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	<title>DotEros.com &#187; Noticias</title>
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	<link>http://www.doteros.com</link>
	<description>Comunidad de DotA en Español</description>
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		<title>DotA 2: Anuncian nueva versión de pruebas</title>
		<link>http://www.doteros.com/dota-2-dota-2-test-actualizacion-3-febrero-2012/</link>
		<comments>http://www.doteros.com/dota-2-dota-2-test-actualizacion-3-febrero-2012/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 14:22:06 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[DotA 2]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8571</guid>
		<description><![CDATA[El equipo de DotA 2 anuncia una nueva version de DotA 2 de pruebas (DotA 2 Test)...]]></description>
			<content:encoded><![CDATA[<p>No hay actualización para esta semana, sin embargo el equipo de DotA 2 anuncia una nueva version de DotA 2 de pruebas (DotA 2 Test) que será lanzada paralelamente a la version beta que conocemos actualmente.<br />
DotA 2 Test será la version que contara con las últimas novedades del juego y accesible desde la librería de Steam para todos los actuales participantes de la beta. </p>
<div class="su-tabs su-tabs-style-1"><div class="su-tabs-nav"><span>Anuncio Oficial</span></div><div class="su-tabs-panes"><div class="su-tabs-pane"></p>
<blockquote>
<h3><a href="http://blog.dota2.com/2012/02/we-got-nothing/" target="_blank">No tenemos nada (hoy)</a></h3>
<p><img src="http://www.doteros.com/wp-content/uploads/2012/02/dota_2_update_dota2_test.jpg" alt="" title="dota_2_update" width="150" height="150" class="alignleft size-full wp-image-8572" /><br />
Estamos trabajando en un nuevo proceso de actualización que nos permitirá desarrollar nuevas características y reducir al mínimo el riesgo de desestabilizar el juego para todos. Para lograr esto, estamos creando una nueva versión del juego específicamente para propósitos de pruebas. Todos los que tengan acceso a Dota 2 podrán  encontrar  la nueva versión de prueba en su biblioteca de juegos de Steam, bajo el nombre de &#8220;Dota 2 Test&#8221;. En lugar de liberar cada semana el nuevo contenido directamente a Dota 2, lo pondremos en esta primera versión de prueba, donde vamos a estar supervisando todas las cuestiones mencionadas. Una semana después, vamos a actualizar DotA 2 con la versión de prueba (DotA 2 Test) de la semana anterior (al mismo tiempo libreando nuevo contenido en la version de prueba).</p>
<p>Como resultado de esto, ambas versiones del juego serán actualizadas cada semana. Si desea ayudar a probar el nuevo contenido, o simplemente probarlo antes de tiempo, puede jugar en &#8220;Dota 2 Test&#8221;. Si estás más interesado en la estabilidad y no le importa estar una semana retrasado en el nuevo contenido y características, entonces puedes seguir jugando Dota 2 como siempre.</p>
<p>Lamentablemente, el cambio de proceso de actualización anterior a ésta ha sido un poco difícil, como se ha finalizado recientemente el respaldo establecido para las pruebas no habrá actualización hoy. Tenemos aún la esperanza de tener una actualización lista en los próximos días.
</p></blockquote>
<p></div></div></div>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Noticias: DOtA 6.73c Ai</title>
		<link>http://www.doteros.com/dota-6-73-ai-desarrollo-noticias/</link>
		<comments>http://www.doteros.com/dota-6-73-ai-desarrollo-noticias/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 04:30:58 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[PleaseBugMeNot]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8342</guid>
		<description><![CDATA[PleaseBugMeNot informa brevemente avances en la version 6.73c Ai ]]></description>
			<content:encoded><![CDATA[<p><a href="http://dota-pbmn.blogspot.com/" target="_blank">PleaseBugMeNot</a> informa que se ha finalizado el porteado de DotA 6.73c, el mapa ya cuenta con nuevo loadscreen, nombre de código, y se están desarrollando y haciendo las pruebas con los items entre otras funciones…</p>
<p><span style="color: #ff0000;">=========================<br />
01 de Febrero de 2012<br />
=========================</span></p>
<blockquote><p><img class="alignleft size-full wp-image-4609" title="PleaseBugMeNot" src="http://www.doteros.com/wp-content/uploads/2011/04/PleaseBugMeNot_avatar.jpg" alt="" width="100" height="100" /><br />
<a href="http://dota-pbmn.blogspot.com/2012/02/dota-673c-ai-status-again.html" target="_blank">PleaseBugMeNot:</a><strong><span style="color: #3366ff;"><br />
<span style="color: #993300;"> <a href="http://dota-pbmn.blogspot.com/2012/02/dota-673c-ai-status-again.html" target="_blank">Estado de DotA 6.73c Ai (de nuevo) </a></span></span></strong><br />
Esto es lo que <a href="http://www.playdota.com/forums/showthread.php?p=4140041#post4140041" target="_blank">Green_Sliche</a> (parte del Team Ai) escribió sobre el proceso del desarrollo del mapa:</p>
<p><span style="color: #ffcc00;">&#8220;El contenido de 6.73c esta porteado completamente, incluso hicimos un nuevo Loading screen y por supuesto el mapa ya tiene un nuevo nombre de código. ¿Cuál es? es un secreto, pero se ajusta perfectamente al nuevo mapa.</span></p>
<p><span style="color: #ffcc00;">Ahora estamos probando el nuevo sistema de desarrollo de items. Como se pueden imaginar lo nuevos items están por  llegar, también como nuevas características para la AI y más novedades.</span></p>
<p><span style="color: #ffcc00;">Tenemos la intención de agregar y modificar muchas cosas (como el mecanismo de eludir y el sistema de ataque) por lo que esta versión tomara un tiempo, pero estoy seguro que será aún más especial que todos los anteriores mapas AI juntos.&#8221;</span></p>
<p>Todos los héroes necesitan items desarrollados para el nuevo sistema de items. También estoy planeando revisar la AI del Invoker, ya que necesita nuevos combos, desarrollar skills y tal vez Items. Esto es por ahora todo por nuestra parte. La paciencia es una virtud.</p></blockquote>
<p><span style="color: #ff0000;">=========================<br />
23 de Enero de 2012<br />
=========================</span><br />
PleaseBugMeNot informa brevemente avances en la version 6.73c Ai y el lanzamiento de DotA 6.72f Ai en diferentes idiomas, incluida la version en español.</p>
<blockquote><p><img class="alignleft size-full wp-image-4609" title="PleaseBugMeNot" src="http://www.doteros.com/wp-content/uploads/2011/04/PleaseBugMeNot_avatar.jpg" alt="" width="100" height="100" /><br />
<a href="http://dota-pbmn.blogspot.com/2012/01/dota-673c-ai-status-and-translations-of.html" target="_blank">PleaseBugMeNot:</a><strong><span style="color: #3366ff;"><br />
<span style="color: #993300;"> Estado de DotA 6.73c Ai y traducciones de DotA v6.72f AI 1.2</span></span></strong><br />
Hola, jugadores de DotA Ai.<br />
Terminamos de &#8220;portear&#8221; el Mapa DotA 6.73b AI y se inició el trabajo de corregir los errores de la inteligencia artificial y a añadir los nuevos héroes del mapa.</p>
<p>Los cambios del mapa DotA 6.73c serán &#8220;porteados&#8221; muy pronto. ¡No puedo predecir una fecha de lanzamiento!, pero un nuevo sistema de compra y creación de items está en la &#8220;puerta horno&#8221; también.<br />
Aquí están las traducciones que había prometido.</p>
<p>TRADUCCIONES:<br />
Aquí están las traducciones que les dije “voy a poner después de las fiestas”. Un poco tarde, pero más vale tarde que nunca!</p></blockquote>
<p><span style="color: #ff0000;">=========================<br />
24 de diciembre del 2011<br />
=========================</span><br />
Junto con la última actualización de la version 6.72f Ai PleaseBugMeNot nos ha confirmado que para principios del 2012 se iniciara el desarrollo de la version  6.73 Ai, de hecho un duro trabajo les espera al Equipo Ai con los últimos cambios lanzados en la 6.73 por Icefrog.</p>
