane"></p>
<h3>Changelog:</h3>
<p>1. New Dynamic Exp/Dynamic Gold mode. Here are some explanations how it works:<br />
AI have bonus rate in XP and GOLD. Human rate is 100% XP and 1 GOLD / 0.875s (8G / 7s). AI rate is higher than that.</p>
<p>So, when AI hero kills, he gets -15% xp, and -4G/7s (from current bonus rate) and if the current rate is higher than the starting rate, it resets to starting rate</p>
<p>When AI hero dies, he gets + 15% xp, and +4G/7s (to current bonus rate), if current rate is lower than starting rate, it resets to starting rate</p>
<p>When AI hero gets an assist, he gets -7% xp and -2G/7s (from current bonus rate)</p>
<p>Min rate for AI is human rate (it won&#8217;t get lower than that), there is no max rate</p>
<p>2. Two new sections in the scoreboard showing the current AI XP and GOLD rate. There might be up to 2.5s delay in scoreboard update for the rate</p>
<p>3. De/Dg mode is enabled by default, unless ne/ng is enabled</p>
<p>4. Various internal fixes. The big job for fixing the broken AI for 6.72 will begin soon. </p>
<blockquote><p><img class="alignleft size-full wp-image-4609" title="PleaseBugMeNot" src="http://www.doteros.com/wp-content/uploads/2011/04/PleaseBugMeNot_avatar.jpg" alt="" width="100" height="100" /></p>
<p><a href="http://dota-pbmn.blogspot.com/2011/06/dota-v671b-ai-vengeance.html" target="_blank">PleaseBugMeNot dijo:</a><strong><span style="color: #3366ff;"><br />
<span style="color: #993300;"> Acerca de DotA v6.71b AI &#8220;VENGEANCE&#8221;</span></span></strong><br />
Saludos! Bienvenidos a la última versión oficial del mapa DotA AI.</p>
<p>VENGANZA&#8230; VENGANZA, ELRETORNO. Esos son los sentimientos que una pobre alma Ai pwned siente, mientras que su espíritu se desvanece lentamente en la briza. Ahora ha llegado el momento de presentarles a todos los que creen en la nueva dinámica exp /gold en modo ON. Los jugadores pwned obtendrán bonificaciones en exp y oro que traerán de vuelta sus fuerzas y así obtener una segunda oportunidad para terminar el juego con honor. Aquí, dedico este lanzamiento con el nombre: VENGANZA&#8230; sentir la ira de las pobres almas programadas.</p>
<p>Disfrute de DotA Allstars 6.71b Ai, con &#8220;nombre en clave&#8221;: &#8220;VENGEANCE&#8221;!.</p></blockquote>
<p></div>
<div class="su-tabs-pane"></p>
<h1>Screenshots</h1>
<p><a href="http://www.doteros.com/wp-content/uploads/2011/04/ss_671b_ai_1.jpg" target="_blank"><img src="http://www.doteros.com/wp-content/uploads/2011/04/ss_671b_ai_1-300x187.jpg" alt="" title="DotA_671b_ai" width="300" height="187" class="aligncenter size-medium wp-image-5457" /></a></p>
<p><a href="http://www.doteros.com/wp-content/uploads/2011/04/ss_671b_ai_2.jpg" target="_blank"><img src="http://www.doteros.com/wp-content/uploads/2011/04/ss_671b_ai_2-300x187.jpg" alt="" title="DotA 671b_ai" width="300" height="187" class="aligncenter size-medium wp-image-5458" /></a><br />
</div>
<div class="su-tabs-pane"></p>
<h1>Videos</h1>
<p><iframe width="420" height="350" src="http://www.youtube.com/embed/J5GAtSpiDyU?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="420" height="350" src="http://www.youtube.com/embed/dlniWY28SsI?rel=0" frameborder="0" allowfullscreen></iframe><br />
</div>
<div class="su-tabs-pane"></p>
<blockquote>
<h2>¿Qué es DotA Ai?</h2>
<p>DotA Ai (Inteligencia artificial) es una modificación (no oficial) del mapa original de DotA que permite a los jugadores crear partidas y jugar offline (sin internet) con héroes administrados/manejados por la computadora (bots), ya sea conformando un mismo equipo o enfrentándolos a ellos, esta es en síntesis la característica que diferencia al mapa DotA Ai con el mapa original creado por Icefrog.</p>
<p>Actualmente DotA Ai es desarrollada por un programador independiente llamado &#8220;PleaseBugMeNot&#8221;.  Si bien esta modificación no es una versión oficial, esta se desarrolla bajo el consentimiento/permiso de &#8220;Icefrog&#8221;. Sin embargo, debido a lo complejo de su desarrollo es liberado semanas o meses después del lanzamiento de la versión oficial.</p>
<p>Recuerda que <span style="color: #808000;">&#8220;la Inteligencia artificial de una maquina jamás remplazará la inteligencia del ser humano&#8221;&#8230; al menos por ahora&#8230; </span></p></blockquote>
<p></div></div></div></p>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>DotA Allstars 6.70c AI REV2</title>
		<link>http://www.doteros.com/dota-allstars-6-70c-ai-rev2/</link>
		<comments>http://www.doteros.com/dota-allstars-6-70c-ai-rev2/#comments</comments>
		<pubDate>Sat, 16 Apr 2011 22:19:57 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[DotA Allstars Ai]]></category>
		<category><![CDATA[Mapas]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=5453</guid>
		<description><![CDATA[<strong>Autor:</strong> PleaseBugMeNot.
<strong>Fecha:</strong> 16 de Abril de 2011.
<strong>Archivo:</strong> DotA v6.70c AI R2.w3x
<strong>Tamaño:</strong> 6.95 MB.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.doteros.com/wp-content/uploads/2011/04/dota_ai_logo_2011.jpg" alt="" title="dota_ai_logo_2011" width="420" height="150" class="aligncenter size-full wp-image-4844" /><br />
&#8220;<a href="http://dota-pbmn.blogspot.com/" target="_blank">PleaseBugMeNot</a> “ (Desarrollador AI) ha liberado  la segunda revisión del mapa DotA 6.70c Ai.<br />
<div class="su-tabs su-tabs-style-1"><div class="su-tabs-nav"><span>Descargar</span><span>Changelog</span><span>Screenshots</span><span>Video</span><span>Info</span></div><div class="su-tabs-panes"><div class="su-tabs-pane"></p>
<h2>DotA Allstars v6.70c AI REV2 [Español]</h2>
<p><strong><img class="alignleft size-full wp-image-4477" title="dota 6.70c ai" src="http://www.doteros.com/wp-content/uploads/2010/09/dota_670c_ai_rev2.jpg" alt="" width="115" height="115" />Version:</strong> DotA v6.70c AI REV2<br />
<strong>Autor:</strong> PleaseBugMeNot.<br />
<strong>Idioma:</strong> Español &#8211; Castellano (spanish).<br />
<strong>Fecha:</strong> 16 de Abril de 2011.<br />
<strong>Archivo:</strong> DotA v6.70c AI Esp R2<br />
<strong>Tamaño:</strong> 7.03 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.70c AI Esp R2.w3x" target="_blank">Descargar</a> (7.03 MB.) &#8211; *.w3x<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.70c AI Esp R2.zip" target="_blank">Descargar</a> (7.03 MB.) &#8211; *.ZIP<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.70c AI Esp R2.rar" target="_blank">Descargar</a> (7.03 MB.) &#8211; *.RAR</p>
