DotA 6.72f AI 1.2
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23 de Enero de 2012
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PleaseBugMeNot ha re-lanzado la version AI en diferentes idiomas, incluida la version en idioma español.
PleaseBugMeNot:
DotA v6.72f AI 1.2 (TRADUCCIONES)
TRADUCCIONES:
Aquí están las traducciones que les dije “voy a poner después de las fiestas”. Un poco tarde, pero más vale tarde que nunca!
DotA v6.72f AI 1.2 (NIGHTMARE) [Ingles]
Version: DotA v6.72f Ai
Autor: PleaseBugMeNot y Cloud_str.
Idioma: Ingles (English).
Fecha: 24 de diciembre de 2011.
Archivo: DotA v6.72f AI 1.2.w3x
Tamaño: 7.20 MB.
Descargar (7.20 MB.) – *.w3x
Descargar (7.20 MB.) – *.ZIP
Descargar (7.20 MB.) – *.RAR
DotA v6.72f AI 1.2 (NIGHTMARE) [Español]
Version: DotA v6.72f Ai
Autor: PleaseBugMeNot y Cloud_str.
Idioma: Español, Castellano (Spanish).
Fecha: 23 de enero de 2012.
Archivo: DotA_v6.72f_AI_1.2_ES.w3x
Tamaño: 7.3 MB.
Descargar (7.3 MB.) – *.w3x
Descargar (7.3 MB.) – *.ZIP
Descargar (7.3 MB.) – *.RAR
- Es una versión inestable (aún está en desarrollo), por tanto no está libre de bugs (errores).
MANUAL DE INSTALACION
NOTAS GENERALES:
- DotA v6.72f AI 1.2 (NIGHTMARE) es la ultima versión con Ai (inteligencia artificial).
- DotA v6.72f AI 1.2 (NIGHTMARE) es compatible con el ultimo parche de warcraft III, 6.71b AI no soporta el parche 1.24a (1.24.0.6372) ó versiones anteriores.
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24 de diciembre
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Dota AI v6.72f 1.2, nueva actualización de la version 6.72f Ai…
PleaseBugMeNot:
DotA v6.72f AI 1.2 (ACTUALIZACION)
Saludos! Bienvenidos a la última version oficial del mapa personalizado DotA AI y Feliz Navidad a todos! Es tiempo de fiesta! Se han corregido algunos errores en este lanzamiento y el próximo año comienza el trabajo en DotA 6.73 Ai! “Cloud_str” también tiene nuevas ideas en desarrollo, pero por desgracia, ambos estamos muy ocupados en asuntos de nuestra “vida real” para poder hacer todo esto muy rápido y pulido. La paciencia es una virtud! Sea inteligente y diviértase bien! QUE TENGAS UNAS BONITAS VACACIONES Y UN FELIZ AÑO NUEVO LES DESEA EL EQUIPO DE DOTA AI!
Changelog DotA v6.72f AI 1.2:
- Fixed: Windrunner group lost bug removed.
- Fixed: Some minor tweak in aiming func.
- Fixed: Human KotL auto-using Recall.
- Fixed: Delay bug in AIAttackedByHumanHero
- Added storing of learn and use skills by heroes.
- Fixed: Magnus’ not using Reverse.
- Fixed: Magnus’ itembuild.
- Applied range check to Sprout (Furion’s) and Shackle (Rhasta, plus disable check). Now both won’t use the spell against enemy out of range -> no rambo mode, no missed Sprout.
- Tauren now use ability to join with idle spirit.
- Fixed: KotL Illuminate, added extra use.
- Improved AI: usage of SandKing’s Burrowstrike and Epi-Blink.
- Little improvement on Shadowfiend’s Shadow Raze
- Undid all fake abilities, changing base order instead. (Troll’s Ranged Whirling Axe, Batrider’s Firebreak, Phoenix’ Sun Ray)
- Fixed: Akasha not using ulti.
- Fixed: incorrect SunRay order.
- Fixed: Lone Druid not using Rabid and some bug in Battlecry usage.
- Fixed: problems in channel-based skills.
- Fixed: some bugs related to skill learning, esp. Huskar.