<p><img class="aligncenter size-full wp-image-8345" title="DotA 6.73 Ai" src="http://www.doteros.com/wp-content/uploads/2011/12/dota_673_ai.jpg" alt="" width="440" height="300" /></p>
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		<slash:comments>262</slash:comments>
		</item>
		<item>
		<title>DOTA 2: Clinkz ha vuelto por venganza!</title>
		<link>http://www.doteros.com/dota-2-clinkz-actualizacion-26-enero-2012/</link>
		<comments>http://www.doteros.com/dota-2-clinkz-actualizacion-26-enero-2012/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 04:32:53 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[DotA 2]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8533</guid>
		<description><![CDATA[Clinkz es el nuevo héroe en esta nueva actualización de DOTA 2.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.doteros.com/wp-content/uploads/2012/01/DOTA_2_update_clinkz_26_01_12.jpg" alt="" title="DOTA 2: clinkz" width="440" height="178" class="aligncenter size-full wp-image-8537" /><br />
Clinkz es el nuevo héroe en esta nueva actualización de DOTA 2.</p>
<div class="su-tabs su-tabs-style-1"><div class="su-tabs-nav"><span>Anuncio Oficial</span><span>Changelog</span><span>Screenshots</span><span>Videos</span></div><div class="su-tabs-panes"><div class="su-tabs-pane"></p>
<blockquote>
<h3><a href="http://blog.dota2.com/2012/01/my-bones-ache-for-vengeance/" target="_blank">Mis huesos crujen por venganza</a></h3>
<p><img src="http://www.doteros.com/wp-content/uploads/2012/01/dota_2_update_clinkz_avatar.jpg" alt="" title="DOTA 2 clinkz" width="150" height="150" class="alignleft size-full wp-image-8538" /><br />
Clinkz the Bone Fletcher se ha levantado de su tumba y su mirada luce un poco molesta.</p>
<p>Hemos estado pegados a nuestros monitores mirando los partidos que salen en el campeonato <a href="http://www.joindota.com/en/news/2377-the-defense-update" target="_blank">The Defense</a>, asegúrese de pasar por aquí y echarle un vistazo.</p>
<p>La próxima semana vamos a cambiar la forma de enviarte nuevo contenido todas las semanas. Como mencionamos en nuestra anterior actualización, las repeticiones viejas dejarán de funcionar, así que no olvides guardar tus momentos favoritos en un formato de vídeo.</p>
<p>Por último, las notas del parche se puede encontrar <a href="http://store.steampowered.com/news/7226/" target="_blank">aquí</a>.</p></blockquote>
<p></div>
<div class="su-tabs-pane"></p>
<h1>Changelog</h1>
<p>Cambios de DotA 2 en la actualización del 26 de enero&#8230;</p>
<h3><strong><span style="color: #8f352c;">GAMEPLAY</span></strong></h3>
<p>- Added Clinkz Clinkz!<br />
- Invoker Invoker<br />
* Added Legacy Key support for Invoker.<br />
* Fixed Invoker&#8217;s Quas, Wex, and Exort not giving Invoker bonus stats properly when upgraded.<br />
* Fixed Invoker&#8217;s Invoke to properly swap the invoked abilities in the 1st and 2nd slots if the spell already existing in the 2nd slot is invoked again.<br />
* Fixed Cold Snap not being castable on Roshan<br />
* Fixed EMP cast range<br />
* Enabled Invoker in CM<br />
- Lane creeps will now stand still if they become unable to attack, such as when hit by Invoker&#8217;s Deafening Blast, instead of charging past enemy creeps and towers.<br />
- Fixed gold-transfer hack, the sellback cooldown is now reset when combining stacks where the items have different owners.<br />
- Fixed Sticky Napalm triggering off of Orb of Venom<br />
- Fixed Glaives of Wisdom being usable while silenced</p>
<h3><strong><span style="color: #8f352c;">INTERFACE</span></strong></h3>
<p>- Made chat messages HTML safe.<br />
- Fixed some buttons in the hero selector being broken after playing in a CM game.<br />
- Added a chat -ping command</p>
<p></div>
<div class="su-tabs-pane"></p>
<h3>Clinkz </h3>
<p>Algunas imágenes y características de Clinkz.<br />
Si las imágenes demoran en cargar, por favor ingresa al siguiente enlace: <a href="http://www.flickr.com/photos/doteros/sets/72157629051220887/show/" target="_blank">DOTA 2 &#8211; Clinkz</a></p>
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<p></div>
<div class="su-tabs-pane"><br />
Una corta introducción y características de Clinkz, entre otros cambios.</p>
<h3>Clinkz</h3>
<p><object width="440" height="253"><param name="movie" value="http://www.youtube.com/v/aHH_YOEaUf4?version=3&amp;hl=es_ES&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="440" height="253" src="http://www.youtube.com/v/aHH_YOEaUf4?version=3&amp;hl=es_ES&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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</div></div></div>
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		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>BlizzCon 2012 cancelado</title>
		<link>http://www.doteros.com/blizzcon-2012-cancelado-pospuesto-postergado-2013/</link>
		<comments>http://www.doteros.com/blizzcon-2012-cancelado-pospuesto-postergado-2013/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 03:20:28 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[BlizzCon]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8524</guid>
		<description><![CDATA[Blizzard ha anunciado la postergación de la BlizzCon 2012 hasta el 2013…]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-8525" title="Blizzcon 2012 cancelado" src="http://www.doteros.com/wp-content/uploads/2012/01/blizzcon_2012_cancelado.jpg" alt="" width="200" height="114" /></p>
<p>Blizzard ha decidido posponer la<a href="http://eu.battle.net/blizzcon/es/blog/3599264/Blizzard_anuncia_el_Campeonato_Mundial_de_Battlenet_2012_-25_01_2012#blog" target="_blank"> BlizzCon del presente año hasta el 2013</a>, debido a su apretada agenda de este año que involucra el lanzamiento de <a href="http://es.wikipedia.org/wiki/Diablo_III" target="_blank">DIABLO III</a>, la expansión de World of Warcraft: <a href="http://es.wikipedia.org/wiki/World_of_Warcraft:_Mists_of_Pandaria" target="_blank">Mists of Pandaria,</a> la expansión de StarCraft II: <a href="http://en.wikipedia.org/wiki/StarCraft_II:_Heart_of_the_Swarm" target="_blank">Heart of the Swarm</a> y el Campeonato mundial de Batle.net 2012 programada para finales de este año, torneo en el que participaran jugadores profesionales a nivel mundial en sus juegos StarCraft II y World of WarCraft (Arena).</p>
<p><object width="440" height="253"><param name="movie" value="http://www.youtube.com/v/tq92P1hBfjw?version=3&amp;hl=es_ES&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tq92P1hBfjw?version=3&amp;hl=es_ES&amp;rel=0" type="application/x-shockwave-flash" width="440" height="253" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object width="440" height="253"><param name="movie" value="http://www.youtube.com/v/e6nfeFuwI0s?version=3&amp;hl=es_ES&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/e6nfeFuwI0s?version=3&amp;hl=es_ES&amp;rel=0" type="application/x-shockwave-flash" width="440" height="253" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object width="440" height="253"><param name="movie" value="http://www.youtube.com/v/lyiQNmJqRsQ?version=3&amp;hl=es_ES&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lyiQNmJqRsQ?version=3&amp;hl=es_ES&amp;rel=0" type="application/x-shockwave-flash" width="440" height="253" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>DotA 2: Invoker</title>
		<link>http://www.doteros.com/dota-2-invoker-actualizacion-19-enero-2012/</link>
		<comments>http://www.doteros.com/dota-2-invoker-actualizacion-19-enero-2012/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 04:11:49 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[DotA 2]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8472</guid>