<h2>DotA Allstars v6.70c AI REV2 [Ingles]</h2>
<p><strong><img class="alignleft size-full wp-image-4477" title="dota 6.70c ai" src="http://www.doteros.com/wp-content/uploads/2010/09/dota_670c_ai_rev2.jpg" alt="" width="115" height="115" />Version:</strong> DotA v6.70c AI REV2<br />
<strong>Autor:</strong> PleaseBugMeNot.<br />
<strong>Idioma:</strong> Ingles (English).<br />
<strong>Fecha:</strong> 16 de Abril de 2011.<br />
<strong>Archivo:</strong> DotA v6.70c AI R2.w3x<br />
<strong>Tamaño:</strong> 6.95 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.70c AI R2.w3x" target="_blank">Descargar</a> (6.95 MB.) &#8211; *.w3x<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.70c AI R2.zip" target="_blank">Descargar</a> (6.95 MB.) &#8211; *.ZIP<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.70c AI R2.rar" target="_blank">Descargar</a> (6.95 MB.) &#8211; *.RAR</p>
<div class="su-note" style="background-color:#e53333;border:1px solid #c90000"><div class="su-note-shell" style="border:1px solid #f9cccc;color:#430000"><span style="color: #ff0000;"><span style="color: #ffffff;">- Este mapa Ai trabaja con el parche de WarCraft III 1.24b o superiores (1.26a).<br />
- Es una versión inestable (aún está en desarrollo), por tanto no está libre de bugs (errores).</span></span><br />
</div></div>
<h2>MANUAL DE INSTALACION</h2>
<p>- <a href="http://www.doteros.com/como-instalar-dota-allstars-ai/">Como Instalar DotA Ai</a></p>
<h2>NOTAS GENERALES:</h2>
<p>- 6.70c AI &#8220;GAGARIN&#8221; REV2 es  compatible con el ultimo <a href="http://www.doteros.com/parche-warcraft-3-the-frozen-throne/">parche de warcraft</a> III,  6.70c AI &#8220;GAGARIN&#8221; REV2 no soporta el parche 1.24a (1.24.0.6372) ó versiones anteriores.<br />
</div>
<div class="su-tabs-pane"></p>
<h3>Changelog:</h3>
<p>- Corregido en el Phoenix el auto uso  del skill Super Nova después del Icarus Dive con bajo PHP.<br />
- Eliminado el mensaje debug que se originaba después del Meteor del Invoker.<br />
- Corregido el skill Walrus Punch que no trabajaba cuando era utilizado dos veces.<br />
- Añadido en el Phoenix un anti-reacciones de Sun Ray y Super Nova.<br />
- Corregido un bug en el sistema de los Skills del Invoker que le consentía usar el Ghost Walk cuando no debe.<br />
- He puesto algo de retraso en la generación del endscreen. Pero no creo que corrija el error  de los datos faltantes en algún momento.</p>
<blockquote><p><img class="alignleft size-full wp-image-4609" title="PleaseBugMeNot" src="http://www.doteros.com/wp-content/uploads/2011/04/PleaseBugMeNot_avatar.jpg" alt="" width="100" height="100" /></p>
<p><a href=" http://dota-pbmn.blogspot.com/2011/04/dota-allstars-v670c-ai-gagarin.html" target="_blank">PleaseBugMeNot dijo:</a><strong><span style="color: #3366ff;"><br />
<span style="color: #993300;"> Acerca de DotA 6.70c Ai GAGARIN</span></span></strong><br />
Yuri Alekseyevich Gagarin fue un piloto y cosmonauta soviético. Fue el primer ser humano en viajar al espacio exterior, cuando su nave espacial Vostok 1 entro en órbita de la tierra el 12 de abril de 1961. Aquí,  50 años después de su aventura en el espacio le dedico este lanzamiento con el nombre: GAGARIN.</p>
<p>Disfrute de DotA Allstars 6.70c Ai, con &#8220;nombre en clave&#8221;: &#8220;GAGARIN&#8221;!.</p></blockquote>
<p></div>
<div class="su-tabs-pane"></p>
<h1>Screenshots</h1>
<p><a href="http://www.doteros.com/wp-content/uploads/2011/03/tuskar_test_670c_ai.jpg" target="_blank"><img class="aligncenter size-medium wp-image-4434" title="tuskar_test_670c_ai" src="http://www.doteros.com/wp-content/uploads/2011/03/tuskar_test_670c_ai-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p><a href="http://www.doteros.com/wp-content/uploads/2011/03/Phoenix_and_Tuskarr_670c_ai.jpg" target="_blank"><img class="aligncenter size-medium wp-image-4433" title="Phoenix_and_Tuskarr_670c_ai" src="http://www.doteros.com/wp-content/uploads/2011/03/Phoenix_and_Tuskarr_670c_ai-300x240.jpg" alt="" width="300" height="240" /></a><br />
</div>
<div class="su-tabs-pane"></p>
<h1>Videos</h1>
<p><iframe width="420" height="350" src="http://www.youtube.com/embed/J5GAtSpiDyU?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="420" height="350" src="http://www.youtube.com/embed/dlniWY28SsI?rel=0" frameborder="0" allowfullscreen></iframe><br />
</div>
<div class="su-tabs-pane"></p>
<blockquote>
<h2>¿Qué es DotA Ai?</h2>
<p>DotA Ai (Inteligencia artificial) es una modificación (no oficial) del mapa original de DotA que permite a los jugadores crear partidas y jugar offline (sin internet) con héroes administrados/manejados por la computadora (bots), ya sea conformando un mismo equipo o enfrentándolos a ellos, esta es en síntesis la característica que diferencia al mapa DotA Ai con el mapa original creado por Icefrog.</p>
<p>Actualmente DotA Ai es desarrollada por un programador independiente llamado &#8220;PleaseBugMeNot&#8221;.  Si bien esta modificación no es una versión oficial, esta se desarrolla bajo el consentimiento/permiso de &#8220;Icefrog&#8221;. Sin embargo, debido a lo complejo de su desarrollo es liberado semanas o meses después del lanzamiento de la versión oficial.</p>
<p>Recuerda que <span style="color: #808000;">&#8220;la Inteligencia artificial de una maquina jamás remplazará la inteligencia del ser humano&#8221;&#8230; al menos por ahora&#8230; </span></p></blockquote>
<p></div></div></div></p>
]]></content:encoded>
			<wfw:commentRss>http://www.doteros.com/dota-allstars-6-70c-ai-rev2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>DotA 6.70c Ai Rev 1</title>
		<link>http://www.doteros.com/dota-6-70c-ai-rev-1/</link>
		<comments>http://www.doteros.com/dota-6-70c-ai-rev-1/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 03:56:25 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[DotA Allstars Ai]]></category>
		<category><![CDATA[Mapas]]></category>
		<category><![CDATA[PleaseBugMeNot]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=4481</guid>
		<description><![CDATA[<strong>Autor:</strong> PleaseBugMeNot.
<strong>Fecha:</strong> 13 de Abril de 2011.