- Meld should not decrease building’s armor anymore.
- Fair aggro attempt. Orb attack do not count as attack.
- Fixed: Leshrac’s AI (now use Edict and Nova properly)
- Applied the “free mode” to AI’s scroll of town portal (supposedly decrease tp-cancel probability).
- AI Assault Cuirass Recipe fix: 1500 -> 1300
Changelog DotA v6.72f AI 1.1:
1. Fixed: Spectre’s Reality auto-usage on nearest low hp enemy when Haunt is casted.
2. Fixed: Player gets extra ability when swaping any hero with Troll AI ( Range Axe ). Same goes to Batrider ( 2nd skill ).
3. Fixed: dupe item bug in Circle of Power area.
4. Fixed: Respawn doesnt work when killed while under ult of Pandaren Brewmaster ( Primal Spirits ).
5. Fixed: Io’s Overcharge didn`t work.
6. Fixed: Naga Siren’s ult didn`t work.
7. Fixed: Furion AI ult didn`t work properly.
8. Fixed: Courier flying bug.
9. Fixed Shadow Poison, Earthsplitter, Pounce, and Song of Siren’s usage condition.
10. Improved AI: Geomancer (Poof spamming and Earthbind), KotL (increased Blinding Light offset loc).
11. Fixed AI item bug on carrying aegis.
12. Fixed AI orb abilities and Splitshot usage.
13. Fixed bug on DE/DG
14. Fixed bug on AI trying to Roshan/gank after game ends.
15. Changed -sh AI naming (now using colors instead of unit name)
16. Attempt to fix player leaving on 0:00
17. Invoker skills build change. New levels are:
Quas: 4 14 15 16 18 20 21
Wex: 6 10 19 22 23 24 25
18. Added new “fake” ability ‘CF03′ (Phoenix’ Sun Ray)
19. Fixed heroes AI : Silencer (Curse of Silence), Lich (Frost Armor), Venomancer (Ward), Chen (Holy Persuation), Soul Keeper (was using Reflection on allies), Naga Siren (Song of the Siren bug fixed, condition reworked), Tauren (Earthsplitter improved), Shadow Demon (Shadow Poison?)
20. Improved hero AI: Phoenix (Sun Ray)
21. Fixed AI gold bug. Set -ng gold bonus into 0.
22. Attempting to fix Axe’s bug.
23. Fixed AI behavior against Divine Rapier.
24. Increased range check for Stasis Ward and Earthsplit dodge.
25. Improved heroes AI: Disruptor (all skills), Ancient Appariton (Ice Blast condition and aiming), Gyro (Call-Down condition)
26. Fixed AI behaviour toward gems.
27. Added message on AI returning Divine Rapier to owner’s circle.
28. Fixed Phoenix’ Fire Spirit slowing.
29. Fixed Juggernaut’s using Blade Fury while Omnislashing.
30. Attempted to fix AI indecisive laning and base-stuck bug.
31. Changed Rubick’s itembuild
32. Fixed AI Charge of Darkness, improved usage.
33. Fixed Axe’s berserker’s call bug
34. Fixed -dummy bug
35. Io and Meepo Item Builds fixed.
Changelog DotA v6.72f AI 1.0:
1. -cm (Captains Mode) ported and ENABLED.
2. AI will ban/pick along with humans in -cm mode.
3. Hero class system. Now AI choose heroes more strategically
4. All heroes now have complete AI.
5. Added gank system. aiWarBalance system now implemented
6. New AI auto-lane balance
7. New AI auto-Roshan system.
8. Added AI message system. Disable with command -aimsg during the game.
9. Added AI report-missing heroes system. Disable with command -aimsgmiss during the game.
10. Completely rewritten defense system, lvl. 1&2 tower defense system.
11. Improved AI assist system, now allows AI across the map to assist allies in battle.
12. AI now using Glyph of Fortification. If a human leader is present, AI will remind humans instead. Enable/disable auto-glyph by allies with the command -aiglyph during the game.
13. Added AI Board to show what AI is doing. Disable/enable using -aiboard.
14. Rebalanced -dynamicexp and -dynamicgold.
- AI now gets 25% bonus exp/2 gold rate per death, and loses 50% of the bonus on kill (25% on assist).