		<description><![CDATA[Uno de los héroes más esperados llega en esta nueva actualización de DotA 2: Invoker...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.doteros.com/wp-content/uploads/2012/01/dota2_19_01_12_logon_update.jpg" alt="" title="Invoker" width="440" height="183" class="aligncenter size-full wp-image-8473" /></p>
<p>Uno de los héroes más esperados llega en esta nueva actualización de DotA 2: Invoker. Entre otras correcciones del juego, desataca la nueva página de perfil para los jugadores, que nos permitirá compartir nuestra información sobre el juego con los demás miembros y así mismo echarle un vistazo a los perfiles de los otros jugadores. También nos avisan sobre el cambio de formato que sufrirán las actuales repeticiones (replays), que si bien traerá mejoras y nuevas características, harán que las actuales repeticiones no sean reproducibles en la próxima actualización&#8230;</p>
<div class="su-tabs su-tabs-style-1"><div class="su-tabs-nav"><span>Anuncio Oficial</span><span>Changelog</span><span>Screenshots</span><span>Videos</span></div><div class="su-tabs-panes"><div class="su-tabs-pane"></p>
<blockquote>
<h3><a href="http://blog.dota2.com/2012/01/so-begins-a-new-age-of-knowledge/" target="_blank">Así comienza una nueva era del conocimiento</a></h3>
<p><img src="http://www.doteros.com/wp-content/uploads/2012/01/dota_2_update_19_01_12.jpg" alt="" title="Invoker" width="150" height="150" class="alignleft size-full wp-image-8474" /><br />
Esta semana le damos la bienvenida devuelta a uno de los héroes más versátiles de Dota: Invoker!<br />
Además del habitual conjunto de correcciones y adiciones, esta actualización también permite su página de perfil de Dota, que se puede acceder haciendo clic en su nombre en el mini-perfil. También puedes revisar los perfiles de otros jugadores haciendo clic en sus nombres a través de la interfaz de usuario. En tu perfil encontrarás una gran variedad de información sobre su historial en Dota, incluyendo enlaces a las repeticiones (replays) de sus últimos juegos, sus héroes favoritos, elogios que ha recibido de otros jugadores, y así sucesivamente. Hecha un vistazo!, y háganos saber que otra cosa te gustaría ver allí.</p>
<p>Además, poner sobre aviso acerca de una actualización que vendrá en la próxima semana o dos: Vamos a cambiar el formato de las repeticiones a una mucho mejor, que nos permitirá apoyar un conjunto más amplio de características cuando estén viendo una repetición. El desafortunado efecto secundario en el cambio de formato es que todas las viejas repeticiones no serán posibles verlas. No anticipamos que ni siquiera tenga que hacer esto de nuevo, porque el nuevo formato es mucho más estable. Por lo tanto, si tienes un momento especial en una repetición existente, asegúrese de grabarlo  en un vídeo dentro de la próxima semana.</p></blockquote>
<p></div>
<div class="su-tabs-pane"></p>
<h1>Changelog</h1>
<p>Cambios de DotA 2 en la actualización del 19 de enero&#8230;</p>
<h3><strong><span style="color: #8f352c;">GAMEPLAY</span></strong></h3>
<p>- Enabled Invoker!<br />
- Bloodseeker: Fixed Rupture not hurting heroes when they blink.<br />
- Bounty Hunter: Fixed Track ignoring Linken&#8217;s Sphere.<br />
- Morphling: Fixed Morph removing Curse of the Silent.<br />
- Puck: Fixed Ethereal Jaunt from triggering Last Word/Magic Stick.<br />
- Puck: Fixed Phase Shift autocasting if you were already stunned before.<br />
- Puck: Fixed being able to move in certain situations while auto-casting Phase Shift.<br />
- Silencer: Fixed being unable to steal Int from dying magic immune heroes.<br />
- Silencer: Fixed Last Word silencing invulnerable units.<br />
- Silencer: Fixed stealing intelligence from Reincarnating heroes.<br />
- Spiritbreaker: Fixed Charge of Darkness picking units that are invisible or in the fow when it tries to find a new target.<br />
- Spiritbreaker: Fixed Charge of Darkness ignoring Hex.<br />
- Spiritbreaker: Fixed Greater Bash working with illusions<br />
- Spiritbreaker: Fixed Greater Bash bonus damage working on Towers, Wards and Denies<br />
- Spiritbreaker: Fixed Charge of Darkness and Greater Bash going through Magic Immunity<br />
- Storm Spirit: Fixed Ball Lightning costing draining more mana if you cast it again while still in it.<br />
- Tiny: Ultimate Scepter upgrade is now enabled.<br />
- Tiny: Fixed Toss damaging allied units.<br />
- Fixed Dagon int bonus being off by 1.<br />
- Fixed Arcane Boots giving 300 mana instead of 250.<br />
- Fixed night vision radius being a little smaller than intended.<br />
- Standing right next to a tree no longer removes its vision obstruction.<br />
- Silencer: Fixed Global Silence silencing only heroes.<br />
- Enabled Silencer and Spirit Breaker in Captain&#8217;s Mode.<br />
- Fixed Healing Ward and Windrunner auras&#8217; sticky durations to 2.5 seconds.<br />
- Fixed Dagon&#8217;s incorrect intelligence bonus values.<br />
- Fixed Heaven&#8217;s Halbred&#8217;s disarm allowing attack-spells to be cast through it.<br />
- Fixed Orchid using the old values at the new price.<br />
- Fixed Pipe not costing any mana.<br />
- Fixed Flying Courier HP not being upgraded after the last update</p>
<h3><strong><span style="color: #8f352c;">UI</span></strong></h3>
<p>- Added Steam avatars to the dashboard.<br />
- Added Dota Profile page to the main menu, showing your personal match history, commendations and most successful heroes.<br />
- Fixed a bug where your control could be lost if you were selecting a enchanted/converted unit. It now goes back to your hero.<br />
- Party area of miniprofile now uses Steam avatars.<br />
- Party area of miniprofile now shows rich presence for friends<br />
- Party area of miniprofile now shows &#8220;View Steam Profile&#8221; link for non-friends<br />
- Party chat channel automatically gets focus when you join a party<br />
- Added a &#8216;*&#8217; to channel tabs with pending messages<br />
- Fixed being able to sell back an item for full price if it was combined using an item that had an active ability.<br />
- Added spacebar to pause games during replays.<br />
- Fixed clicking on the minimap border and then dragging into the minimap resulting in the camera getting stuck to the cursor.<br />
- Chat channels now get deleted if the last member in the channel goes offline.<br />
- Fixed clicking on blank space in the UI sending move orders to invalid locations.<br />
- Default private lobby version is now Tournament Mode.<br />
- When player names draw they now draw with player color instead of white.<br />
- Added leave party button in mini profile.<br />
- Now when attempting to cast-attack a target while hard disarmed, the error message &#8220;Can&#8217;t Attack&#8221; will appear when you reach attack range of the target.<br />
- Holding now spotlights your hero.<br />
- Illusions now copy the number of charges in source unit&#8217;s inventory items.<br />
- Fixed Courier purchase having no cooldown (now 7 seconds, primarily for accidental purchases early on).</p>
<h3><strong><span style="color: #8f352c;">DOTA AI BOTS</span></strong></h3>
<p>- Fixed bots repurchasing a courier when their courier died.<br />
- Fixed a case where bots would buy duplicate flying courier recipes.<br />
- Improved Earthshaker bot&#8217;s Echoslam logic -<br />
- he&#8217;ll now search for optimal places to Blink + Echoslam.<br />
- Made bots better about detecting attacking units without cheating and detecting other units&#8217; right-clicks.<br />
- Fixed Windrunner&#8217;s buildout which broke due to the new Orchid recipe build. Also added force staff to her build.</p>
<p></div>
<div class="su-tabs-pane"></p>
<h3>Invoker</h3>
<p>Algunas imágenes y características de Invoker.<br />
Si las imágenes demoran en cargar, por favor ingresa al siguiente enlace: <a href="http://www.flickr.com/photos/doteros/sets/72157628951395251/show/" target="_blank">DOTA 2 &#8211; Invoker</a><br />