<strong>Archivo:</strong> DotA v6.70c AI.w3x
<strong>Tamaño:</strong> 6.95 MB.]]></description>
			<content:encoded><![CDATA[<p>&#8220;<a href="http://dota-pbmn.blogspot.com/" target="_blank">PleaseBugMeNot</a> “ (Desarrollador AI) ha liberado el mapa DotA 6.70c Ai.<br />
===============================================</p>
<h2>DotA Allstars v6.70c AI &#8220;GAGARIN&#8221; En Español</h2>
<p><strong><img src="http://www.doteros.com/wp-content/uploads/2011/04/dota_670c_ai_rev1.jpg" alt="" title="dota 6.70c ai" width="115" height="115" class="alignleft size-full wp-image-4482" />Version:</strong> DotA v6.70c AI<br />
<strong>Autor:</strong> PleaseBugMeNot.<br />
<strong>Idioma:</strong> Español &#8211; Castellano (spanish).<br />
<strong>Fecha:</strong> 13 de Abril de 2011.<br />
<strong>Archivo:</strong> DotA v6.70c AI Esp.w3x<br />
<strong>Tamaño:</strong> 7.03 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.70c AI Esp.w3x" target="_blank">Descargar</a> (7.03 MB.)</p>
<h3><span style="color: #ff0000;">IMPORTANTE:</span></h3>
<p>- Este mapa Ai trabaja con el <a href="http://www.doteros.com/parche-warcraft-3-the-frozen-throne/">Parche 1.24e</a> de Warcraft 3 o superiores (1.26a).</p>
<p><span style="color: #ff0000;">- Es una versión inestable (aún está en desarrollo), por tanto no está libre de bugs (errores).</span></p>
<h2>DotA Allstars v6.70c AI &#8220;GAGARIN&#8221; En Ingles </h2>
<p><strong><img src="http://www.doteros.com/wp-content/uploads/2011/04/dota_670c_ai_rev1.jpg" alt="" title="dota 6.70c ai" width="115" height="115" class="alignleft size-full wp-image-4482" />Version:</strong> DotA v6.70c AI<br />
<strong>Autor:</strong> PleaseBugMeNot.<br />
<strong>Idioma:</strong> Ingles (English).<br />
<strong>Fecha:</strong> 13 de Abril de 2011.<br />
<strong>Archivo:</strong> DotA v6.70c AI.w3x<br />
<strong>Tamaño:</strong> 6.94 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.70c AI.w3x" target="_blank">Descargar</a> (6.94 MB.)</p>
<h3><span style="color: #ff0000;">IMPORTANTE:</span></h3>
<p>- Este mapa Ai trabaja con el <a href="http://www.doteros.com/parche-warcraft-3-the-frozen-throne/">Parche 1.24e</a> de Warcraft 3 o superiores (1.26a).</p>
<p><span style="color: #ff0000;">- Es una versión inestable (aún está en desarrollo), por tanto no está libre de bugs (errores).</span></p>
<h2>CHANGELOG</h2>
<p>- Corregido algunos bugs (errores) en todo los Int/Agi/Str y modos SD.<br />
- Añadido 2 nuevos herores: Phoenix y Tuskarr<br />
- Se ha reordenado la taberna de los héroes.<br />
- Clockwerk (6.67)<br />
Power Cogs, se mejorado ligeramente el código para capturar unidades.<br />
- Añadido 3 nuevos ítems: Medallion of Courage, Ancient Janggo of Endurance y  Smoke of Deceit.<br />
- Todos los cambios de 6.69c a 6.70c se conervan.</p>
<fieldset class="spoiler">
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			<div id="Clicaquiparaver+bqfbbfucei"></p>
<p>AI IMPROVEMENTS<br />
&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
1. Fixed Lina`s Fiery Soul learning(6.60 error)<br />
2. Various skills fixes:<br />
Power Cog (clockwerk)<br />
Recall (kotl)<br />
Dark Rift (pit lord)<br />
Void`s Time walk<br />
Admiral`s Ghost ship<br />
3. New Itembuilds for Phoenix, Tuskarr, Morphling and Sylla.<br />
4. Tuskarr`s Walrus punch was rewritten because of crashing code inside. Skill may bug sometimes but that`s better than 100% crash.<br />
5. Added Ethereal Blade+Adaptive strike usage combo for Morphling<br />
6. New Itembuild for Morphling<br />
7. Changes in item builds of: Vengeful, CM, Witch Doctor, Weaver, Lina, Meepo<br />
8. Enchantress Impetus usage with Aghanim`s<br />
9. Invoker Forge Spirits AI coordination.. after he gets bigger in levels, the spirits should begin hero chasing instead of creeping<br />
10. Enigma Eidolons AI coordination<br />
11. Leshrac new item build<br />
12. NEW Visage Familiars AI and Soul Assumption usage<br />
13. Fixed Juggernaut`s Ward movement<br />
14. Fixed Vengeful AI swapping with Roshan.(ROFL)<br />
15. Necrolic new itembuild and skillbuild<br />
16. Added AI usage for Urn of Shadows(heal)<br />
17. Added Orchid Malevolence to used items<br />
18. Tweaked Invoker`s AI<br />
- Added 3rd item build (DPS) and function filter for adding a 3rd build for the AI<br />
- Smarter Invoker retreating func (he`ll break Ghost Walk if safe, no Zeus enemy or Zeus`s Ultimate in cooldown, no Furion or Spectre enemy present)<br />
- Better early harassing (Deafening blast)<br />
- Added Ice Wall to the attacking skills arsenal (still rare usage though)<br />
- Added SunStrike ALL VISIBLE MAP usage for finishing those low HP heroes retreating<br />
- Added summoning of Forge Spirits after Manta usage<br />
19. Added Devour enemy creeps to Doom Bringer. He`ll go more jungling than before.<br />
20. Doombringer Devour: enemy creeps + scan of neutral camps and Devouring Centaur Khan for his Stomp Skill or he`ll search for Speed aura(early levels). Doom will use Stomp when he learns it.<br />
21. Added Medallion of Courage usage.<br />
22. Adding Naix AI, new item and skills build.<br />
23. Adding Armlet of Mordiggian usage.<br />
24. Morph escape from 40% -> 48% HP.<br />
25. Doom`s jungling disabled if Devour on more than 6 seconds CD.<br />
26. Naix ultimate usage Infest added: he`ll infest Enemy or Allied creeps for healing his low HP retreating.<br />
27. Ai for Spiritbreaker: Charge of Darkness and Nether Strike.<br />
28. New item build for Spiritbreaker.<br />
29. New skills build for Spiritbreaker.<br />
30. Tweaks to Naix: probably fixed open wounds casting on creeps.<br />
31. Added Attack with Urn of Shadows.<br />
32. Added QuellingBlade to the misc items: Cloak, RoB, RoR.. only for melee heroes.<br />
33. Fixed Manta Ranged disabling Linken`s sphere block.<br />
34. Added a little reactions for AI vs Ursa.<br />
35. Added some disabling skills to a function for anti-skill reactions.<br />
36. Added a check if enemy Zeus is dead when Invoker is Ghost Walking.<br />
37. Added a Quelling Blade chop usage to Furion`s Sprout Trees.<br />
38. Treant`s Natures Guise rewritten &#8211; crash probably fixed.<br />
39. Possible double Ancient Apparition Ice Blast Fix.<br />
40. Basic AI for Phoenix. (No Sun Ray usage yet)<br />
41. Tuskarr tweaks for Ice Ball (he won`t be so suicidal).<br />
42. Fixed Charge of Darkness channeling problem. Before the dix, Spiritbreak was denying creeps in shadow form (funny).<br />
43. Added a follow Invoker to Forged spirits, if attacked by Towers.<br />
44. Vengeful spirit with 3 item builds<br />
45. Added usage of item: Ancient Janggo of Endurance<br />

			</div>
		</fieldset>
<p>=====================</p>
<h2>MANUAL DE INSTALACION</h2>
<p>- <a href="http://www.doteros.com/como-instalar-dota-allstars-ai/">Como Instalar DotA Ai</a></p>
<h2>NOTAS GENERALES:</h2>
<p>- 6.70c AI &#8220;GAGARIN&#8221; es  compatible con el ultimo <a href="http://www.doteros.com/parche-warcraft-3-the-frozen-throne/">parche de warcraft</a> III,  6.70c AI &#8220;GAGARIN&#8221; REV2 no soporta el parche 1.24a (1.24.0.6372) ó versiones anteriores.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.doteros.com/dota-6-70c-ai-rev-1/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>DotA 6.69c Ai BETA</title>
		<link>http://www.doteros.com/dota-ai-beta/</link>
		<comments>http://www.doteros.com/dota-ai-beta/#comments</comments>
		<pubDate>Sat, 26 Mar 2011 06:00:12 +0000</pubDate>
		<dc:creator>JC</dc:creator>
				<category><![CDATA[DotA Allstars Ai]]></category>
		<category><![CDATA[Noticias]]></category>
		<category><![CDATA[PleaseBugMeNot]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=3264</guid>
		<description><![CDATA[<strong>Autor:</strong> PleaseBugMeNot.
<strong>Fecha:</strong> 26 de Marzo de 2011.