- AI will automatically get a death bonus if he has no death/kill/assist in 3 minutes (starting at 5 mins mark).
- -DE/-DG is now compatible with any exp/gold mode.
- AI bonus exp/gold in multiboard are now toggle-able by -aidynamic.
15. New “mode-pack”:
-beginnermode (-bm) = -neng
-advancedmode (-am) = -nengdedg
-xtrememode (-xm) = -hehgdedg
16. Changed AI naming rule, now using HeroProperName instead. -> shorter name, better view on multiboard.
17. Fixed Kaldr’s not recognizing IceBlast order (852662) when there are other heroes with same order. IceBlast hack removed.
18. Flack Cannon rewritten again.
19. Nevermore Requiem of Souls fix for Human and AI players.
20. Some corrections to Walrus Punch
21. Fixes to Gondar`s WindWalk.
22. Gondar`s Jinada rewritten.
- Fixed Gondar’s Jinada not working properly if the cooldown is finished in the middle of WW.
- Fixed Gondar’s Jinada not working properly if the cooldown is finished in the middle of an attack.
23. Added some names in -coolnames list.
24. -cgl and -cgr now forces the AI to change lane (no “too far”)
25. Tweaked Familiar AI: worked since being summoned, won’t target anything other than hero and jungle creeps to save the 7-hit hero-damage bonus, stun is managed between the two familiars, tweaked the summoning requirement (summon when both are dead or both are in stone form)
26. Tweaked Yurnero’s Healing Ward, its AI now only a single line without trigger, it’ll consistently follow the hero.
27. Tweaked Familiars’ responses near tower.
28. Minor fix to Krobelus’ Exorcism
29. Fixed: Pandaren’s Earth Panda not running away on Pandaren’s low health
30. Fixed AI Hero inconsistencies when running away on low health.
31. Fixed: Rubick’s spellsteal stealing AI’s town portal.
32. Fixed: several AI doesn’t learn attribute bonus: Visage, Dirge, KotL, Phoenix, etc.
33. Added AI specific timer for gem.
34. NEW AI: Rubick
35. Now gem costs gold (700).
36. Sentry now has gold check (200), but doesn’t actually cost gold on buy. IMHO, at the very least, AI don’t get raped by invisible heroes.
37. -cgm/l/r tweak: allow change lane from faraway lane, fixed response problem.
38. Scroll of town portal routine tweak: allow Furion to use Teleportation instead, added polar projection function (AI will teleport behind the target), added cooldown.
39. AI no longer denies raxes and super-towers if no nearby enemy heroes present (not fully tested).
40. -ogl/r/m tweak completed.
“Too far” heroes used teleportation to get to designated lane.
If teleportation is not available, the hero will go mid instead and a hero from mid will go to designated lane.
41. Added -cneu (same function as -cneut)
42. Added a filter check for channeling skills during important and key AI decisions…
43. Complete tweaking on AI commands (incomplete test): -oa / -od / -osd / -oroshan now give per-unit response, allow channeling heroes to accept commands, cosmetic tweak on responses, enabling “0″ to be typed on AI command to represent player 10, enabling -ob / -of to be used without parameter (represent all allies), allow -ot to use “a” (or “x”) as allied player ID to represent the whole team.
44. Fixed problems with Nature Attendants and Scarabs. Nature Attendants’ animation fixed
45. Bugfix on Krobelus’ Exorcism function (was a possibility to trigger overtrigger)
46. Item CACHE system completed.
47. Item cache system tweak: added condition to force AI to take the cached items once: 1) 3 items are in cache, or 2) total items cached cost >2000
48. AI Buy routine tweak:
- put a check to prevent AI from dropping “free” RoR or Salve
- added gem/ward buying announcement
- limited the ward charges, now AI will only buy when remaining charges is less than 2.