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</div>
<div class="su-tabs-pane"><br />
Una corta introducción y características de Invoker , entre otros cambios.</p>
<h3>Invoker</h3>
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<h3>Invoker</h3>
<p><object width="440" height="253"><param name="movie" value="http://www.youtube.com/v/wShKrRRdOk0?version=3&amp;hl=es_ES&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wShKrRRdOk0?version=3&amp;hl=es_ES&amp;rel=0" type="application/x-shockwave-flash" width="440" height="253" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
</div></div></div></blockquote>
]]></content:encoded>
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		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>DOTA 2: Spirit Breaker y Silencer</title>
		<link>http://www.doteros.com/dota-2-spirit-breaker-silencer-actualizacion-12-enero-2012/</link>
		<comments>http://www.doteros.com/dota-2-spirit-breaker-silencer-actualizacion-12-enero-2012/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 03:54:38 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[DotA 2]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8430</guid>
		<description><![CDATA[Spirit Breaker y Silencer llegan en la ultima actualización de DOTA 2...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.doteros.com/wp-content/uploads/2012/01/dota2_12_01_12_logon_update.jpg" alt="" title="dota2_12_01_12_logon_update" width="440" height="178" class="aligncenter size-full wp-image-8432" /></p>
<p>La llegada de los héroes Spirit Breaker y Silencer y la incorporación de los recientes cambios de DotA 6.73 son las novedades que destaca esta nueva actualización de DOTA 2&#8230;<br />
<div class="su-tabs su-tabs-style-1"><div class="su-tabs-nav"><span>Anuncio Oficial</span><span>Changelog</span><span>Screenshots</span><span>Videos</span></div><div class="su-tabs-panes"><div class="su-tabs-pane"></p>
<blockquote>
<h3><a href="http://es.dota2.com/2012/01/el-silencio-envuelve-el-campo-de-batalla/" target="_blank">El silencio envuelve el campo de batalla</a></h3>
<p><img src="http://www.doteros.com/wp-content/uploads/2012/01/dota_2_update_12_01_12.jpg" alt="" title="dota_2_update_12_01_12" width="150" height="150" class="alignleft size-full wp-image-8431" />Recuperamos nuestra programación habitual y comenzamos con la mayor lista de cambios que hemos realizado hasta la fecha. Si pusieras todas las palabras de esta lista de cambios una detrás de otra, cubrirían la distancia de ida y vuelta hacia la Luna Loca.</p>
<p>Lo primero es lo primero: Spirit Breaker y Silencer han llegado.</p>
<p>La actualización de hoy incluye varias características que nos resultan especialmente emocionantes. En primer lugar, hemos incorporado los últimos cambios de Dota 6.73, incluyendo 5 objetos nuevos: la Vara de Atos, la Alabarda Celestial, el Anillo de Aquila, la Hoja Abisal y las Botas de Tranquilidad. También hemos comenzado a implementar nuestro nuevo sistema de proxy para modo Espectador que permitirá que las partidas dispongan de un número de espectadores ilimitado. Al principio no todas las partidas lo soportarán, mientras recopilamos datos sobre el rendimiento del sistema, pero esperamos poder implementarlo pronto en su totalidad. Otra nueva característica para los espectadores es la Autovelocidad en las repeticiones: la Autovelocidad avanzará rápidamente la retransmisión hasta detectar momentos de gran intensidad, entonces cambiará a la velocidad normal. ¡De esta forma podrás contemplar cómo Dendi recoge Furias de Batalla sin utilizar tus manos!</p>
<p>Para los que hospeden torneos, esta actualización también incluye una nueva opción en las Salas de Espera Privadas que permitirá elegir la versión a ejecutar: Última o Torneo. La Última versión siempre incluirá los cambios más recientes, mientras que la versión de Torneo creará una partida con las reglas de torneo actuales.</p>
<p></div>
<div class="su-tabs-pane">
<h1>Changelog</h1>
<p>Cambios de DotA 2 en la actualización del 12 de enero&#8230;</p>
<h3><strong><span style="color: #8f352c;">HEROES</span></strong></h3>
<p>- Alchemist<br />
Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15.<br />
Goblin&#8217;s Greed bonus gold limit increased from 18 to 26.<br />
 Anti-Mage<br />
Anti-Mage: Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45.<br />
Anti-Mage: Armor reduced by 1.<br />
- Axe<br />
Aghanim&#8217;s Culling Blade cooldown from 10 to 6.<br />
Base Int from 14 to 18.<br />
Base HP regeneration from 1.25 to 2.<br />
Battle Hunger gives Axe a 4% bonus movement speed per target it affects.<br />
Berserker&#8217;s Call cooldown from 14 to 10.<br />
Counter Helix damage increased from 100/125/150/175 to 100/130/160/190.<br />
Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5.<br />
If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).<br />
- Bloodseeker<br />
Thirst no longer partially reveals invisible heroes below 40% health.<br />
Thirst now fully reveals invisible heroes below 20% health.<br />
Rupture duration improved from 5/7/9 to 7/8/9.<br />
Rupture cooldown now scales from 70 to 70/60/50.<br />
- Bounty Hunter<br />
Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250.<br />
- Dark Seer<br />
Ion Shell duration increased from 15 to 20.<br />
Ion Shell AoE from increased 225 to 250.<br />
Ion Shell cooldown increased from 7 to 10.<br />
Ion Shell damage increased from 30/45/60/75 to 30/50/70/90.<br />
Wall of Replica illusions are now semi-transparent to enemy players.<br />
- Doom Bringer<br />
Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16.<br />
- Dragon Knight<br />
While in Dragon form Dragon Tail&#8217;s cast range increased from 150 to 400.<br />
- Drow Ranger<br />
Base Agility increased by 4.<br />
- Enchantress<br />
Movement speed from 305 to 310.<br />
- Nature&#8217;s Prophet<br />
Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60.<br />
- Jakiro<br />
Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9.<br />
Macropyre duration increased from 5 to 7 seconds.<br />
- Juggernaut<br />
Omnislash random damage improved from 150-250 to 175-250.<br />
Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim).<br />
- Kunkka<br />
Strength growth increased from 2.7 to 3.0.<br />
Ghost Ship&#8217;s CoCo&#8217;s Rum duration increased from 5/6/7 to 8.<br />
Tidebringer cleave AoE improved from 380/420/460/500 to 500.<br />
Torrent slow increased from 30 to 35%.<br />
X Marks The Spot cooldown decreased from 30 to 20 seconds.<br />
- Death Prophet<br />
Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%.<br />
- Skeleton King<br />
Reincarnation slow duration increased from 3 to 4 seconds.<br />
Reincarnation cooldown decreased from 300/220/140 to 260/160/60.<br />
- Leshrac<br />
Movement speed increased from 310 to 315.<br />
Pulse Nova AoE increased from 400 to 450.<br />
- Lich<br />
Added a 0.2 second buffer time between Chain Frost bounces.<br />
- Lina<br />
Base intelligence increased by 3.<br />
Dragon Slave travel distance increased by 100.<br />
Dragon Slave final AoE increased from 125 to 150.<br />
- Lion<br />
Mana Drain level 4 increased from 100 to 120 per second.<br />
Mana Drain now drains at 0.25 second intervals instead of 1 second (596884).<br />
- Mirana<br />
Fixed Arrow damaging but not stunning invisible units.<br />
- Morphling<br />
Base agility increased by 5.<br />
Adaptive strike cooldown decreased from 20 to 10.<br />
- Necrolyte<br />
Death Pulse AoE increased from 375/425/450/475 to 475.<br />
Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%.<br />
Sadist level 4 now restores 600 mana if you kill a hero.<br />
- Pudge<br />
Flesh Heap now has a overhead notification when strength is gained.<br />
- Pugna<br />
Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275).<br />