<strong>Archivo:</strong> DotA v6.69c AI.w3x
<strong>Tamaño:</strong> 7.47 MB.]]></description>
			<content:encoded><![CDATA[<p>&#8220;<a href="http://dota-pbmn.blogspot.com/" target="_blank">PleaseBugMeNot</a> “ (Desarrollador AI) ha liberado  la versión 6.69c AI BETA.<br />
===============================================</p>
<h2>DotA v6.69c AI (BETA)</h2>
<p><strong><img class="alignleft size-full wp-image-4369" title="dota 6.69c ai beta" src="http://www.doteros.com/wp-content/uploads/2011/01/dota_669c_ai_beta.jpg" alt="" width="115" height="115" />Version:</strong> DotA v6.69c AI BETA<br />
<strong>Autor:</strong> PleaseBugMeNot.<br />
<strong>Idioma:</strong> Ingles (English).<br />
<strong>Fecha:</strong> 26 de Marzo de 2011.<br />
<strong>Archivo:</strong> DotA v6.69c AI.w3x<br />
<strong>Tamaño:</strong> 7.47 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/beta/DotA v6.69c AI.w3x" target="_blank">Descargar</a> (7.47 MB.)<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/beta/DotA v6.69c AI.rar" target="_blank">Descargar</a> (7.47 MB.)<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/beta/DotA v6.69c AI.zip" target="_blank">Descargar</a> (7.47 MB.)</p>
<h3><span style="color: #ff0000;">IMPORTANTE:</span></h3>
<p>- Este mapa Ai trabaja con el <a href="http://www.doteros.com/parche-warcraft-3-the-frozen-throne/">Parche 1.24e</a> de Warcraft 3 o superiores.</p>
<p><span style="color: #ff0000;">- Es una versión BETA (aún está en desarrollo), por tanto no está libre de bugs (errores).</span></p>
<h2>CHANGELOG</h2>
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1. Added Aghanim`s to Enchantress.<br />
2. Invoker now gains attribute points for each orb he levels.<br />
3. Mjollnir<br />
- Static Charge changed from a chance on attacks to a chance on any damage<br />
- Double click now activates Static Charge on yourself<br />
4. Alchemist<br />
- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4<br />
- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction<br />
5. Bone Fletcher<br />
- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP<br />
6. Dazzle<br />
- Shallow Grave now has a duration indicator for allies<br />
7. Luna<br />
- Eclipse (Aghanim&#8217;s version) target limit increased from 5 to 6<br />
8. Morphling<br />
- Adaptive Strike damage type changed from Physical to Magical (248693)<br />
- Replicate cannot target Morphling&#8217;s own illusions anymore<br />
9. Ghost Scepter<br />
- Cooldown increased from 25 to 30<br />
- Cost increased from 1500 to 1600<br />
10. Added items gemcourrier, mantastyleranged. Fixed skadi and Aghanim`s recipes.<br />
11. Defiance Itembuilds Updated; [Tested]<br />
12. Prices of Function E5 Updated; [Untested]<br />
13. Gyrocopter<br />
- Homing Missile now adds an ally only visual effect on targeted enemies<br />
14. Furion<br />
- Wrath of Nature (Aghanim&#8217;s version) max chain increased from 12/14/16 to 14/16/18<br />
- Sprout code improved to reduce the chances of heroes sometimes popping out of it<br />
- Sprout targeting change from 6.67 removed [Untested]<br />
- Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target<br />
15. Keeper of the Light<br />
- Recall is now targetable through the minimap<br />
16. Bane Elemental<br />
- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300<br />
- Added -disablehelp for Nightmare, to stop direct casting on allies<br />
- Nightmare fixed so it properly stops enemy potions<br />
17. New ItemBuild for Tiny Aghanims<br />
18. Beastmaster<br />
- Hawk&#8217;s HP reduced from 100/200 to 50/100<br />
- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn&#8217;t moved for 8 seconds.<br />
19. Shadow Fiend<br />
- Added a new command (-souls) to see the number of souls you have collected<br />
- Added a new effect when you get a last hit with Necromastery on Nevermore<br />
20. Fixed some minor issues with Javelin with spirit bear and invisible units (ancient bug 6.66b-&gt;6.67)<br />
21. Fixed Liquid Fire interaction with Siege units (263667)<br />
22. Increased Jakiro`s Macropyre (Aghanim&#8217;s version) travel distance<br />
22. Juggernaut<br />
- Omnislash no longer wastes a strike by considering banished units in its search<br />
23. Changed Bristleback&#8217;s model and hero icon.[Untested]<br />
24. Terrorblade &#8211; Fixed melee/range item to update properly for Metamorphosis transformation.<br />
25. Focused Detonate added to IsGlobalSpellIgnore.<br />
26. Fixed AI Furion usage of Wrath of Nature.<br />
27. Fixed all Ultimate Cooldown changes.<br />
28. Fixed Techies Remote Mines XP range gain from 1000 to 1200.<br />
29. Eredar`s SoulCatcher modified as in 6.69c.<br />
30. Warlock<br />
- Increased Infernal movement speed from 320/330/340 to 320/340/360<br />
- Immolation from multiple Infernals now stack (281065)<br />
31. Fixed converted creeps from sometimes being slowed by Enchant<br />
32. Armlet of Mordiggian<br />
- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)<br />
33. Razor<br />
- Static Link drains damage over 8 seconds instead of 10.<br />
- Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28<br />
34. Lone Druid<br />
- The &#8220;-ms&#8221; command now shows the movement speed of your Spirit Bear as well<br />
35. Fixed bots starting to use drophack to remove humans from game (ROFL).<br />
36. Sven now transforms into &#8220;that red thing&#8221; when he casts his ultimate (Ability Code: A1WH)<br />
37. Fixed Glyph of Fortification not showing icon<br />
38. Leoric<br />
- Hellfire Blast damage redistributed to some on impact and some dps<br />
- Scoreboard now displays Skeleton King&#8217;s ultimate cooldown time<br />
- Skeleton King will be automatically selected for you after he reincarnates<br />
39. Added -disablehelp for Bloodrage<br />
40. Wind Runner<br />
- Shackleshot&#8217;s search angle reduced from 30 to 26 degrees<br />
41. Added 4 more options to -music (other6/7/8/9)<br />
42. Magnataur<br />
- Skewer damage rescaled to 70/140/210/280<br />
43. Spirit Breaker<br />
- Greater Bash no longer messes up the target&#8217;s command<br />
- Nether Strike (Aghanim&#8217;s version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target.<br />
44. Slark<br />
- Pounce damage rescaled from 50/75/100/125 to 40/80/120/160<br />
45. Witch Doctor<br />
- Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces<br />
- Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26<br />
46. Armlet of Mordiggian<br />
- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)<br />
47. Couriers can now carry Gem of Truesight (it loses its truesight while on courier)<br />
48. Added a rabbit courier.<br />
49. Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75<br />
50. Techies.<br />
- Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700)<br />
51. Healing Salve.<br />
- Double clicking on Healing Salve causes it to be used on your hero.<br />
52. Hand of Midas bounty text is now easier to see.<br />
53. Magic Stick &amp; Magic Wand.<br />
- AoE for gaining charges reduced from 1600 to 1200<br />
- No longer give you charges if a spell was cast from the fog of war<br />
54. Manta ranged &lt;-&gt; melee converting fixed.<br />
55. Metamorphosis manta use fixed.<br />
56. Old Scrolls of Teleportation returned&#8230; human players will use the newest Scrolls, but AI will buy only the old version scrolls.<br />
OLD: [A137] Order=channel<br />
NEW: [A1R5] Order=tornado<br />
57. Troll Warlord.<br />
- Battle Trance self duration increased from 8 to 10 seconds<br />
58. Added a sound effect that notifies allies near the location you are teleporting to<br />
59. Added a ground effect when the water is gushing out from Torrent<br />
60. Fixed Healing Ward to indicate the level to your allies instead of just for you<br />
61. Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles.<br />
62. Rebalanced the assist Gold &amp; XP system&#8230; removed the Old Gold &amp; XP system.<br />
63. Fixed Roshan not dispelling Urn of Shadows<br />
64. Fixed Liquid Fire interaction with Siege units (263667)<br />
65. Fixed a bug with Scepter Dismember and Linken&#8217;s Sphere<br />
66. Fixed lag on first cast of Adaptive Strike<br />
67. Fixed interaction between Level 3 Rupture and Force Staff<br />
68. Fixed damage AoE on Waning Rift being slightly less than the silence AoE<br />
69. Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray<br />
70. Fixed AoE on Strygwyr&#8217;s thirst being off by 25<br />
71. Fixed AoE on Song of the Siren being off by 25<br />
72. Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return<br />
73. Fixed a very rare cause where you could Soul Ring usage could be lethal<br />
74. Courier can no longer use Ghost Scepter (to prevent some abuses)<br />
75. Fixed some minor incorrect behaviors when using burning spears at very low hp<br />
76. Fixed some minor duration inconsistencies with Insatiable Hunger<br />
77. Lone Druid<br />
- Leash range increased to 1100<br />
- Fixed common scenarios where Spirit Bear would miss its attack as the target was moving<br />
- Casting Summon Spirit Bear while the bear is still alive will restore that bear&#8217;s health instead of not allowing you to cast.<br />
78. Meepo<br />
- Fixed some targeting issues with casting poof (300996)<br />
79. Tweaked condition for Slark`s Dark Pact usage.<br />
80. Fix Sticky Napalm<br />
81. Add auto crow morph<br />
82. Removed some unused Fun parts<br />
83. Enchantress new skills build<br />
84. Venomancer`s Wards condition tweaked. More often use now.<br />
85. 442+ memory leaks fixed.<br />
86. FINALLY FULL AI FOR INVOKER!!! I MIGHT TWEAK IT A BIT FOR THE NEXT RELEASES!</p>
<p>None of the testers were injured in the process of testing. But someone definately gone missing..<br />

			</div>
		</fieldset>
<blockquote>
<h3>Que es una versión BETA?</h3>
<p>Una versión beta o lanzamiento beta representa generalmente la primera versión completa de un mapa, que es posible que sea inestable pero útil para que las demostraciones internas e inspecciones previas. Las versiones beta están en un paso intermedio en el ciclo de desarrollo completo, los desarrolladores las lanzan a un grupo de probadores beta o betatesters (a veces el público en general) para una prueba de usuario. Los probadores divulgan cualquier error que encuentran y características, a veces de menor importancia, que quisieran ver en la versión final.</p>
<p>Más información en: <a href="http://es.wikipedia.org/wiki/Fases_del_desarrollo_de_software" target="_blank">Fases del desarrollo de software</a></p></blockquote>
<p>=====================</p>
<h2>MANUAL DE INSTALACION</h2>
<p>- <a href="http://www.doteros.com/como-instalar-dota-allstars-ai/">Como Instalar DotA Ai</a></p>
<h2>NOTAS GENERALES:</h2>
<p>- DotA 6.69c AI Beta es la ultima versión BETA con Ai  (inteligencia artificial).<br />
- Ya esta disponible DotA Ai en Castellano ó Español (Spanish) ir.<br />
- DotA 6.68c AI Beta es solo compatible con el parche <a href="http://www.doteros.com/parche-warcraft-3-the-frozen-throne/">1.24e</a> de Warcraft III ó superiores,  DotA 6.68c AI Beta no soporta el parche 1.24a (1.24.0.6372) ó versiones anteriores.</p>
]]></content:encoded>
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		<slash:comments>272</slash:comments>
		</item>
		<item>
		<title>DotA 6.68c AI +Fun v2.4c</title>
		<link>http://www.doteros.com/dota-6-68c-ai-fun-2-4c/</link>
		<comments>http://www.doteros.com/dota-6-68c-ai-fun-2-4c/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 01:37:26 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[DotA Allstars Ai]]></category>
		<category><![CDATA[Mapas]]></category>
		<category><![CDATA[DotA Ai Fun]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=4722</guid>
		<description><![CDATA[Autor: Deel.