49. Fixed (?): AI Buy routine bug, sometimes item doesn’t add properly.
50. Fixed: AI TP doesn’t cooldown properly.
51. Fixed: AI movement go back and forth if fail to go back to base (e.g. fail to teleport)
52. Return AI’s Boot of Speed on TP failure, lower CD by 3 sec, added mana check
53. Added tango and sentry ward as substitutable items for TP, remodelled the function to allow easier substitute.
54. Tweaked the item caching, now completely support Syllabear.
55. DEPRECATED the AI buyback code, now simulating a true buyback (with cooldown).
56. Reverted all Kaldr’s IceBlast hack. (and replaced them with a more “hacking” hack for the Blast to trigger ). Now Kaldr use proper Ice Blast.
57. Added additional effects to mark AoE of IceBlast, visible to allies only, as in Dota 2.
58. Changes to SunStrike and IceBlast Aiming.
59. A little tweak to Invoker`s GhostWalk breaking.
60. New defense system with improved calculation (for debugging purpose we can still see the AI’s defending response)
61. New hero choosing system (class system implemented: Str Tanker / Str-Agi Battle / Agi DPS / Int Support / Int Nuke. AI will choose 1 from each class, including humans’ heroes in the calculation)
62. Fixed AI’s item bug when AI died before the whole item routine completed.
63. Fixed AI’s hero spawn position.
64. Modified the AI -repick (now using IF’s code)
65. Projectile aiming rewritten.
66. Added “report missed hero” system. (current delay to report: 30 sec)
67. Tweaked AI ChangeLane algorithm (incomplete), now AI should change lane when not visible and from a better point.
68. Fixed Pit Lord’s Rain of Fire only calling 1 wave.
69. Removed all AI movement on start of game (now AI stay still in their creation point, to mimic humans)
70. -airepick now based on hero class unless 20 tries are unable to find hero of same class.
71. Removed Player ID from -cn
72. MeatHook dodge changed. No -ld in it, but reaction time 0.2s.
73. Impale dodge changed. (?)
74. Added aiAbilities system, which is a predefined integers saved in hashtable for use with abilities cooldown, manacost, range, and AoE
75. Tweaked movement in AI defense, movement on AI encounter with stronger force.
76. Added new eyecandy on AI commands.
77. Added command:
-aimsg = toggle on/off the AI messaging system
-aimsgmiss = toggle on/off the AI report missing system
78. Removed debug AI message for defense system
79. Automatically disables AI report missing system after all enemy heroes reached lv11
80. Added teleport function to defend lv2 towers.
81. Minor tweak on AI command -ct and -cg.
82. Tweaked AI teleporting on tower defense, AI gank system.
83. Fixed recent bug on -ct response.
84. Fixed problems with Exorcism and Attendants (again, but now working better).
85. Fixed problems with human war-balance register.
86. Fixed item build for Sacred Warrior, Axe, Shadow Fiend.
87. Note about AI itembuild error:
- AI will sometimes store some items in memory (called “buffered items”), to make room for any added new items. After the routines, most of the times the items are returned.
- Up till now, these items are the one creating error messages for Huskar, Axe, and Nevermore, as these heroes have buggy build which doesn’t allow the buffered items to return (full inventory).
- The current error report will show which items are on error: CORE or BUFFER. BUFFER error is and will be handled by selling the items. However, BUFFER error MUST not disturb AI normal build.
88. Added AI Board feature, allowing to see what an AI is doing. Turn on/off with -aiboard.
89. Major tweak to defense system.
90. Increased AI support on attacked heroes, now working globally (use TP/travel, Teleportation, and Haunt-Reality)
91. Known problem: missing AI (suspected from failed custom revive. Currently disabled.)
92. Known problem: AI defense not ended for longer time than expected.
93. Disabled AI Creep Deny in presence of enemy tower.
94. Disabled AI for Rexxar’s Hawk until better AI is developed (reason: it’s a free gold….)
95. Tweaked AI changing lane system to use ganking waypoints, nothing actually differs. However, this is a requirement for….
- Added “gank cancel” routine on contact with stronger force.
