DotA 6.72f AI 1.2
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23 de Enero de 2012
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PleaseBugMeNot ha re-lanzado la version AI en diferentes idiomas, incluida la version en idioma español.
PleaseBugMeNot:
DotA v6.72f AI 1.2 (TRADUCCIONES)
TRADUCCIONES:
Aquí están las traducciones que les dije “voy a poner después de las fiestas”. Un poco tarde, pero más vale tarde que nunca!
DotA v6.72f AI 1.2 (NIGHTMARE) [Ingles]
Version: DotA v6.72f Ai
Autor: PleaseBugMeNot y Cloud_str.
Idioma: Ingles (English).
Fecha: 24 de diciembre de 2011.
Archivo: DotA v6.72f AI 1.2.w3x
Tamaño: 7.20 MB.
Descargar (7.20 MB.) – *.w3x
Descargar (7.20 MB.) – *.ZIP
Descargar (7.20 MB.) – *.RAR
DotA v6.72f AI 1.2 (NIGHTMARE) [Español]
Version: DotA v6.72f Ai
Autor: PleaseBugMeNot y Cloud_str.
Idioma: Español, Castellano (Spanish).
Fecha: 23 de enero de 2012.
Archivo: DotA_v6.72f_AI_1.2_ES.w3x
Tamaño: 7.3 MB.
Descargar (7.3 MB.) – *.w3x
Descargar (7.3 MB.) – *.ZIP
Descargar (7.3 MB.) – *.RAR
- Es una versión inestable (aún está en desarrollo), por tanto no está libre de bugs (errores).
MANUAL DE INSTALACION
NOTAS GENERALES:
- DotA v6.72f AI 1.2 (NIGHTMARE) es la ultima versión con Ai (inteligencia artificial).
- DotA v6.72f AI 1.2 (NIGHTMARE) es compatible con el ultimo parche de warcraft III, 6.71b AI no soporta el parche 1.24a (1.24.0.6372) ó versiones anteriores.
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24 de diciembre
=========================
Dota AI v6.72f 1.2, nueva actualización de la version 6.72f Ai…
PleaseBugMeNot:
DotA v6.72f AI 1.2 (ACTUALIZACION)
Saludos! Bienvenidos a la última version oficial del mapa personalizado DotA AI y Feliz Navidad a todos! Es tiempo de fiesta! Se han corregido algunos errores en este lanzamiento y el próximo año comienza el trabajo en DotA 6.73 Ai! “Cloud_str” también tiene nuevas ideas en desarrollo, pero por desgracia, ambos estamos muy ocupados en asuntos de nuestra “vida real” para poder hacer todo esto muy rápido y pulido. La paciencia es una virtud! Sea inteligente y diviértase bien! QUE TENGAS UNAS BONITAS VACACIONES Y UN FELIZ AÑO NUEVO LES DESEA EL EQUIPO DE DOTA AI!
Changelog DotA v6.72f AI 1.2:
- Fixed: Windrunner group lost bug removed.
- Fixed: Some minor tweak in aiming func.
- Fixed: Human KotL auto-using Recall.
- Fixed: Delay bug in AIAttackedByHumanHero
- Added storing of learn and use skills by heroes.
- Fixed: Magnus’ not using Reverse.
- Fixed: Magnus’ itembuild.
- Applied range check to Sprout (Furion’s) and Shackle (Rhasta, plus disable check). Now both won’t use the spell against enemy out of range -> no rambo mode, no missed Sprout.
- Tauren now use ability to join with idle spirit.
- Fixed: KotL Illuminate, added extra use.
- Improved AI: usage of SandKing’s Burrowstrike and Epi-Blink.
- Little improvement on Shadowfiend’s Shadow Raze
- Undid all fake abilities, changing base order instead. (Troll’s Ranged Whirling Axe, Batrider’s Firebreak, Phoenix’ Sun Ray)
- Fixed: Akasha not using ulti.
- Fixed: incorrect SunRay order.
- Fixed: Lone Druid not using Rabid and some bug in Battlecry usage.
- Fixed: problems in channel-based skills.
- Fixed: some bugs related to skill learning, esp. Huskar.
- Meld should not decrease building’s armor anymore.
- Fair aggro attempt. Orb attack do not count as attack.