Fecha: 03 de Marzo de 2011.
Archivo: DotA v6.68c AI Fun v2.4c
Tamaño: 7.60MB.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-4286" title="DotA 6.68c Ai + FUN" src="http://www.doteros.com/wp-content/uploads/2010/11/dota-fun-668c-ai.jpg" alt="" width="420" height="150" /></p>
<p>Esta versión incluye los héroes de la versión 6.68c Ai + 26 “héroes fun” y 9 items adicionales.</p>
<p>===============================================</p>
<h2>DotA v6.68c AI +Fun v2.4c</h2>
<p><strong><img class="alignleft size-full wp-image-4287" title="DotA 6.68c Ai + Fun" src="http://www.doteros.com/wp-content/uploads/2010/11/logo-dota-668c-ai-fun.jpg" alt="" width="120" height="120" />Version:</strong> 6.68c AI +Fun v2.4c<br />
<strong>Autor:</strong> Deel<br />
<strong>Idioma:</strong> Ingles (English).<br />
<strong>Fecha:</strong> 02 de Marzo de 2011.<br />
<strong>Archivo:</strong> DotA v6.68c AI Fun v2.4c.w3x<br />
<strong>Tamaño:</strong> 7.60 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/fun/DotA v6.68c AI Fun v2.4c.w3x" target="_blank">Descargar</a> (7.60 MB.)<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/fun/DotA v6.68c AI Fun v2.4c.rar" target="_blank">Descargar</a> (7.60 MB.)<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/fun/DotA v6.68c AI Fun v2.4c.zip" target="_blank">Descargar</a> (7.60 MB.)</p>
<p><span style="color: #ff0000;">* Para poder jugar con los nuevos heroes e items, debe activar el “modo fun”, ejecutando el comando <span style="color: #99cc00;">“-fun”</span>.</span></p>
<p><span style="color: #ffff00;">*Este mapa Ai trabaja con el Parche 1.24e &amp; 1.25b de WarCraft III: TFT.</span></p>
<p>===============================================</p>
<h3>Changelog:</h3>
<p>Fun v2.4c: 03/03/11<br />
- Fixed some bugs.</p>
<p>Fun v2.4c: 28/02/11<br />
- Fixed Escutcheon recipe.<br />
- Fixed vanguard ranged not assembling with Escutcheon.<br />
- Changed Heroes Icon position in Fun Taverns, for nice look.</p>
<p>Fun v2.4b: 27/02/11<br />
- Updated for 6.68c</p>
<h3>Codigos: Heroes &amp; Skills</h3>
<p style="text-align: center;"><fieldset class="spoiler">
			<legend>
				<input type="button" onclick="tiny_spoiler('Clicaquiparaver+hgtrmybypq')" id="Clicaquiparaver+hgtrmybypq_button" value="+" />
				 Clic aqui para ver +
			</legend>
			<div id="Clicaquiparaver+hgtrmybypq"></p>
<table id="table1" border="0" width="420" bgcolor="#666666">
<tbody>
<tr>
<td bgcolor="#000000">Hero</td>
<td bgcolor="#000000">Skills</td>
</tr>
<tr>
<td bgcolor="#000000">Formless (H500)</td>
<td bgcolor="#000000">A500,A501,A502,A503</td>
</tr>
<tr>
<td bgcolor="#000000">Bastion (H600)</td>
<td bgcolor="#000000">A550,A551,A552,A553 (A55T with Scepter)</td>
</tr>
<tr>
<td bgcolor="#000000">Felguard (H700,H701,H702,H703)</td>
<td bgcolor="#000000">A9ZG,A9ZH,A9ZJ,A9ZU</td>
</tr>
<tr>
<td bgcolor="#000000">Cloud (H704)</td>
<td bgcolor="#000000">A9H9,A9HE,A9HD,A9HF</td>
</tr>
<tr>
<td bgcolor="#000000">Ricky (H705,H706,H707,H708)</td>
<td bgcolor="#000000">A9FE,A9FF,A9FH,A9FI</td>
</tr>
<tr>
<td bgcolor="#000000">Frash (H709)</td>
<td bgcolor="#000000">A9LV,A9LX,A9LZ,A9M1</td>
</tr>
<tr>
<td bgcolor="#000000">Offender (H710)</td>
<td bgcolor="#000000">A9E6,A9E9,A9EB,A9EF</td>
</tr>
<tr>
<td bgcolor="#000000">Rawrzi (H711)</td>
<td bgcolor="#000000">A9D4,A9DH,A9DI,A9DJ (A9M8 with Scepter)</td>
</tr>
<tr>
<td bgcolor="#000000">Puff (H712)</td>
<td bgcolor="#000000">A9GD,A9GJ,A9GU,A9H1</td>
</tr>
<tr>
<td bgcolor="#000000">Puff (H713)</td>
<td bgcolor="#000000">A9GE,A9GK,A9GV,A9H3</td>
</tr>
<tr>
<td bgcolor="#000000">Puff (H714)</td>
<td bgcolor="#000000">A9GF,A9GL,A9GW,A9H4</td>
</tr>
<tr>
<td bgcolor="#000000">Puff (H715)</td>
<td bgcolor="#000000">A9GG,A9GM,A9GX,A9H6</td>
</tr>
<tr>
<td bgcolor="#000000">Puff (H716)</td>
<td bgcolor="#000000">A9GH,A9GN,A9GY,A9H7</td>
</tr>
<tr>
<td bgcolor="#000000">Puff (H717)</td>
<td bgcolor="#000000">A9GI,A9GO,A9GZ,A9H8</td>
</tr>
<tr>
<td bgcolor="#000000">Conjurer (H718)</td>
<td bgcolor="#000000">A31Q,A31R (the golem boulder skill code is<br />
A31Y),A31S,A31T (A31U with Scepter)</td>
</tr>
<tr>
<td bgcolor="#000000">Boomerwang (H719)</td>
<td bgcolor="#000000">A9KA (the 3 sub skills are<br />
A9KA,A9KB,A9KC),A9KD,A9KE,A9KW</td>
</tr>
<tr>
<td bgcolor="#000000">Intimidator (H720)</td>
<td bgcolor="#000000">A9MT,A9MU,A9MV,A9MY</td>
</tr>
<tr>
<td bgcolor="#000000">Rider (H721)</td>
<td bgcolor="#000000">A9KY,A9L0,A9L1,A9L2</td>
</tr>
<tr>
<td bgcolor="#000000">Gambler (H722)</td>
<td bgcolor="#000000">A9EM,A9EN,A9EO,A9EP</td>
</tr>
<tr>
<td bgcolor="#000000">Old N&#8217;aix (H723)</td>
<td bgcolor="#000000">A9DO,A9DP,A9DQ,A9DR</td>
</tr>
<tr>
<td bgcolor="#000000">Old Medusa (H724)</td>
<td bgcolor="#000000">A9NW,A9O4,A9O5,A9O6 (A9O7 with Scepter)</td>
</tr>
<tr>
<td bgcolor="#000000">Old Invoker (H725)</td>
<td bgcolor="#000000">Where should I start&#8230;</td>
</tr>
<tr>
<td bgcolor="#000000">Avatar of Vengeance (H726)</td>
<td bgcolor="#000000">A9PU,A9PV (Reality is A9PX),A9PY,A9Q0 (Direct<br />
Vengeance is A9Q3)</td>
</tr>
<tr>