96. AI now uses Glyph of Fortification.
97. Fixed melee AI still lasthitting in presence of tower, added better calculation.
98. Minor tweak to AI pings, now resembles humans’.
99. Tweak to function GetUnitEHP, now using better calculation.
100. Fixed several miscalculated arrays to conform RGB’s and several tweaks.
101. Fixed AI using targetted items on creep.
102. Minor tweak on gank (increases allies’ support).
103. Minor tweak on AI behaviour and AI assisting.
104. Full support for cooldown system and ability data, including Aghanim’s skills and “growing skills” like Krobelus’ and Magi’s.
105. Major tweak on item system. Now itembuild should not have problem anymore.
106. Added -aiglyph (toggle the AI autoglyph. Will remind players instead if turned off and glyph is required on a faction with AI)
107. Fixed AI Actions board from colliding with -ii
108. Fixed disconnecting bug on multiplayer.
109. Fixed AI not going solo.
110. Rewrote lvl 1 and lvl 2 tower defense mech.
111. Fixed defense mech and ganking mech on observer mode.
112. Added auto-lane distribution system.
113. Minor tweak to Luna’s AI.
114. Ported -de/-dg
- adjusted AI exp and gold bonus to 6.71b
- modified -dg bonus gold to be given partially along with normal gold income
- modified -de/-dg display in multiboard (now displayed in “AI Actions” column if AI board is enabled (-aiboard) and -aishowde/-aishowdg/-aishowdedg/-aishowdynamic is used. It`s available in observer mode by default.
- added color theme to -de/-dg display.
115. Changed Pudge’s itembuild.
116. Fixed AI keep “pausing” when owning Magic Wand and is not in full life.
117. Several minor tweaks on AI behaviour… too many to log.
118. Fixed bug on itembuy system where a hero’s build cannot continue and is continuously patrolling to base.
Note: some problems with itembuild still exist to fix later.
119. Fixed bug on gank cancel, gank change target.
120. Fixed AI for Naga Siren and Terrorblade. Added refresher’s script to Warlock.
121. Fixed major bug which prevent AI’s auto-lane balance from working.
122. Fixed minor bug with changing lane from near base.
123. Fixed major (but rare) bug with ganking.
124. Fixed AI strange behavior caused by Wand. Allowed AI to use Stick on same logic.
125. Added AI message on retreat and jungling.
126. Added -am (advancedmode) and -bm (beginnermode), representing NENG and HEHGDEDG respectively.
127. Added AI command “citemfix
128. Fixing several itembuilds (not finished yet)
129. Minor tweak to laning system.
130. Added Spellsteal AI (imperfect, but is nice enough for now).
131. Modified Rubick’s itembuild to use skadi instead of aghanim.
132. Fixed hero AI for the following:
- Rooftellen (leech seed)
- Magnus (skewer)
- Alchemist (unstable concoction)
- Jah’rakal (most of his AI
133. Improved hero AI for the following:
- Rubick (enable delayed spellsteal)
- CM (animation cancel for all spells)
- Terrorblade (changed skillbuild)
134. Lowered defense threshold for low-level towers.
135. Fixed various bugs in tower defense and tank system.
136. Added special column for DE/DG board.
137. Minor tweak to various hero AI.
138. Fixed the following heroes’ AI:
- Magnus (Reverse Polarity, skill build)
- Slardar (Slithereen Crush)
139. NEW AI: Storm Spirit (everything + AI skill fix)
140. Improved the following heroes’ AI:
- Troll Warlord (now using ranged as base form)
141. Fixed bug on multi-triggered Storm’s Overload.
142. Fixed several bugs in laning and teleporting.
143. ADDDED NEW SYSTEM to chase enemy in fog even better.
144. Fixed major bug on laning system
145. Improved the following AI:
- Slithereen Guard (early Amplify)
- Magnus (working Reverse)
146. Fixed the following AI:
- Dirge (complete overwrite)
- Terrorblade (better Sunder, not perfect yet)
147. NEW AI: Admiral (didn’t have AI before)
148. Fixed the following AI:
- Undying (skillbuild & spell usage)
- Soul Keeper (far better Sunder use)
- Pit Lord (Rain of Fire should not cancel anymore)
- Slithereen Guard (better use of Amplify)