- Fixed: Leshrac’s AI (now use Edict and Nova properly)
- Applied the “free mode” to AI’s scroll of town portal (supposedly decrease tp-cancel probability).
- AI Assault Cuirass Recipe fix: 1500 -> 1300
Changelog DotA v6.72f AI 1.1:
1. Fixed: Spectre’s Reality auto-usage on nearest low hp enemy when Haunt is casted.
2. Fixed: Player gets extra ability when swaping any hero with Troll AI ( Range Axe ). Same goes to Batrider ( 2nd skill ).
3. Fixed: dupe item bug in Circle of Power area.
4. Fixed: Respawn doesnt work when killed while under ult of Pandaren Brewmaster ( Primal Spirits ).
5. Fixed: Io’s Overcharge didn`t work.
6. Fixed: Naga Siren’s ult didn`t work.
7. Fixed: Furion AI ult didn`t work properly.
8. Fixed: Courier flying bug.
9. Fixed Shadow Poison, Earthsplitter, Pounce, and Song of Siren’s usage condition.
10. Improved AI: Geomancer (Poof spamming and Earthbind), KotL (increased Blinding Light offset loc).
11. Fixed AI item bug on carrying aegis.
12. Fixed AI orb abilities and Splitshot usage.
13. Fixed bug on DE/DG
14. Fixed bug on AI trying to Roshan/gank after game ends.
15. Changed -sh AI naming (now using colors instead of unit name)
16. Attempt to fix player leaving on 0:00
17. Invoker skills build change. New levels are:
Quas: 4 14 15 16 18 20 21
Wex: 6 10 19 22 23 24 25
18. Added new “fake” ability ‘CF03′ (Phoenix’ Sun Ray)
19. Fixed heroes AI : Silencer (Curse of Silence), Lich (Frost Armor), Venomancer (Ward), Chen (Holy Persuation), Soul Keeper (was using Reflection on allies), Naga Siren (Song of the Siren bug fixed, condition reworked), Tauren (Earthsplitter improved), Shadow Demon (Shadow Poison?)
20. Improved hero AI: Phoenix (Sun Ray)
21. Fixed AI gold bug. Set -ng gold bonus into 0.
22. Attempting to fix Axe’s bug.
23. Fixed AI behavior against Divine Rapier.
24. Increased range check for Stasis Ward and Earthsplit dodge.
25. Improved heroes AI: Disruptor (all skills), Ancient Appariton (Ice Blast condition and aiming), Gyro (Call-Down condition)
26. Fixed AI behaviour toward gems.
27. Added message on AI returning Divine Rapier to owner’s circle.
28. Fixed Phoenix’ Fire Spirit slowing.
29. Fixed Juggernaut’s using Blade Fury while Omnislashing.
30. Attempted to fix AI indecisive laning and base-stuck bug.
31. Changed Rubick’s itembuild
32. Fixed AI Charge of Darkness, improved usage.
33. Fixed Axe’s berserker’s call bug
34. Fixed -dummy bug
35. Io and Meepo Item Builds fixed.
Changelog DotA v6.72f AI 1.0:
1. -cm (Captains Mode) ported and ENABLED.
2. AI will ban/pick along with humans in -cm mode.
3. Hero class system. Now AI choose heroes more strategically
4. All heroes now have complete AI.
5. Added gank system. aiWarBalance system now implemented
6. New AI auto-lane balance
7. New AI auto-Roshan system.
8. Added AI message system. Disable with command -aimsg during the game.
9. Added AI report-missing heroes system. Disable with command -aimsgmiss during the game.
10. Completely rewritten defense system, lvl. 1&2 tower defense system.
11. Improved AI assist system, now allows AI across the map to assist allies in battle.
12. AI now using Glyph of Fortification. If a human leader is present, AI will remind humans instead. Enable/disable auto-glyph by allies with the command -aiglyph during the game.
13. Added AI Board to show what AI is doing. Disable/enable using -aiboard.
14. Rebalanced -dynamicexp and -dynamicgold.
- AI now gets 25% bonus exp/2 gold rate per death, and loses 50% of the bonus on kill (25% on assist).
- AI will automatically get a death bonus if he has no death/kill/assist in 3 minutes (starting at 5 mins mark).