<td bgcolor="#000000">God of Wind (H727)</td>
<td bgcolor="#000000">A9LB,A9LC,A9LE,A9LF</td>
</tr>
<tr>
<td bgcolor="#000000">Inky (H728)</td>
<td bgcolor="#000000">A329(Mark Target),A32A,A32B,A32D,A32E</td>
</tr>
<tr>
<td bgcolor="#000000">Old Silencer (H729)</td>
<td bgcolor="#000000">A9DS,A9DT,A30J,A30K</td>
</tr>
<tr>
<td bgcolor="#000000">Old Morphling (H730)</td>
<td bgcolor="#000000">A9EU,A9HU,A9EV,A9EX</td>
</tr>
<tr>
<td bgcolor="#000000">Old Stealth Assassin (H731)</td>
<td bgcolor="#000000">A9EY,A9HU,A9F0,A9F1</td>
</tr>
<tr>
<td bgcolor="#000000">Hamsterlord (H732)</td>
<td bgcolor="#000000">A9JP,A9JR,A9JU,A9JZ (Grenade = A9K5)</td>
</tr>
<tr>
<td bgcolor="#000000">Astral Trekker (H733)</td>
<td bgcolor="#000000">A9RC,A9RD,A9RE,A9RF</td>
</tr>
<tr>
<td bgcolor="#000000">Void Demon (H734)</td>
<td bgcolor="#000000">A9JF,A9JH,A9JI,A9JJ</td>
</tr>
</tbody>
</table>
<p>
			</div>
		</fieldset></p>
<h1>Screenshots</h1>
<p><a href="http://www.doteros.com/wp-content/uploads/2010/11/DotA-v6.67b-AI-fun-items.jpg" target="_blank"><img class="alignnone size-thumbnail wp-image-3194" title="DotA v6.68c AI Fun - items" src="http://www.doteros.com/wp-content/uploads/2010/11/DotA-v6.67b-AI-fun-items-150x150.jpg" alt="" width="125" height="125" /></a><a href="http://www.doteros.com/wp-content/uploads/2010/11/ai-fun-items.jpg" target="_blank"><img class="alignnone size-thumbnail wp-image-3199" title="DotA v6.68c AI Fun - items" src="http://www.doteros.com/wp-content/uploads/2010/11/ai-fun-items-150x150.jpg" alt="" width="125" height="125" /></a><a href="http://www.doteros.com/wp-content/uploads/2010/11/DotA-v6.67b-AI-fun-bastion-perfil.jpg" target="_blank"><img class="alignnone size-thumbnail wp-image-3191" title="DotA v6.68c AI Fun - Bastion - Perfil" src="http://www.doteros.com/wp-content/uploads/2010/11/DotA-v6.67b-AI-fun-bastion-perfil-150x150.jpg" alt="" width="125" height="125" /></a><a href="http://www.doteros.com/wp-content/uploads/2010/11/DotA-v6.67b-AI-fun-bastion.jpg" target="_blank"><img class="alignnone size-thumbnail wp-image-3190" title="DotA v6.67b AI Fun - Bastion" src="http://www.doteros.com/wp-content/uploads/2010/11/DotA-v6.67b-AI-fun-bastion-150x150.jpg" alt="" width="125" height="125" /></a><a href="http://www.doteros.com/wp-content/uploads/2010/11/DotA-v6.67b-AI-fun-ex-soldier-perfil.jpg" target="_blank"><img class="alignnone size-thumbnail wp-image-3193" title="DotA v6.68c AI Fun - Ex-Soldier - Perfil" src="http://www.doteros.com/wp-content/uploads/2010/11/DotA-v6.67b-AI-fun-ex-soldier-perfil-150x150.jpg" alt="" width="125" height="125" /></a><a href="http://www.doteros.com/wp-content/uploads/2010/11/DotA-v6.67b-AI-fun-ex-soldier.jpg" target="_blank"><img class="alignnone size-thumbnail wp-image-3192" title="DotA v6.68c AI Fun - Ex-Soldier" src="http://www.doteros.com/wp-content/uploads/2010/11/DotA-v6.67b-AI-fun-ex-soldier-150x150.jpg" alt="" width="125" height="125" /></a></p>
<h1>Heroes +fun</h1>
<p><img class="aligncenter size-full wp-image-3238" title="DotA v6.68c AI Fun - heroes" src="http://www.doteros.com/wp-content/uploads/2010/11/ai-fun-heroes.jpg" alt="" width="420" height="327" /></p>
<h1>Items +fun</h1>
<p><img class="aligncenter size-full wp-image-3199" title="DotA v6.68c AI Fun - items" src="http://www.doteros.com/wp-content/uploads/2010/11/ai-fun-items.jpg" alt="" width="225" height="175" /><br />
=====================</p>
<h2>MANUAL DE INSTALACION</h2>
<p>- <a href="http://www.doteros.com/como-instalar-dota-allstars-ai/">Como Instalar DotA Ai</a></p>
<h2>NOTAS GENERALES:</h2>
<p>- Para poder jugar con los &#8220;héroes fun&#8221;, debes activar el “modo fun”, ejecutando el comando<strong><span style="color: #ffff00;"> “-fun”</span></strong>.<br />
- La taberna con los nuevos héroes (Fun Tavern) y la tienda de ítems nuevos (Fun Recipe shop) aparecerá en la parte inferior derecha, después de ejecutar el modo “-fun”.<br />
- Actualmente DotA Ai +Fun está siendo desarrollada por <a href="http://www.playdota.com/forums/members/deel/" target="_blank"> “Deel”</a>.<br />
- Algunos de los nuevos héroes fueron inspirados en personajes de videojuegos y ciencia ficción, como &#8220;Final Fantasy&#8221;, &#8220;Starcraft&#8221;, &#8220;Heroes of Might and Magic&#8221;, &#8220;Star Treck&#8221; entre otros.<br />
- Esta versión incluye los héroes de la versión 6.68c + &#8220;26 héroes Fun” (nuevos Héroes y los clásicos pero modificados)  y 9 items adicionales.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DotA 6.68c Ai Rev2 BETA</title>
		<link>http://www.doteros.com/dota-6-68c-ai-beta-2/</link>
		<comments>http://www.doteros.com/dota-6-68c-ai-beta-2/#comments</comments>
		<pubDate>Sun, 16 Jan 2011 07:44:18 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[DotA Allstars Ai]]></category>
		<category><![CDATA[Mapas]]></category>
		<category><![CDATA[PleaseBugMeNot]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=4363</guid>
		<description><![CDATA[<strong>Autor:</strong> PleaseBugMeNot.
<strong>Fecha:</strong> 16 de Enero de 2011.