Life Drain duration increased from 9 to 10 seconds.<br />
- Queen of Pain<br />
Base damage increased by 4.<br />
Scream of Pain AoE increased from 400/425/450/475 to 475.<br />
- Razor<br />
Static Link duration, after it finishes draining, increased from 13 to 18.<br />
Static Link cooldown rescaled from 35/30/25/20 to 25.<br />
- Sand King<br />
Epicenter&#8217;s slow is no longer blocked by magic immunity.<br />
Caustic Finale buff duration increased from 2 to 8 seconds.<br />
- Shadow Fiend<br />
Movement speed increased from 300 to 305.<br />
Agility growth increased from 2.4 to 2.9.<br />
Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32.<br />
- Sniper<br />
Shrapnel AoE increased from 325 to 350.<br />
- Spectre<br />
Dispersion damage no longer disables items like Blink Dagger.<br />
- Riki<br />
Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility.<br />
- Storm Spirit<br />
Overload bonus damage increased from 30/45/60/75 to 30/50/70/90.<br />
- Sven<br />
Great Cleave increased from 20/30/40/50% to 30/40/50/60%.<br />
God&#8217;s Strength is no longer purgeable.<br />
God&#8217;s Strength damage buff increased from 100/125/150% to 100/140/180%.<br />
Warcry duration increased from 6 to 8 seconds.<br />
Warcry cast time removed.<br />
- Tinker<br />
Laser&#8217;s miss duration increased from 2 to 3 seconds.<br />
- Ursa<br />
Armor increased by 1.<br />
Enrage damage increased from 4/5/6% to 5/6/7% of current HP.<br />
Earthshock AoE increased from 365 to 385.<br />
Earthshock cooldown decreased from 7 to 6.<br />
Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30.<br />
- Warlock<br />
Infernal&#8217;s Flaming Fists trigger chance increased from 40% to 60%.<br />
Infernal&#8217;s Flaming Fists damage increased from 75/115/150 to 100/150/200.<br />
- Zeus<br />
Arc Lightning level 4 damage increased from 130 to 145 damage.<br />
Lightning Bolt cooldown decreased from 6.5 to 6.<br />
Static Field now affects creeps.<br />
Static Field no longer requires unit visibility to take effect.</p>
<h3><strong><span style="color: #8f352c;">ITEMS</span></strong></h3>
<p>- New Item:  Rod of Atos<br />
- New Item:  Heaven&#8217;s Halberd<br />
- New Item:  Ring of Aquila<br />
- New Item:  Abyssal Blade<br />
- New Item:  Tranquil Boots<br />
- Boots of Travel<br />
Recipe cost decreased from 2200 to 2000.<br />
Movement speed increased from 95 to 100.<br />
- Bloodstone<br />
Initial charges increased from 5 to 6.<br />
Respawn time reduction increased from 3 to 4 seconds per charge.<br />
- Butterfly<br />
Evasion increased from 30 to 35%.<br />
- Divine Rapier<br />
Damage increased from 250 to 300.<br />
- Ethereal Blade<br />
Ether blast cast range increased from 700 to 800.<br />
- Eul&#8217;s Scepter of Divinity<br />
Movement speed bonus increased from 25 to 30.<br />
- Linken&#8217;s Sphere<br />
Added +10 damage to account for component bonuses.<br />
No longer triggered by Medallion of Courage.<br />
No longer triggered by Urn of Shadows.<br />
- Magic Wand<br />
No longer loses charges when upgrading from  Magic Stick.<br />
- Mask of Madness<br />
Berserk&#8217;s movement speed bonus increased from 20% to 25%.<br />
- Mjollnir<br />
Chain lightning bounce count increased from 4 to 8.<br />
- Necronomicon<br />
Archer&#8217;s Mana burn cast range increased from 250 to 600.<br />
Archer&#8217;s attack damage increased from 31/61/91 to 40/80/120.<br />
Warrior&#8217;s attack damage increased from 21/41/61 to 25/50/75.<br />
- Orb of Venom<br />
Cost decreased from 450 to 350.<br />
- Orchid Malevolence<br />
Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe.<br />
- Smoke of Deceit<br />
Dispel AoE for nearby heroes increased from 950 to 1025.<br />
- Refresher Orb<br />
Added +6 Intelligence to account for component bonuses.<br />
- Desolator<br />
Desolator recipe cost decreased from 1200 to 900.<br />
- Vanguard<br />
HP Bonus decreased from 275 to 250.<br />
- Veil of Discord<br />
Recipe now requires only one Robe of the Magi, completed bonuses are the same.<br />
- Couriers<br />
Now give 150 to each enemy player, instead of 300 to the killer.<br />
No longer drop items when they die.<br />
Respawn 3 minutes after death, the items they have are inaccesible during that time.<br />
- Flying Courier no longer has invulnerability shield.<br />
Basic courier is magic immune (like Flying Courier, most spells did not work on couriers already).</p>
<h3><strong><span style="color: #8f352c;">GENERAL</span></strong></h3>
<p>- Buyback cooldown increased from 4 minutes to 5.<br />
- Heroes now respawn with full mana.<br />
- Gold over time from 0.875 intervals to 0.8.<br />
- Runes will no longer spawn the same rune type 2 times in a row.<br />
- Forest Healing Troll now has a Mana Aura (+2 MP/sec).<br />
- Forest Healing Troll&#8217;s heal cooldown from 0.75 to 0.5 seconds.</p>
<h3><strong><span style="color: #8f352c;">GAMEPLAY</span></strong></h3>
<p>- Added  Spirit Breaker and  Silencer.<br />
- Added Tournament version switch.<br />
Fixed a bug where if you issued commands in rapid succession, some commands could be ignored.<br />
- Alchemist<br />
Fixed Unstable Concoction stunning Alchemist when he is magic immune.<br />
- Axe<br />
Fixed Counter Helix doing the damage when the attack impacted rather than started.<br />
- Bloodseeker<br />
Fixed being able to cast Bloodrage on Magic Immune allies/self.<br />
- Bounty Hunter<br />
Fixed it being possible to use Jinada cooldown without triggering a critical strike.<br />
Fixed Jinada working on denies.<br />
Fixed Jinada and Shadowblade affecting buildings.<br />
Fixed Track giving bonus gold for dead illusions.<br />
Fixed Track not being dispelled by Time Lapse, Repel, Purge, etc.<br />
Fixed Track debuff icon not showing.<br />
- Broodmother<br />
Fixed Spawn Spiderite working on wards.<br />
- Clockwerk<br />
Fixed Hookshot hitting couriers.<br />
- Dragon Knight<br />
Fixed Dragon Tail ignoring Linken&#8217;s Sphere.<br />
- Nature&#8217;s Prophet<br />
Fixed not being able to see the teleportation end point if it is in FoW.<br />
- Huskar<br />
Fixed Lifebreak being dodgeable.<br />
- Leshrac<br />
Fixed Pulse Nova turning back on when out of mana sometimes.<br />
- Lifestealer<br />
Fixed Rage not properly dispelling negative debuffs<br />
Fixed Open Wounds healing towers.<br />
Fixed Infest not working on Mud Golems.<br />
- Shadow Fiend<br />
Fixed Presence of the Dark Lord not working on siege units.<br />
- Night Stalker<br />
Fixed Hunter in the Night working on Illusions.<br />
- Omniknight<br />
Fixed Repel taking Shadowblade invis buff off<br />
Fixed Repel causing Burrowstrike to fail if used during the movement period<br />
Fixed Holy Persuation working on magic immune allies.<br />
Fixed Repel revealing Broodmother while under Spin Web.<br />
- Sand King<br />
Fixed Refresher Burrow Strike not hurting affected units<br />
- Shadow Shaman<br />
Fixed Ethershock hitting units in the FoW.<br />
- Storm Spirit<br />
Fixed Overload charge being used up if the target dies before impact.<br />
- Tidehunter<br />
Fixed Refresher Ravage not hurting affected units.<br />
Fixed Kraken Shell not reducing tower damage.<br />
- Tiny<br />
Fixed the timing of when the stun happened with Craggy Exterior.<br />
- Ursa<br />
Fury swipes should only work on organic units and Roshan now.<br />
Fixed Illusions not dealing bonus damage on a unit that has Fury Swipe stacks already.<br />
- Venomancer<br />
Fixed Plague Ward collision size<br />
- Fixed Satanic being dispellable.<br />
- Fixed Janggo Aura not affecting lane creeps.<br />
- Fixed Vladmir Aura&#8217;s mana regen stacking with Basilius.<br />
- Fixed Necro Warrior&#8217;s Mana Burn ignoring Linken&#8217;s Sphere.<br />
- Fixed Refresher Orb not geving bonus int.<br />