- -DE/-DG is now compatible with any exp/gold mode.
- AI bonus exp/gold in multiboard are now toggle-able by -aidynamic.
15. New “mode-pack”:
-beginnermode (-bm) = -neng
-advancedmode (-am) = -nengdedg
-xtrememode (-xm) = -hehgdedg
16. Changed AI naming rule, now using HeroProperName instead. -> shorter name, better view on multiboard.
17. Fixed Kaldr’s not recognizing IceBlast order (852662) when there are other heroes with same order. IceBlast hack removed.
18. Flack Cannon rewritten again.
19. Nevermore Requiem of Souls fix for Human and AI players.
20. Some corrections to Walrus Punch
21. Fixes to Gondar`s WindWalk.
22. Gondar`s Jinada rewritten.
- Fixed Gondar’s Jinada not working properly if the cooldown is finished in the middle of WW.
- Fixed Gondar’s Jinada not working properly if the cooldown is finished in the middle of an attack.
23. Added some names in -coolnames list.
24. -cgl and -cgr now forces the AI to change lane (no “too far”)
25. Tweaked Familiar AI: worked since being summoned, won’t target anything other than hero and jungle creeps to save the 7-hit hero-damage bonus, stun is managed between the two familiars, tweaked the summoning requirement (summon when both are dead or both are in stone form)
26. Tweaked Yurnero’s Healing Ward, its AI now only a single line without trigger, it’ll consistently follow the hero.
27. Tweaked Familiars’ responses near tower.
28. Minor fix to Krobelus’ Exorcism
29. Fixed: Pandaren’s Earth Panda not running away on Pandaren’s low health
30. Fixed AI Hero inconsistencies when running away on low health.
31. Fixed: Rubick’s spellsteal stealing AI’s town portal.
32. Fixed: several AI doesn’t learn attribute bonus: Visage, Dirge, KotL, Phoenix, etc.
33. Added AI specific timer for gem.
34. NEW AI: Rubick
35. Now gem costs gold (700).
36. Sentry now has gold check (200), but doesn’t actually cost gold on buy. IMHO, at the very least, AI don’t get raped by invisible heroes.
37. -cgm/l/r tweak: allow change lane from faraway lane, fixed response problem.
38. Scroll of town portal routine tweak: allow Furion to use Teleportation instead, added polar projection function (AI will teleport behind the target), added cooldown.
39. AI no longer denies raxes and super-towers if no nearby enemy heroes present (not fully tested).
40. -ogl/r/m tweak completed.
“Too far” heroes used teleportation to get to designated lane.
If teleportation is not available, the hero will go mid instead and a hero from mid will go to designated lane.
41. Added -cneu (same function as -cneut)
42. Added a filter check for channeling skills during important and key AI decisions…
43. Complete tweaking on AI commands (incomplete test): -oa / -od / -osd / -oroshan now give per-unit response, allow channeling heroes to accept commands, cosmetic tweak on responses, enabling “0″ to be typed on AI command to represent player 10, enabling -ob / -of to be used without parameter (represent all allies), allow -ot to use “a” (or “x”) as allied player ID to represent the whole team.
44. Fixed problems with Nature Attendants and Scarabs. Nature Attendants’ animation fixed
45. Bugfix on Krobelus’ Exorcism function (was a possibility to trigger overtrigger)
46. Item CACHE system completed.
47. Item cache system tweak: added condition to force AI to take the cached items once: 1) 3 items are in cache, or 2) total items cached cost >2000
48. AI Buy routine tweak:
- put a check to prevent AI from dropping “free” RoR or Salve
- added gem/ward buying announcement
- limited the ward charges, now AI will only buy when remaining charges is less than 2.
49. Fixed (?): AI Buy routine bug, sometimes item doesn’t add properly.
50. Fixed: AI TP doesn’t cooldown properly.
51. Fixed: AI movement go back and forth if fail to go back to base (e.g. fail to teleport)
52. Return AI’s Boot of Speed on TP failure, lower CD by 3 sec, added mana check
53. Added tango and sentry ward as substitutable items for TP, remodelled the function to allow easier substitute.
54. Tweaked the item caching, now completely support Syllabear.
55. DEPRECATED the AI buyback code, now simulating a true buyback (with cooldown).
56. Reverted all Kaldr’s IceBlast hack. (and replaced them with a more “hacking” hack for the Blast to trigger ). Now Kaldr use proper Ice Blast.