<strong>Archivo:</strong> DotA v6.68c AI Plus Rev2.w3x
<strong>Tamaño:</strong> 7.32 MB.]]></description>
			<content:encoded><![CDATA[<p>&#8220;<a href="http://dota-pbmn.blogspot.com/" target="_blank">PleaseBugMeNot</a> “ (Desarrollador AI) ha liberado la segunda revisión de la versión 6.68c AI BETA, basada en el código CIPD Defence.<br />
===============================================</p>
<h2>DotA v6.68c AI Plus Rev2 (BETA) <span style="color: #99cc00;">(CIPD Defence)</span></h2>
<p><strong><img src="http://www.doteros.com/wp-content/uploads/2010/12/dota_68c_ai_Rev2_beta.jpg" alt="" title="dota 668c ai Rev2 beta" width="150" height="150" class="alignleft size-full wp-image-3966" />Version:</strong> DotA v6.68c AI Rev2 BETA (CIPD Defence)<br />
<strong>Autor:</strong> PleaseBugMeNot.<br />
<strong>Idioma:</strong> Ingles (English).<br />
<strong>Fecha:</strong> 16 de Enero de 2011.<br />
<strong>Archivo:</strong> DotA v6.68c AI Plus Rev2.w3x (CIPD Defence)<br />
<strong>Tamaño:</strong> 7.32 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/beta/DotA v6.68c AI Plus Rev2.w3x" target="_blank">Descargar</a> (7.32 MB.)<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/beta/DotA v6.68c AI Plus Rev2.rar" target="_blank">Descargar</a> (7.32 MB.)<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/beta/DotA v6.68c AI Plus Rev2.zip" target="_blank">Descargar</a> (7.32 MB.)</p>
<h3><span style="color: #ff0000;">IMPORTANTE:</span></h3>
<p>- Este mapa Ai trabaja con el <a href="http://www.doteros.com/parche-warcraft-3-the-frozen-throne/">Parche 1.24e de Warcraft 3</a>.</p>
<p><span style="color: #ff0000;">- Es una versión BETA (aún está en desarrollo), por tanto no está libre de bugs (errores).</span></p>
<h2>CHANGELOG</h2>
<fieldset class="spoiler">
			<legend>
				<input type="button" onclick="tiny_spoiler('Clicaquiparaver+orgusiznke')" id="Clicaquiparaver+orgusiznke_button" value="+" />
				 Clic aqui para ver +
			</legend>
			<div id="Clicaquiparaver+orgusiznke"><br />
1. Techies Remote mines fixed (they explode when killed).<br />
2. Battle Hunger cleared after rebirth.<br />
3. The crashes from Flak Cannon are hopefully gone.<br />
4. Some memory leaks removed (more to come).<br />
5. Transform Courier fixed.<br />
6. Courier&#8217;s Spell immunity showing icon fix.<br />
7. Aegis acquire message not shown fix.<br />
8. Recoded some HeroState saves to Strings.<br />
9. Kaldr, Ancient Apparition got his ultimate cooldown fixed.<br />
10. -(o)sven command removed. Now -sv command can be used to look at both teams AI`s skill`s. For example: -osv 6 or -osv 2<br />
11. -ld (lowdodge) mode tweaked.<br />

			</div>
		</fieldset>
<p>=====================</p>
<h2>MANUAL DE INSTALACION</h2>
<p>- <a href="http://www.doteros.com/como-instalar-dota-allstars-ai/">Como Instalar DotA Ai</a></p>
<h2>NOTAS GENERALES:</h2>
<p>- No existe DotA Ai en Castellano ó Español (Spanish).<br />
- DotA 6.68c AI Beta es solo compatible con el parche <a href="http://www.doteros.com/parche-warcraft-3-the-frozen-throne/">1.24e</a> de Warcraft III ó superiores,  DotA 6.68c AI Beta no soporta el parche 1.24a (1.24.0.6372) ó versiones anteriores.</p>
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		<item>
		<title>DotA 6.68c Ai Beta</title>
		<link>http://www.doteros.com/dota-6-68c-ai-beta/</link>
		<comments>http://www.doteros.com/dota-6-68c-ai-beta/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 22:27:48 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[DotA Allstars Ai]]></category>
		<category><![CDATA[Mapas]]></category>
		<category><![CDATA[PleaseBugMeNot]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=3961</guid>
		<description><![CDATA[DotA 6.68c AI BETA OFICIAL ya está disponible al público…
<strong>Autor:</strong> PleaseBugMeNot.
<strong>Fecha:</strong> 24 de Diciembre de 2010.
<strong>Archivo:</strong> DotA v6.68c AI Plus.w3x &#038; DotA v6.68c AI BMP.w3x
<strong>Tamaño:</strong> 7.3 MB.]]></description>
			<content:encoded><![CDATA[<p>El  desarrollador &#8220;<a href="http://dota-pbmn.blogspot.com/" target="_blank">PleaseBugMeNot</a>&#8221; (PBMN) ha liberado oficialmente las 2 nuevas actualizaciones de la versión 6.68c Ai BETA, una basada en el código de BuffMePlz <span style="color: #ff0000;">(BMP Defence)</span> y la otra con el nuevo código <span style="color: #99cc00;">(CIPD Defence)</span>.</p>
<p>Esta versión trae importantes mejoras en <a href="http://www.doteros.com/dota-6-68-ai-desarrollo-noticias/">relación a la versión BETA que &#8220;se filtró&#8221; hace unas semanas.</a><br />
===============================================</p>
<h2>DotA v6.68c AI BMP (BETA) <span style="color: #ff0000;">(BMP Defence)</span></h2>
<p><strong><img class="alignleft size-full wp-image-2015" style="width: 125px; height: 125px;" title="dota_ai_bmp" src="http://www.doteros.com/wp-content/uploads/2010/11/dota_68c_ai_beta.jpg" alt="" width="125" height="125" />Version:</strong> DotA v6.68c AI BMP BETA (BMP Defence)<br />
<strong>Autor:</strong> PleaseBugMeNot.<br />
<strong>Idioma:</strong> Ingles (English).<br />
<strong>Fecha:</strong> 24 de Diciembre de 2010.<br />
<strong>Archivo:</strong> DotA v6.68c AI BMP.w3x (BMP Defence)<br />
<strong>Tamaño:</strong> 7.32 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/beta/DotA v6.68c AI BMP.w3x" target="_blank">Descargar</a> (6.96 MB.)<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/beta/DotA v6.68c AI BMP.rar" target="_blank">Descargar</a> (6.96 MB.)</p>
<p><span style="color: #ffff00;">*Este mapa Ai trabaja con el Parche 1.24b (1.24.1.6374), 1.24c, 1.24d y 1.24e de Warcraft 3.</span></p>
<p>===============================================</p>
<h2>DotA v6.68c AI Plus (BETA) <span style="color: #99cc00;">(CIPD Defence)</span></h2>
<p><strong><img class="alignleft size-full wp-image-2014" title="dota_ai_cipd" src="http://www.doteros.com/wp-content/uploads/2010/11/dota_68c_ai_beta.jpg" alt="" width="125" height="125" />Version:</strong> DotA v6.68c AI BMP BETA (CIPD Defence)<br />
<strong>Autor:</strong> PleaseBugMeNot.<br />
<strong>Idioma:</strong> Ingles (English).<br />
<strong>Fecha:</strong> 24 de Diciembre de 2010.<br />
<strong>Archivo:</strong> DotA v6.68c AI Plus.w3x (CIPD Defence)<br />
<strong>Tamaño:</strong> 7.32 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/beta/DotA v6.68c AI Plus.w3x" target="_blank">Descargar</a> (6.96 MB.)<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/beta/DotA v6.68c AI Plus.rar" target="_blank">Descargar</a> (6.96 MB.)</p>
<h3><span style="color: #ff0000;">IMPORTANTE:</span></h3>
<p>- Este mapa Ai trabaja con el <a href="http://www.doteros.com/parche-warcraft-3-the-frozen-throne/">Parche 1.24e de Warcraft 3</a>.</p>
<p><span style="color: #ff0000;">- Es una versión BETA (aún está en desarrollo), por tanto no está libre de bugs (errores).</span></p>
<blockquote>
<h3>Que es una versión BETA?</h3>
<p>Una versión beta o lanzamiento beta representa generalmente la primera versión completa de un mapa, que es posible que sea inestable pero útil para que las demostraciones internas e inspecciones previas. Las versiones beta están en un paso intermedio en el ciclo de desarrollo completo, los desarrolladores las lanzan a un grupo de probadores beta o betatesters (a veces el público en general) para una prueba de usuario. Los probadores divulgan cualquier error que encuentran y características, a veces de menor importancia, que quisieran ver en la versión final.</p>
<p>Más información en: <a href="http://es.wikipedia.org/wiki/Fases_del_desarrollo_de_software" target="_blank">Fases del desarrollo de software</a></p></blockquote>