149. Nightcrawler (Pounce AI).
150. Fixed AI for following:
- Terrorblade (Sunder condition)
- Admiral (Ship use, X-Torrent combo, spamming Tidebringer)
- Dirge (fixed using Decay on allies)
160. Fixed bug on AI wrong “war mode”
161. Fixed bug on enemy AI message occasionally appeared.
162. Major fix on AI item system.
163. NEW heroes AI:
- Alleria (new)
- Clockwerk (new)
164. Fixed Kunkka`s ship usage.
165. Fixed bug in item system regarding quelling blade on melee-ranged hybrid heroes.
166. Fixed bug + improved assist system + Various minor all around tweaks
167. Fixed the heroes AI:
- Clockwerk (added extra mana and warbalance condition to Cog)
168. Fixed bug on Tp from air system.
- Improved the following heroes AI:
169. Techies (better mine usage and battle mode).
170. Tauren skills (tweaked)
171. Clockwerk (can break free from cog).
172. Nerfed the following hero AI:
- Windrunner (now cannot aim shackle on invisible heroes)
173. Fixed bug in AI doesn’t destroy gem properly. Divine Rapier is now actually destroyed instead of script removal + many minor tweaks.
174. NEW AI for the following:
- Gyrocopter (new)
- Shadow Demon (new)
- Batrider (new)
- Guardian Wisp (new)
175. Fixed AI for the following:
- Ancient Appariton (Ice Blast)
- Techies (better mine usage)
176. Fixed bug of heroes unable to last-hit/deny.
177. Fixed bug of AI trying to bypass towers and get patrolling instead.
178. AI can now pick Gem (tested) and Divine Rapier (not tested).
179. abilitydata.slk 2 new custom abilities fixing impossible AI skill usage:
- CF01 (Troll Warlord Ranged Whirling Axes)
- CF02 (Batrider Firebreak)
180. AI can now Roshaning and picking Aegis correctly. Cheese will be destroyed if not picked.
181. Divine Rapier can now be destroyed properly by AI.
182. Fixed bug with Overpower.
183. Fixed Lanaya not using Refraction.
184. Improved AI for the following:
- Techies (no mine in forest/runespoot)
- Gyro (no longer spamming Call Down)
185. Attempted to fix AI sentry ward glitch + Minor tweaks in various parts.
186. Fixed AI for the following:
- Naix Infest
- Naga – Ensnare, Song of Siren, Critical Strike replaced with Rip Tide
- Chen`s Holy Persuasion new id
- Pit Lord – Firestorm
- Troll – Blind replaced with Whirling Axe
- Ursa Warrior – Overpower new abID
- Requiem of Souls: A29J
- Slithereen Crush: A29K
- Reverse Polarity: A29L
- Beastmaster got Agha upgrade + new abilityid
- Dark Seer Wall of Replica Agha upgrade
- Pit Lord – Expulsion
- Terrorblade – Meta morphosis , new passive (new skills build)
- Tidehunter – Anchor Smash reworked
- Thundergod’s Wrath: A29G
- Thundergod’s Wrath Aghanim: A29H
- Ravage: A29I
No problem skills:
- Spirit Breaker – CoD
- Phoenix – birds
187. Improved the following AI:
- Techies (fixing mine position in top-left and bottom-right corner, fixing lane-disruption)
- Tidehunter (using Anchor for creeping)
- Ancient Appariton (IceBlast)
- Gyrocopter (Call Down)
- Zeus (Thundergod’s) is now used to prioritize low-life target
- Phantom Assassin (now can Phantom Strike further target on escape)
- Guardian Wisp (Tether on escape)
- Faerie Dragon (Phase Shift is now script controlled)
- Batrider (Firebreak now will be used eventhough the direct hit is not achievable)
- Batrider, Windrunner, Priestess (using Pudge’s side-dance, are not guaranteed to work)
- Priestess, Pudge (using Sebra’s aiming func for arrow/hook)
188. Fixed the following AI:
- Prophet (now should use Wrath, prioritizing low-life hero)
- Sand King (now using Sand Storm properly)
- Shadow Demon (Shadow Poison)