57. Added additional effects to mark AoE of IceBlast, visible to allies only, as in Dota 2.
58. Changes to SunStrike and IceBlast Aiming.
59. A little tweak to Invoker`s GhostWalk breaking.
60. New defense system with improved calculation (for debugging purpose we can still see the AI’s defending response)
61. New hero choosing system (class system implemented: Str Tanker / Str-Agi Battle / Agi DPS / Int Support / Int Nuke. AI will choose 1 from each class, including humans’ heroes in the calculation)
62. Fixed AI’s item bug when AI died before the whole item routine completed.
63. Fixed AI’s hero spawn position.
64. Modified the AI -repick (now using IF’s code)
65. Projectile aiming rewritten.
66. Added “report missed hero” system. (current delay to report: 30 sec)
67. Tweaked AI ChangeLane algorithm (incomplete), now AI should change lane when not visible and from a better point.
68. Fixed Pit Lord’s Rain of Fire only calling 1 wave.
69. Removed all AI movement on start of game (now AI stay still in their creation point, to mimic humans)
70. -airepick now based on hero class unless 20 tries are unable to find hero of same class.
71. Removed Player ID from -cn
72. MeatHook dodge changed. No -ld in it, but reaction time 0.2s.
73. Impale dodge changed. (?)
74. Added aiAbilities system, which is a predefined integers saved in hashtable for use with abilities cooldown, manacost, range, and AoE
75. Tweaked movement in AI defense, movement on AI encounter with stronger force.
76. Added new eyecandy on AI commands.
77. Added command:
-aimsg = toggle on/off the AI messaging system
-aimsgmiss = toggle on/off the AI report missing system
78. Removed debug AI message for defense system
79. Automatically disables AI report missing system after all enemy heroes reached lv11
80. Added teleport function to defend lv2 towers.
81. Minor tweak on AI command -ct and -cg.
82. Tweaked AI teleporting on tower defense, AI gank system.
83. Fixed recent bug on -ct response.
84. Fixed problems with Exorcism and Attendants (again, but now working better).
85. Fixed problems with human war-balance register.
86. Fixed item build for Sacred Warrior, Axe, Shadow Fiend.
87. Note about AI itembuild error:
- AI will sometimes store some items in memory (called “buffered items”), to make room for any added new items. After the routines, most of the times the items are returned.
- Up till now, these items are the one creating error messages for Huskar, Axe, and Nevermore, as these heroes have buggy build which doesn’t allow the buffered items to return (full inventory).
- The current error report will show which items are on error: CORE or BUFFER. BUFFER error is and will be handled by selling the items. However, BUFFER error MUST not disturb AI normal build.
88. Added AI Board feature, allowing to see what an AI is doing. Turn on/off with -aiboard.
89. Major tweak to defense system.
90. Increased AI support on attacked heroes, now working globally (use TP/travel, Teleportation, and Haunt-Reality)
91. Known problem: missing AI (suspected from failed custom revive. Currently disabled.)
92. Known problem: AI defense not ended for longer time than expected.
93. Disabled AI Creep Deny in presence of enemy tower.
94. Disabled AI for Rexxar’s Hawk until better AI is developed (reason: it’s a free gold….)
95. Tweaked AI changing lane system to use ganking waypoints, nothing actually differs. However, this is a requirement for….
- Added “gank cancel” routine on contact with stronger force.
96. AI now uses Glyph of Fortification.
97. Fixed melee AI still lasthitting in presence of tower, added better calculation.
98. Minor tweak to AI pings, now resembles humans’.
99. Tweak to function GetUnitEHP, now using better calculation.
100. Fixed several miscalculated arrays to conform RGB’s and several tweaks.
101. Fixed AI using targetted items on creep.
102. Minor tweak on gank (increases allies’ support).
103. Minor tweak on AI behaviour and AI assisting.
104. Full support for cooldown system and ability data, including Aghanim’s skills and “growing skills” like Krobelus’ and Magi’s.