<p>=====================</p>
<h2>MANUAL DE INSTALACION</h2>
<p>- <a href="http://www.doteros.com/como-instalar-dota-allstars-ai/">Como Instalar DotA Ai</a></p>
<h2>NOTAS GENERALES:</h2>
<p>- No existe DotA Ai en Castellano ó Español (Spanish).<br />
- DotA 6.68c AI Beta es solo compatible con el parche <a href="http://www.doteros.com/parche-warcraft-3-the-frozen-throne/">1.24e</a> de Warcraft III ó superiores,  DotA 6.68c AI Beta no soporta el parche 1.24a (1.24.0.6372) ó versiones anteriores.</p>
<h2>CHANGELOG</h2>
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1. Added Io the Guardian Wisp, Gyrocopter, Thrall, Eredar heroes<br />
2. Warlock`s Rain of Chaos modified.<br />
3. Added -il as a shortcut for -invokelist<br />
4. Increased Anti-Backdoor Tower regeneration rate<br />
5. Day-Night now cycles at 25% faster rate<br />
6. Pudge<br />
- Flesh Heap is now retroactive (Meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)<br />
- Reduced Flesh Heap aoe from 525 to 450<br />
- Meat Hook damage type changed from physical to pure<br />
- Meet Hook damage adjusted from 100/200/300/400 to 90/180/270/360<br />
7. Fixed Slayer`s skill build.<br />
8. Added Arcane Boots and Venom`s orb to she shop<br />
9. Added Eul`s func for double clicking.<br />
10. Added the new 5 skills upgraded by Scepter and the 5 new scepters to the map.<br />
11. Heroes with modified ultimates upgraded by Scepter: Viper, Obsidian Destroyer, Warlock, Razor<br />
12. AI Heroes with modified ultimates to use the Aghanim`s Scepter: Viper, Obsidian Destroyer<br />
13. Added death animation for Throne.<br />
14. Fixed another bug with Diabolic Edict. It should hit towers now.<br />
15. Blade Mail &#8211; Damage Return&#8217;s duration increased from 3.5 to 4 seconds.<br />
16. Ethereal Blade<br />
- Removed Wraith Band from recipe (same bonuses still though)<br />
- You can now target yourself<br />
17. Leoric`s Hellfire Blast reworked.<br />
18. Added Magic Wand to items usages and item builds.<br />
19. Dagon usage refining.<br />
20. Mekansm &#8211; AoE of Restore increased from 450 to 750<br />
21. Urn of Shadows<br />
- Heal no longer dispels from neutral creep damage<br />
- Added a team notice when someone buys Urn of Shadows recipe<br />
22. Eye of Skadi<br />
- Orb of Venom added as a component. Final bonuses are the same as before.<br />
- Recipe price decreased from 750 to 300<br />
23. Alchemist<br />
- Unstable Concoction manacost from 90 to 120<br />
- Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300<br />
24. Jakiro<br />
- Macropyre travel range from 600/750/900 to 900<br />
25. Luna<br />
- Eclipse now turns day into night for 10 seconds<br />
26. Priestess of the Moon<br />
- Moonlight Shadow&#8217;s cooldown rescaled from 160 to 180/160/140<br />
- Moonlight Shadow&#8217;s duration rescaled from 7/9/11 to 11.<br />
27. Added Hook and Arrow Accuracy information to replay data<br />
28. Fixed Invoke from triggering last word<br />
29. Fixed X Marks The Spot when used on an ally carrying Linken Sphere<br />
30. Added -ad (AllDagons mode). In -ad mode AI gets random level Dagon (if hero level 20-24 the Dagon is 4th or 5th level, if hero level is 25th the Dagon is 5th level).<br />
The hero gets a Dagon every time when there is no cooldown of the item and there is an enemy to attack. It gets it only for one attack and it vanishes.<br />
If there was an item on that slot it gets switched temporarily. If there is no attack there are conditions to change back to the switched item or keep the dagon until a use on enemy hero.<br />
31. Added a visual effect for the int stealing event on Silencer&#8217;s Last Word (9993)<br />
32. Fixed a bug with Curse of the Silent<br />
33. Tauren Chieftain<br />
- Natural Order aoe from 250 to 275 (old value was 275 now it is 300 in the 6.68c latest, prolly a typo)<br />
34. Furion<br />
- Teleport now has a tp scroll style indicator displayed for your allies<br />
35. Added an extra visual effect for Nether Swap<br />
36. Lanaya<br />
- Psi Blades spill range from 320 to 320/340/360/380<br />
37. Axe<br />
- Battle Hunger now slows the target by 8% until it runs out or kills another unit<br />
38. Treant`s -aid behavior refined<br />
39. Spectre<br />
- Desolate damage increased from 15/25/35/45 to 20/30/40/50<br />
- Dispersion reflection increased from 5/10/15/20 to 10/14/18/22<br />
40. Fixed a bug with the interaction of Ion Shell and Focus Fire<br />
41. Added Aghanim&#8217;s Scepter to Tiny and WarClub usage count from 6.69 (Lasts for 6 strikes). WarClub also adds an extra level of upgrade to your toss damage that your ultimate normally does.<br />
42. Added new mode (Low Dodge Mode). It affects Pudge`s MeatHook, Nerubian Assassin&#8217;s Impale, Demon Witch&#8217;s Impale, Fissure, and Ice Path. It is activated during the game from the hoster player. Write -old to enable or disable it and you`ll see a message with current status of the mode.<br />
43. Major item builds overhaul (all of them). Thanx to Deel.<br />
44. Fixed issues with Kaldr`s IceBlast usage.<br />
45. Added basic AI for Razor.<br />
46. Added basic AI for Thrall (needs more work).<br />
47. Added a TP scroll system from &#8220;air&#8221; when bots try to return to the fountain. That way we don`t have to edit all the item builds as the bots must have an open space for TP scrolls most of the time.<br />
48. Improved Viper`s &#8216;Viper strike&#8217; usage.</p>
<p>And many other little things i changed and forgot to add to that list.<br />

			</div>
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<p><span style="color: #ff0000;">Known problems:<br />
=============</span><br />
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As i didn`t have much free time to invest into the script&#8230; that version is hella buggy. The early map leak didn`t help at all. I had to rush the release as this version is 100x times better than the leaked one. But it`s still a BETA release and it has big, big problems which need a lot of debugging and searching.<br />
One of the problems is the Not Assembling Bug&#8230; sometimes a recipe doesn`t assemble.<br />
I didn`t add the code for the new couriers, also the new courier skills doesn`t work. The remote mines too&#8230; when i have the time i`ll try to add the code.<br />
JUST REMEMBER: DO NOT COMPLAIN ABOUT THE BUGS! THEY ARE THERE AND THEY ARE ANNOYING! BUT SOMEHOW I`LL TRY TO WORK ON THAT DEPARTMENT AT SOME POINT! AND ALSO EXPECT MORE CRASHES THAN BEFORE (probably)</p>
<p>List of Incomplete Ai:<br />
Thrall(basic AI),Slark(basic AI), Admiral, Clockwerk, Invoker, Visage, Wisp, Giro, Eredar.<br />
Here&#8217;s also a list of Heroes that Ai uses and its worth making them to -airepick:<br />
Alchemist,Spiritbreaker,Bristleback,Lycanthrope,Un dying,Lone Druid,Templar Assassin,Soul Keeper,Storm Spirit,Windrunner,Batrider,Tinker,Techies.</p>
<p>Note: next month, i`m going to be very busy with my work (as the last 3-4 weeks) and i will postpone the work on the script for some time. I`ll have to look for all the changes in 6.69/6.70&#8230; but i need some time to finish my job firstly. Also i have to fix the memory leaks! Very important and time consuming stuff&#8230;</p>
<p>Also i want to express my gratitude to the people in the AITeam who endured all my requests and absence, waiting, testing and giving me a great HELP! Without u guys&#8230; that map wouldn`t be released at all! THANK YOU!<br />

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