- Fixed Power Treads movement bonus being off by 5.<br />
- Fixed Force Staff not giving an error (and wasting cooldown) when used on allied magic immune.<br />
- Fixed Unobstructed vision working on Illusions.<br />
- Fixed Bash against wards.<br />
- Fixed a hero not leveling up multiple times if they received enough XP in one go.<br />
- Fixed some Legacy Keys.<br />
- Enabled Ursa and Bounty Hunter in Captain&#8217;s Mode.<br />
- Fixed Bottle usage cooldown.<br />
- Fixed couriers losing behaviors and being removed from unit selections and control groups when they are upgraded to flying</p>
<h3><strong><span style="color: #8f352c;">UI</span></strong></h3>
<p>- Updated the minimap texture.<br />
- Dominated and summoned creeps now draw larger on minimap.<br />
- Fixed shop keys getting unbound.<br />
- Fixed a case where dragging a non-controllable unit&#8217;s inventory item would result in a drag of the player&#8217;s hero&#8217;s item instead.<br />
- Fixed control clicking on an active item showing a confusing error.<br />
- Added a Animate Portrait setting to the video config.<br />
- Fixed Cheap Water setting being backwards.<br />
- Fixed the quickbuy purchase shortcut not buying items if they existed in both the secret and side shop, when at the side shop.<br />
- The shop button now highlights when you are in range of the shop.<br />
- When using Alt, minimap hero names are now icons.<br />
- When using Alt, there are now TP icons to show which teammate is teleporting in.<br />
- When using Alt, illusions draw smaller and semitransparent.<br />
- Disallowed item moves from the stash to the main inventory while reincarnating.<br />
- Minimap lines for muted players are no longer drawn.<br />
- Added an overhead indicator for flesh heap.<br />
- Added a tooltip to the courier button.<br />
- The courier button shows as inactive when there are either no couriers, or only dead couriers.<br />
- Fixed the reliable/unreliable gold tooltip showing up for non-hero units.<br />
- Fixed hero images not showing up in the top bar and scoreboard until their entities came out of dormancy.<br />
- Fixed being able to select units previously part of a multi-unit selection by clicking on the space where they were displayed, after returning to single-unit selection.<br />
- Added health number on the player&#8217;s hero&#8217;s floating health bar.<br />
- Fixed a case where the stash would show the wrong item icon.<br />
- Added &#8220;Auto Speed&#8221; feature to Directed mode in the spectator HUD when watching a replay.<br />
- Will automatically speed up the replay when nothing is happening, and slow down when action occurs.<br />
- Will do super slow-mo at moments when heroes are killed.<br />
- Only works on replays recorded after this release.<br />
- Fixed bug where the stickly slot would sometimes, mysteriously, change items.<br />
- Fixed not being able to buy stackable items from side shop with a full inventory (ie. teleport scroll).<br />
- Fixed channel bar not going away when querying a channeling hero that enter fog of war.<br />
- Shift-clicking a unit in multi-unit selection hud element now deselects the unit.<br />
- Fixed Top bar clicks not going to the correct heroes when playing back demos.<br />
- Taskbar icon will now flash when a game is paused/unpaused, if the game doesn&#8217;t already have focus.<br />
- Added attack icon and ping for enemy structures.<br />
- Mana and health regen values are no longer drawn in the hud when querying enemies.<br />
- Practice lobby settings are now shown to all lobby members.<br />
- Improved scrollbars and scrolling views.<br />
- Winner and duration are hidden on the match details screen by default.<br />
- Fixed default date range when searching for replays.</p>
<h3><strong><span style="color: #8f352c;">AUDIO</span></strong></h3>
<p>- Death Prophet will comment on her ghosts returning when they begin turning back instead of when they&#8217;re done returning.<br />
- Slightly lessened the volume of the Match Ready sound.<br />
- Made warning about Ancient being under attack always play, even if there are heroes nearby defending it.</p>
<h3><strong><span style="color: #8f352c;">DOTA AI BOTS</span></strong></h3>
<p>- Enabled bot difficulty selection. Currently all bots in the match will use the same difficulty setting.<br />
- Fixed cases where bots would want to gank a nearby invisible unit.<br />
- Bots will now wait a couple seconds before using a TP scroll to ensure that their desire to go to a location wasn&#8217;t just momentary.<br />
- Fixed case where bots would say &#8220;Defending none&#8221; when they were defending their base.<br />
- Fixed bug where you would lose your assigned lane if you moved too close to the base.<br />
- Fixed bug that was causing bots to use TP scrolls less often than they should when doing long pathfinds.<br />
- Fixed bug that was making bots think Windrunner was way more powerful than she actually was when she had the Focus Fire buff active.<br />
- Increased desire to not move with Rupture.<br />
- When bots are pushing a tower, and allies have signed up to help out, they will do a better job of waiting for them to show up before actually doing the push.<br />
- Made bots more likely to stick with Roshan when his health is low, even if they think it&#8217;s dangerous.<br />
- Added slight buyback delay so bots aren&#8217;t superhuman about buying back into the game.<br />
- Improved Tidehunter&#8217;s Ravage usage, he will now consider using it even when retreating.<br />
- Made bots more likely to commit post-allied-Ravage.<br />
- Fixed bug where bots would gather up for a tower push when no more reinforcements were coming.<br />
- Fixed bug that caused bots to be jerks and prematurely retreat with extremely high priority when a teamfight happened and one of their teammates was being attacked.<br />
- Made bots more likely to break off Roshan (and not decide to do Rosh) if any hero fights are happening nearby.<br />
- Increased tower avoidance at mid-range health values, should help avoid some ill-advised tower-dives.<br />
- Made bots focus a bit more on a tower/rax push rather than swapping off to attack a hero.<br />
- Made bots less likely to ignore very high-health enemies.<br />
- Made bots less likely to tank creeps when attacking an enemy&#8217;s minions.<br />
- Bots now have the ability to figure out which enemy heroes are illusions and which aren&#8217;t, and they will adjust their ability usage accordingly.<br />
- Fixed a few cases where bots would try to cast an interrupting stun on a magic-immune enemy that was channeling.<br />
- Made bots a bit less aggressive about buying dust.<br />
- Made bots a bit more scared of Juggernaut&#8217;s Blade Fury when at low health.<br />
- Fixed bug where bots would sometimes buy a duplicate courier.<br />
- Improved how bots infer ganks, tower pushes, and tower defenses from human players.<br />
- Bots are now more likely to automatically help out humans with tower pushes, tower defenses, and doing Rosh.</p>
<h3><strong><span style="color: #8f352c;">Undocumented CHANGES</span></strong></h3>
<p>- Added subtitles and made small adjustments to Clinkz.<br />
- Added placeholder icons for Obsidian Destroyer.<br />
- Small adjustments to both Obsidian Destroyer and Lycanthrope.<br />
- Improvements made to Juggernaut&#8217;s Dog Courier.<br />
- Rune spawn points now glow.<br />
- Added &#8220;Injured&#8221; walk animations for Nature&#8217;s Prophet and Juggernaut.</p>
<p></div>
<div class="su-tabs-pane"></p>
<h3>Spirit Breaker y Silencer</h3>
<p>Algunas imágenes y características de Spirit Breaker y Silencer (En breve&#8230;)</p>
<p></div>
<div class="su-tabs-pane"><br />
Una corta introducción y características de Spirit Breaker y Silencer, entre otros cambios.</p>
<h3>Spirit Breaker</h3>