105. Major tweak on item system. Now itembuild should not have problem anymore.
106. Added -aiglyph (toggle the AI autoglyph. Will remind players instead if turned off and glyph is required on a faction with AI)
107. Fixed AI Actions board from colliding with -ii
108. Fixed disconnecting bug on multiplayer.
109. Fixed AI not going solo.
110. Rewrote lvl 1 and lvl 2 tower defense mech.
111. Fixed defense mech and ganking mech on observer mode.
112. Added auto-lane distribution system.
113. Minor tweak to Luna’s AI.
114. Ported -de/-dg
- adjusted AI exp and gold bonus to 6.71b
- modified -dg bonus gold to be given partially along with normal gold income
- modified -de/-dg display in multiboard (now displayed in “AI Actions” column if AI board is enabled (-aiboard) and -aishowde/-aishowdg/-aishowdedg/-aishowdynamic is used. It`s available in observer mode by default.
- added color theme to -de/-dg display.
115. Changed Pudge’s itembuild.
116. Fixed AI keep “pausing” when owning Magic Wand and is not in full life.
117. Several minor tweaks on AI behaviour… too many to log.
118. Fixed bug on itembuy system where a hero’s build cannot continue and is continuously patrolling to base.
Note: some problems with itembuild still exist to fix later.
119. Fixed bug on gank cancel, gank change target.
120. Fixed AI for Naga Siren and Terrorblade. Added refresher’s script to Warlock.
121. Fixed major bug which prevent AI’s auto-lane balance from working.
122. Fixed minor bug with changing lane from near base.
123. Fixed major (but rare) bug with ganking.
124. Fixed AI strange behavior caused by Wand. Allowed AI to use Stick on same logic.
125. Added AI message on retreat and jungling.
126. Added -am (advancedmode) and -bm (beginnermode), representing NENG and HEHGDEDG respectively.
127. Added AI command “citemfix
128. Fixing several itembuilds (not finished yet)
129. Minor tweak to laning system.
130. Added Spellsteal AI (imperfect, but is nice enough for now).
131. Modified Rubick’s itembuild to use skadi instead of aghanim.
132. Fixed hero AI for the following:
- Rooftellen (leech seed)
- Magnus (skewer)
- Alchemist (unstable concoction)
- Jah’rakal (most of his AI
133. Improved hero AI for the following:
- Rubick (enable delayed spellsteal)
- CM (animation cancel for all spells)
- Terrorblade (changed skillbuild)
134. Lowered defense threshold for low-level towers.
135. Fixed various bugs in tower defense and tank system.
136. Added special column for DE/DG board.
137. Minor tweak to various hero AI.
138. Fixed the following heroes’ AI:
- Magnus (Reverse Polarity, skill build)
- Slardar (Slithereen Crush)
139. NEW AI: Storm Spirit (everything + AI skill fix)
140. Improved the following heroes’ AI:
- Troll Warlord (now using ranged as base form)
141. Fixed bug on multi-triggered Storm’s Overload.
142. Fixed several bugs in laning and teleporting.
143. ADDDED NEW SYSTEM to chase enemy in fog even better.
144. Fixed major bug on laning system
145. Improved the following AI:
- Slithereen Guard (early Amplify)
- Magnus (working Reverse)
146. Fixed the following AI:
- Dirge (complete overwrite)
- Terrorblade (better Sunder, not perfect yet)
147. NEW AI: Admiral (didn’t have AI before)
148. Fixed the following AI:
- Undying (skillbuild & spell usage)
- Soul Keeper (far better Sunder use)
- Pit Lord (Rain of Fire should not cancel anymore)
- Slithereen Guard (better use of Amplify)
149. Nightcrawler (Pounce AI).
150. Fixed AI for following:
- Terrorblade (Sunder condition)
- Admiral (Ship use, X-Torrent combo, spamming Tidebringer)
- Dirge (fixed using Decay on allies)
160. Fixed bug on AI wrong “war mode”
161. Fixed bug on enemy AI message occasionally appeared.
162. Major fix on AI item system.
163. NEW heroes AI:
- Alleria (new)
- Clockwerk (new)
164. Fixed Kunkka`s ship usage.
165. Fixed bug in item system regarding quelling blade on melee-ranged hybrid heroes.
166. Fixed bug + improved assist system + Various minor all around tweaks
167. Fixed the heroes AI:
- Clockwerk (added extra mana and warbalance condition to Cog)
168. Fixed bug on Tp from air system.
- Improved the following heroes AI:
169. Techies (better mine usage and battle mode).
170. Tauren skills (tweaked)
171. Clockwerk (can break free from cog).
172. Nerfed the following hero AI:
- Windrunner (now cannot aim shackle on invisible heroes)
173. Fixed bug in AI doesn’t destroy gem properly. Divine Rapier is now actually destroyed instead of script removal + many minor tweaks.
174. NEW AI for the following:
- Gyrocopter (new)
- Shadow Demon (new)
- Batrider (new)
- Guardian Wisp (new)
175. Fixed AI for the following:
- Ancient Appariton (Ice Blast)
- Techies (better mine usage)
176. Fixed bug of heroes unable to last-hit/deny.
177. Fixed bug of AI trying to bypass towers and get patrolling instead.
178. AI can now pick Gem (tested) and Divine Rapier (not tested).
179. abilitydata.slk 2 new custom abilities fixing impossible AI skill usage:
- CF01 (Troll Warlord Ranged Whirling Axes)
- CF02 (Batrider Firebreak)
180. AI can now Roshaning and picking Aegis correctly. Cheese will be destroyed if not picked.
181. Divine Rapier can now be destroyed properly by AI.
182. Fixed bug with Overpower.
183. Fixed Lanaya not using Refraction.
184. Improved AI for the following:
- Techies (no mine in forest/runespoot)
- Gyro (no longer spamming Call Down)
185. Attempted to fix AI sentry ward glitch + Minor tweaks in various parts.
186. Fixed AI for the following:
- Naix Infest
- Naga – Ensnare, Song of Siren, Critical Strike replaced with Rip Tide
- Chen`s Holy Persuasion new id
- Pit Lord – Firestorm
- Troll – Blind replaced with Whirling Axe
- Ursa Warrior – Overpower new abID
- Requiem of Souls: A29J
- Slithereen Crush: A29K
- Reverse Polarity: A29L
- Beastmaster got Agha upgrade + new abilityid
- Dark Seer Wall of Replica Agha upgrade
- Pit Lord – Expulsion
- Terrorblade – Meta morphosis , new passive (new skills build)
- Tidehunter – Anchor Smash reworked
- Thundergod’s Wrath: A29G
- Thundergod’s Wrath Aghanim: A29H
- Ravage: A29I
No problem skills:
- Spirit Breaker – CoD
- Phoenix – birds
187. Improved the following AI:
- Techies (fixing mine position in top-left and bottom-right corner, fixing lane-disruption)
- Tidehunter (using Anchor for creeping)
- Ancient Appariton (IceBlast)
- Gyrocopter (Call Down)
- Zeus (Thundergod’s) is now used to prioritize low-life target
- Phantom Assassin (now can Phantom Strike further target on escape)
- Guardian Wisp (Tether on escape)
- Faerie Dragon (Phase Shift is now script controlled)
- Batrider (Firebreak now will be used eventhough the direct hit is not achievable)
- Batrider, Windrunner, Priestess (using Pudge’s side-dance, are not guaranteed to work)
- Priestess, Pudge (using Sebra’s aiming func for arrow/hook)
188. Fixed the following AI:
- Prophet (now should use Wrath, prioritizing low-life hero)
- Sand King (now using Sand Storm properly)
- Shadow Demon (Shadow Poison)
189. Rubick (Spellsteal no longer intercept EVENT_PLAYER_UNIT_SPELL_EFFECT)
190. Keeper of the Light (major rewrite)
191. Fixed Techies remote mine not detonating, allowed 2 remote to detonate against creeps.
192. Force-fixed the spell-against-dead bug.
193. Tweaked -DE -DG, now heroes without kill/death/assist will automatically get bonus in 3 mins.
194. Attempt to fix AI laning bug by rewriting priority timer.
195. Attempt to fix AI casting spells on dead units.
196. Tweaked exp/gold gamemodes
197. DE/DG now compatible with HE/HG/NE/NG
198. Added new modes:
-bm (beginner mode) for neng
-am (advanced mode) for nengdedg
-xm (xtreme mode) for hehgdedg
199. Tweaked the DE/DG number.
200. DE/DG is disabled by default.
201. Added support for NT/NM/NB for laning system.
202. Added bug-fix addition to AI Board of dead heroes counted as alive.
203. Removed AI Bad Hero filter. (PBMN> may be added in later Rev for filtering the really bad AIs)
204. Various and countless tweaks in AI behavior which didn`t get logged in the coding process.
Screenshots
Si las imágenes demoran en cargar, por favor ingresa al siguiente enlace: Screenshots Dota 6.72f AI 1.2
Videos
¿Qué es DotA Ai?