<p><object width="440" height="253"><param name="movie" value="http://www.youtube.com/v/onHmvGnQng0?version=3&amp;hl=es_ES&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/onHmvGnQng0?version=3&amp;hl=es_ES&amp;rel=0" type="application/x-shockwave-flash" width="440" height="253" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Silencer</h3>
<p><object width="440" height="253"><param name="movie" value="http://www.youtube.com/v/aL_oN0DmVYI?version=3&amp;hl=es_ES&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/aL_oN0DmVYI?version=3&amp;hl=es_ES&amp;rel=0" type="application/x-shockwave-flash" width="440" height="253" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
</div></div></div></p></blockquote>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Wallpaper DotA 6.73</title>
		<link>http://www.doteros.com/wallpaper-loadscreen-dota-6-73/</link>
		<comments>http://www.doteros.com/wallpaper-loadscreen-dota-6-73/#comments</comments>
		<pubDate>Sun, 25 Dec 2011 21:17:56 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[wallpapers]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8361</guid>
		<description><![CDATA[<a href="http://www.doteros.com/wallpaper-loadscreen-dota-6-73/"><img class="aligncenter size-full wp-image-8365" title="wallpaper 6.73" src="http://www.doteros.com/wp-content/uploads/2011/12/wallpaper_673.jpg" alt="" width="440" height="200" /></a>Kunkka nos trae la version Wallpaper del estrenado loadscreen de DotA.]]></description>
			<content:encoded><![CDATA[<p>Kunkka nos trae la version Wallpaper del estrenado loadscreen de DotA.</p>
<blockquote><p><img class="alignleft size-full" title="Kendrick Lim (Kunkka)" src="http://www.doteros.com/wp-content/uploads/2011/08/Kunkka_Kendrick_Lim.jpg" alt="" width="80" height="80" /><a href="http://www.playdota.com/forums/603407/new-loadscreen-wpp/" target="_blank">Kunkka:</a><br />
<span style="color: #64a8e5;">Nuevo loadscreen Wallpaper!</span><br />
¡Feliz navidad a todos!<br />
Si te gusta el nuevo loadscreen, puedes descargar la version Wallpaper aquí:</p></blockquote>
<p style="text-align: center;"><a href="http://www.doteros.com/wp-content/uploads/2011/12/dota_clash_6_by_kunkka.jpg" target="_blank"><img class="aligncenter size-large wp-image-8362" title="dota_clash_6_by_kunkka" src="http://www.doteros.com/wp-content/uploads/2011/12/dota_clash_6_by_kunkka-1024x768.jpg" alt="" width="441" height="331" />(clic en la imagen para ampliar y guardar el wallpaper)</a></p>
<h2>Wallpaper DotA 6.73</h2>
<p><strong><span style="color: #808000;">- Titulo Original:</span></strong> &#8220;DotA Clash 6&#8243;<br />
<span style="color: #808000;"><strong>- Autor:</strong></span> <a href="http://kunkka.deviantart.com/" target="_blank">kunkka</a><br />
<span style="color: #808000;"><strong>- Loadscreen: </strong></span>DotA v.6.73<br />
<span style="color: #808000;"><strong>- Fecha:</strong></span> 24 de diciembre de 2011.<br />
<span style="color: #808000;"><strong>- Tamaño (pixeles):</strong></span> 1,600px × 1,200px<br />
<span style="color: #808000;"><strong>- Formato:</strong></span> JPG<br />
<span style="color: #808000;"><strong>- Peso: </strong></span>580 kb.</p>
<p>- <a href="http://www.doteros.com/wp-content/uploads/2011/12/dota_clash_6_by_kunkka.jpg" target="_blank"><strong>Descargar</strong></a> &#8211; (*.JPG) &#8211; clic derecho y &#8220;guardar destino como&#8230;&#8221;</p>
]]></content:encoded>
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		<slash:comments>31</slash:comments>
		</item>
		<item>
		<title>¡Feliz Navidad DotEros!</title>
		<link>http://www.doteros.com/feliz-navidad-2011/</link>
		<comments>http://www.doteros.com/feliz-navidad-2011/#comments</comments>
		<pubDate>Sun, 25 Dec 2011 04:30:17 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Noticias]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8317</guid>
		<description><![CDATA[<a href="http://www.doteros.com/feliz-navidad-2011/"><img class="aligncenter size-full wp-image-8318" title="navidad_2011" src="http://www.doteros.com/wp-content/uploads/2011/12/navidad_2011.jpg" alt="" width="440" height="200" /></a>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-8318" title="navidad_2011" src="http://www.doteros.com/wp-content/uploads/2011/12/navidad_2011.jpg" alt="" width="440" height="200" /></p>
<blockquote><p>Celebremos una nueva navidad con el compromiso de hacer de este mundo un mejor lugar para todos&#8230;</p>
<p>¡Feliz Navidad DotEros!.</p>
<p>DotEros.com</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ICEFROG: DotA 6.73 será lanzado en Navidad</title>
		<link>http://www.doteros.com/dota-6-73-desarrollo-noticias/</link>
		<comments>http://www.doteros.com/dota-6-73-desarrollo-noticias/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 01:09:24 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Noticias]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8147</guid>
		<description><![CDATA[Icefrog confirma lo rumoreado semanas atrás: DotA 6.73 será su regalo de navidad para los DotEros...]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99cc00;">=========================<br />
24 de diciembre<br />
=========================</span><br />
DotA 6.73 ha sido liberado, Más información en el siguiente enlace: <a href="http://www.doteros.com/dota-allstars/">DotA 6.73</a></p>
<p><span style="color: #ffff00;">=========================<br />
23 de diciembre<br />
=========================</span></p>
<p>Icefrog confirma en su blog lo ya rumoreado semanas atrás: DotA 6.73 será lanzado para Navidad.</p>
<p><span style="color: #ffff00;">=========================<br />
23 de diciembre<br />
=========================</span><br />
<img class="aligncenter size-full wp-image-8290" title="dota_673_noticias_23_diciembre_11" src="http://www.doteros.com/wp-content/uploads/2011/12/dota_673_noticias_23_diciembre_11.jpg" alt="" width="440" height="150" /></p>
<p><span style="color: #ffff00;">=========================<br />
6 de diciembre<br />
=========================</span></p>
<p><img class="alignleft size-full wp-image-8157" title="dota673_11" src="http://www.doteros.com/wp-content/uploads/2011/12/dota673_11.jpg" alt="" width="120" height="120" />Después de varios meses desde la última actualización (21 de julio), Icefrog ha comunicado en los últimos días su deseo de lanzar la version 6.73 antes de fin de año. ¿Sera DotA 6.73 el regalo de navidad para los DotEros del mundo?, quizás <a href="http://es.wikipedia.org/wiki/Pap%C3%A1_Noel" target="_blank">Santa</a> lo sabe <img src='http://www.doteros.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<p><span style="color: #ffff00;">=========================<br />
6 de diciembre<br />
=========================</span></p>
<p>Nuevamente <a href="http://www.playdota.com/forums/587389-page3/terrorblade-feedback/#post3566863" target="_blank">Icefrog comunica</a> en el foro oficial el lanzamiento DotA 6.73 antes de fin de año.<br />
<a href="http://www.playdota.com/forums/587389-page3/terrorblade-feedback/#post3566863" target="_blank"><img class="aligncenter size-full wp-image-8149" title="dota 6.73" src="http://www.doteros.com/wp-content/uploads/2011/12/dota_673_noticias_6_diciembre_11.jpg" alt="" width="440" height="250" /></a></p>
<p><span style="color: #ffff00;">=========================<br />
2 de diciembre<br />
=========================</span><br />
Icefrog a través de su <a href="http://t.qq.com/p/t/49127059188255" target="_blank">cuenta de Weibo</a>, responde a uno de los miembros que su objetivo es lanzar la version 6.73 en Navidad.</p>
<p><a href="http://t.qq.com/p/t/49127059188255" target="_blank"><img class="aligncenter size-full wp-image-8155" title="dota_673_noticias" src="http://www.doteros.com/wp-content/uploads/2011/12/dota_673_noticias_2_diciembre_11.jpg" alt="" width="439" height="123" /></a></p>