DotA Ai (Inteligencia artificial) es una modificación (no oficial) del mapa original de DotA que permite a los jugadores crear partidas y jugar offline (sin internet) con héroes administrados/manejados por la computadora (bots), ya sea conformando un mismo equipo o enfrentándolos a ellos, esta es en síntesis la característica que diferencia al mapa DotA Ai con el mapa original creado por Icefrog.
Actualmente DotA Ai es desarrollado por un equipo de colaboradores independientes encabezados por “PleaseBugMeNot” y “Cloud_str”. Si bien esta modificación no es una versión oficial, esta se desarrolla bajo el consentimiento/permiso de “Icefrog”. Sin embargo, debido a lo complejo de su desarrollo es liberado semanas o meses después del lanzamiento de la versión oficial.
Recuerda que “la Inteligencia artificial de una maquina jamás remplazará la inteligencia del ser humano”… al menos por ahora…






avisen ps cuando va a salir el 6.68ai por fa
Porque mi dota no entra a comparacion de mapas normales, no lo entiendo, la version de mi frozen es 1.24. Ya descargue los mapas dota pero no entran.
Si alguien me puede ayudar responda en menos de 1 hora.
ek nuevo heroe q sea el panda de fuego..
seria xvr.ya q hay un panda electrico
bueno esperando la nueva actualizacion de dotaa
para comparti unjuego bkn
junto con mis amigoss..XD
(esperando el mapa 6.68 AI ..
y cuando sale el mapa 6.68 ai ya paso tiempito no
deverian crear el mapa 7 vs 7 para variar y un mapa mas grande…..
todo muy lindo,pero cuando m***** sale el 6.68 ai ptm
Oie no es justo que feo esta Necrolic
q heroele gana al faceles void diganme ps xq con su cup*** y unamaskarita y un achon y critiko me saka el ancho
Alta pagina.. existe el formulario para la creacion de cuentas en la misma?
por que no sacan mas nuevos heroes del dota 6.69 awesome ai ay varios heros que le podrian cambiar sus niveles nosia ok bay bay
melas quiero jugar con el perro con los isaaanes ya p cren para jugar con dementes golfas yap
cunado sale dota 6.68 AI…
espero q las lacras dejende de jugar batel espero q seann concientes y dejen de jugar o aprendan a jugar de una buena ves dan pena cuando juegen y cuendo escuchen o lean el nombre de luquitruns se largen o los are lloraar
olaz a todos stoy a la espera del 68 c ai (inteligencia artificial) spero k sea antes del 2 de setiembre para pacticar aca en ayacucho peru, el reto q organice con los patas ai
Aver pe si sael antes Xd¡¡¡¡
creen la vsersion 6.68 Ai pz Brothers
los insanos de dota 6.67 son muy fasilesquisiera que fuesen los insanos mas p******s atte. rember
sigo jugando dota y ta bueno, pero la pregunta es ¿cuando sacaran el nuevo dota ai, o por lo menos la nueva revision, de este 6.67 ? por que tiene muchos bugs, y asi es facil de ganar, no hay reto,
hola a todos…pues tengo una idea de crear un nuevo zeus de fuerza propongo que sus niveles sean: Su primera stun(por k tine un combo que podria lansarlo para stunear)
Su segunda k fuse regeneracion de vida(por cada 5 de strend que regenere 2 de vida por sugundo para no exagerar su regeneracion.