<p><span style="color: #ff0000;">=========================<br />
16 de noviembre<br />
=========================</span><br />
<img class="aligncenter size-full wp-image-8154" title="Goblin Shredder" src="http://www.doteros.com/wp-content/uploads/2011/12/shredder.gif" alt="" width="199" height="231" /><br />
Icefrog confirma a Goblin Shredder como el nuevo héroe en la version 6.73.</p>
<p><img class="aligncenter size-full wp-image-8150" title="dota_673_noticias" src="http://www.doteros.com/wp-content/uploads/2011/12/dota_673_noticias_16_noviembre_11.jpg" alt="" width="440" height="220" /></p>
<p><span style="color: #ff0000;">=========================<br />
2 de noviembre<br />
=========================</span><br />
Icefrog anuncia que DotA 6.73 podría traer más de 1 héroe.<br />
<img class="aligncenter size-full wp-image-8148" title="dota_673_noticias" src="http://www.doteros.com/wp-content/uploads/2011/12/dota_673_noticias_2_noviembre_11.jpg" alt="" width="440" height="160" /></p>
]]></content:encoded>
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		<slash:comments>164</slash:comments>
		</item>
		<item>
		<title>DotA 2: Gondar, todo o nada</title>
		<link>http://www.doteros.com/dota-2-bounty-hunter-actualizacion-21-diciembre-2011/</link>
		<comments>http://www.doteros.com/dota-2-bounty-hunter-actualizacion-21-diciembre-2011/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 23:00:12 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[DotA 2]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8264</guid>
		<description><![CDATA[A pocos días de navidad Gondar llega a DotA 2 junto a un mensaje de Pudge que parece anunciar una “sorpresa” por navidad...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-8267" title="dota2_gondar_update" src="http://www.doteros.com/wp-content/uploads/2011/12/dota2_gondar_update.jpg" alt="" width="440" height="178" /></p>
<p>A pocos días de navidad Gondar es el héroe que llega en esta nueva actualización de DotA 2. En esta actualización nos llamó la atención el mensaje final que acompaña el anuncio oficial. ese que dice: “las galletitas y la leche son una cosa del pasado. Esta navidad deberías dejar chuletas frescas, mollejas y salsa junto a la chimenea”, este mensaje viene  acompañado de la imagen de Pudge personalizando a <a href="http://es.wikipedia.org/wiki/Pap%C3%A1_Noel" target="_blank">Santa</a>. Recordemos que en algunos países del occidente es una tradición dejar “Galletitas y leche” junto a la chimenea como agradecimiento a <a href="http://es.wikipedia.org/wiki/Pap%C3%A1_Noel" target="_blank">Santa </a>por los regalos que trae en navidad. ¿Sera que VALVe estará preparando “un regalo” para los DotEros en esta navidad?” ó quizás solo es un poco de sarcasmo por estas fiestas de fin de año, solo habrá que esperar que sucede en el transcurso de estos días…</p>
<div class="su-tabs su-tabs-style-1"><div class="su-tabs-nav"><span>Anuncio Oficial</span><span>Changelog</span><span>Screenshots</span><span>Videos</span></div><div class="su-tabs-panes"><div class="su-tabs-pane"></p>
<blockquote>
<h3><a href="http://blog.dota2.com/2011/12/i-come-to-collect/" target="_blank">Vengo por todo</a></h3>
<p><img class="alignleft size-full wp-image-8268" title="dota_2_update_heroes_gondar" src="http://www.doteros.com/wp-content/uploads/2011/12/dota_2_update_heroes_gondar.jpg" alt="" width="150" height="150" />La actualización de hoy venía con un contrato y Gondar ha estado encantado de aceptarlo.<br />
Como siempre, puedes encontrar los cambios de registro aquí.  Nuestra nueva característica favorita es la visualización de cuántos espectadores están siguiendo un partido – ¡una gran forma de “ponerte los nervios de punta” al conocer la cantidad de gente que esta observando de cada uno de tus movimientos!</p>
<p><img class="aligncenter size-full wp-image-8266" title="holiday_fresh_shops_butcher" src="http://www.doteros.com/wp-content/uploads/2011/12/holiday_fresh_shops_butcher.jpg" alt="" width="376" height="151" />Además, las galletitas y la leche son una cosa del pasado. Esta navidad deberías dejar chuletas frescas, mollejas y salsa junto a la chimenea.<br />
</div>
<div class="su-tabs-pane"></p>
<h1>Changelog</h1>
<p>Cambios de DotA 2 en la actualización del 21 de diciembre&#8230;</p>
<h3><strong><span style="color: #8f352c;">HEROES</span></strong></h3>
<p>- Added Bounty Hunter!<br />
- Beastmaster: Fixed Wild Axes being left behind when blinking to a location with a different z-value while they&#8217;re in-flight.<br />
- Ursa: Fixed fury swipes to apply the effect before the hit.</p>
<h3><strong><span style="color: #8f352c;">GAMEPLAY</span></strong></h3>
<p>- Fixed server crash that could happen occasionally as the ancient is destroyed.</p>
<h3><strong><span style="color: #8f352c;">UI</span></strong></h3>
<p>- &#8220;Watch Game&#8221; user menu option now also shows up for friends watching a game. Clicking it will take you to the same game they&#8217;re watching.<br />
- &#8220;Watch Game&#8221; user menu option shows up for friends in practice lobbies with &#8220;allow spectators&#8221; turned on.<br />
- Added timestamps to main menu chat.<br />
- Added an announcement for when spectator sizes change in game.<br />
- Spectator names can be clicked in chat to commend, report or ignore them.</p>
<h3><strong><span style="color: #8f352c;">DOTA AI BOTS</span></strong></h3>
<p>- Improved how bots predict missing enemy locations.<br />
- Added level of desire to all the things that bots currently avoid (mostly lessening the avoidance desire of things that they don&#8217;t care much about).<br />
- Made bots less spammy about movement when moving to a location within a lane.<br />
- Increased range at which bots will consider coming to an ally&#8217;s defense.<br />
- Increased bot desire to retreat when they&#8217;re dangerously low on health.</p>
<p></div>
<div class="su-tabs-pane"></p>
<h3>Bounty Hunter</h3>
<p>Algunas imágenes y características de Bounty Hunter.<br />
Si las imágenes demoran en cargar, por favor ingresa al siguiente enlace: <a href="http://www.flickr.com/photos/doteros/sets/72157628532352029/show/" target="_blank">DOTA 2 &#8211; Bounty Hunter</a></p>
<p><object width="440" height="330"><param name="flashvars" value="offsite=true&amp;lang=es-us&amp;page_show_url=%2Fphotos%2Fdoteros%2Fsets%2F72157628532352029%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fdoteros%2Fsets%2F72157628532352029%2F&amp;set_id=72157628532352029&amp;jump_to=" /><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=109615" /><param name="allowFullScreen" value="true" /><embed type="application/x-shockwave-flash" width="440" height="330" src="http://www.flickr.com/apps/slideshow/show.swf?v=109615" allowfullscreen="true" flashvars="offsite=true&amp;lang=es-us&amp;page_show_url=%2Fphotos%2Fdoteros%2Fsets%2F72157628532352029%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fdoteros%2Fsets%2F72157628532352029%2F&amp;set_id=72157628532352029&amp;jump_to="></embed></object><br />
</div>
<div class="su-tabs-pane"><br />
Una corta introducción y características de Bounty Hunter, entre otros cambios.</p>
<h3>Bounty Hunter</h3>
<p><object width="440" height="253"><param name="movie" value="http://www.youtube.com/v/_vWFaBLTals?version=3&amp;hl=es_ES&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="440" height="253" src="http://www.youtube.com/v/_vWFaBLTals?version=3&amp;hl=es_ES&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object width="440" height="253"><param name="movie" value="http://www.youtube.com/v/5yffpUvzI6U?version=3&amp;hl=es_ES&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="440" height="253" src="http://www.youtube.com/v/5yffpUvzI6U?version=3&amp;hl=es_ES&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
</div></div></div></blockquote>
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