Su tercera que fuese incrementar su daño
Su ultima que sea avatar y k dure 8 segundos en level 3
ya de ahi veremos que armarle a este nuevo zeus nobe…bueno ojala tomen en cuenta esta idea… chaoo chaoo
hola a todos…pues tengo una idea de crear un nuevo zeus de fuerza propongo que sus niveles sean: Su primera stun(por k tine un combo que podria lansarlo para stunear) Su segunda k fuse regeneracion de vida(por cada 5 de strend que renere 1 por segundo). Su tercera que fuese incrementar su daño Su ultima que sea avatar y k dure 8 segundos en level 3
ya de ahi veremos que armarle a este nuevo zeus nobe…bueno ojala tomen en cuenta esta idea… chaoo chaoo
esta xvr lapagiina
quiero descargar dota
este es un dota aburrido son muy faciles las maquinas
hola para que los que no sepan poner mapas al dotha es muy facil solo entran al warcraft (al archivo) buscan maps e ingresan y crean una carpeta llamada dota y el mapa descargado lo pones en ese archivo que creamos y sencillo entras al dota y listo al vicio
recuerden que su frozen throne debe estar actualisado a la version 1.24
eschebre jugar dota y soy muy jale
AMO EN DOTA MANES ES XVR
MI MEJOR HEROE Y Q ME BACILA UN MONTON ES EL MAGINA PSS!! TMB NO JAAJAJAJ XD!!!
hola,
disculpen.. no se como ponerle este mapa a mi dota
solo tengo un dota donde hay mapas… en los cuales tengo que crear mi base y luego recien jugar,,
antes tenia el dota donde puedo escoger mi heroe mi base ya estaba hecha y solo debia atacar…
envien su ayuda a mi msn… carlomagno9119@*******.com
GRACIAS
qiero una nueva vercioen de dota
y espero que saquen muchas versones mas
el juego es muy vueno en espesal las graficas
Torneo De DOTA Domingo 29 de septiembre, 3 v 3 90 soles al team ganador , eliminacion de ida y vuelta, maquinas core 2 duo , Bocanegra CAllao, alt. av. peru cdra 45
Lo jugue y ta bueno, pero aun tiene varios bugs, espero que lo solucionen, los nuevos heroes tan de la joda, hojala que salga aunque sea la la 3ra revision, saludos a todos y sigan con el vicio jejejeje chau
como descargo el mapa del 66 con ordenadores x fa que sea facil habiliten una pagina solo para las descargas GRACIAS
Exelente el map los bots ya no son tan bobitos pero cuando sale la 6.68 Ai? Para asi podemos practicar con os nuevos heroes
es algo q me gusta a mi y q nadie me pued ganar yo diego soy el mejor hasta le gano a marco casas
este mapa es lo mejor de lo m ejo xdxdxd….
kiero el mapa 6.68 ai para jugar con los nuevos heroes y patearlos a mis patas ejjejejejej q salga altok ps el mapa panas
si esta bien este juego es chebre pulenta olala que juegen mas
es uno de los mejores mapas y espero q salga la nueva version 6.68 AI para usar a los nuevos heroes
.solo … se demora mucho en sacar AI 68 , y q le faltan poner mas itens , la sirena naga es fuerte , saquen gema de copias o q el heart tarrasque no se desactive con el ataque de las copias o q sus copias resivan mas daño …. solo eso le falta al dota , porque asi no es justo q los hero AOE puedan vencerla .
traten de porner un heroe chulooooo no gay ni nadaa d esooo mejor q sea mujerrr faltan muejres ne dotaaaaa si digo una gafedad plis no coment ^^
Hola este juego es impresionante a mi edad aprendi a jugar muchos juegos pero este juego se asemeja ala vida solo me queda felicitarles y decirles que mejoren a vengeful y creen items que den agilidad no daño ya hay mucho de eso eso todo sigan adelante…
el slark(murloc) siempre se compra su botella de vida TP y ring of regeneration y de eso no pasa. es en el que mas lo he notado, en otros pasa lo mismo a veces
Cuando sale dota allstars 6.68 AI
quiero decir q es muy fruta el perro feo (Violeta) xDD
cuando va salir el mapa 6.68 ai makinas kiero abusar de ellas ejejejje
quien me pasa en kack de teclas pz
es una kagada ese mapa a ratos se daña el archivo y cuando marcas aun hero se suicida asi este full vida luego regresa el doble de level ke tu hero y te matan en una poorke no puedes stonear ni atacar al heroe
hay mapas con ai en español?
jaja
mandenme los mapaz cada vez
Q salgan plizzz
i saken el heroe gay a
ese kzm!! xD!