189. Rubick (Spellsteal no longer intercept EVENT_PLAYER_UNIT_SPELL_EFFECT)
190. Keeper of the Light (major rewrite)
191. Fixed Techies remote mine not detonating, allowed 2 remote to detonate against creeps.
192. Force-fixed the spell-against-dead bug.
193. Tweaked -DE -DG, now heroes without kill/death/assist will automatically get bonus in 3 mins.
194. Attempt to fix AI laning bug by rewriting priority timer.
195. Attempt to fix AI casting spells on dead units.
196. Tweaked exp/gold gamemodes
197. DE/DG now compatible with HE/HG/NE/NG
198. Added new modes:
-bm (beginner mode) for neng
-am (advanced mode) for nengdedg
-xm (xtreme mode) for hehgdedg
199. Tweaked the DE/DG number.
200. DE/DG is disabled by default.
201. Added support for NT/NM/NB for laning system.
202. Added bug-fix addition to AI Board of dead heroes counted as alive.
203. Removed AI Bad Hero filter. (PBMN> may be added in later Rev for filtering the really bad AIs)
204. Various and countless tweaks in AI behavior which didn`t get logged in the coding process.
Screenshots
Si las imágenes demoran en cargar, por favor ingresa al siguiente enlace: Screenshots Dota 6.72f AI 1.2
Videos
¿Qué es DotA Ai?
DotA Ai (Inteligencia artificial) es una modificación (no oficial) del mapa original de DotA que permite a los jugadores crear partidas y jugar offline (sin internet) con héroes administrados/manejados por la computadora (bots), ya sea conformando un mismo equipo o enfrentándolos a ellos, esta es en síntesis la característica que diferencia al mapa DotA Ai con el mapa original creado por Icefrog.
Actualmente DotA Ai es desarrollado por un equipo de colaboradores independientes encabezados por “PleaseBugMeNot” y “Cloud_str”. Si bien esta modificación no es una versión oficial, esta se desarrolla bajo el consentimiento/permiso de “Icefrog”. Sin embargo, debido a lo complejo de su desarrollo es liberado semanas o meses después del lanzamiento de la versión oficial.
Recuerda que “la Inteligencia artificial de una maquina jamás remplazará la inteligencia del ser humano”… al menos por ahora…






hey cuando van a sacar la otra pero porfa saquen heroes nuevos aa Thx.!! XD
es para Luiggi si tu juegos como dices le ganas a los cinco porque yo les gano a 5 espertos dementes asi que intenta con 5 y si ganas me dices ok es mas destruy hasta la fuente con 5 faciles las que les llena vida a elllos
ACTUALICE A LA VERSION 1.24d
y no me anda NINGUN dota AI
no los reconoce como mapas siquiera
QUE HAGOOOOOOOOOO?!?!
a y una cosa mas nunca menospresien a ningun heroe ya que no depende de el si no del q lo juega XD……….
adios………….
holas quisiera decirles a todos los q les interese q yo soy un dotero experto(jeje no quiero parecer pedante) pero a todos los q les interese que me escriban a mi correo y les puedo enseñar como armar heroes de mas de 2 maneras ya q no siempre se juega contra los mismos boots ademas de muchas estrategias para jugarlos ya sea 1 a 1, 2 a 2,………….5 a 5 si les interesa unos consejos mi correo es ccadi_88@*******.com estare encantado de ayudar a los q lo necesiten ya que un dia yo tambien fui el q me iva con una bota y 5 perseverance jeje………….
bueno estoy a vuestra disposicion
saludos……………
alfin sale la 6.66b coN Ai ya me aburria la 64, ademas ya no hay ruval digno para mi asi q mi meta es llegar 5 ordenadores vs yo.
Ojala pueda si me quieren retar encuentrenme en garena peru 20 o si no en batle.net servidor de aregentina (solo los q saben jugar no pios)
Saludos tengan todos, Que bueno poder contar con un sitio asi, gracias a los creadores. Sigan sacando mapas AI por favor, que en Cuba no todos tenemos una red para jugar y los cubanos son fanaticos del DOTA, además un mapa Ai te ayuda a practicar y mantenerte preparado para las LAN que puedan aparecer.
PD: Alquien me puede decir un buen sitio donde encontrar una Guía para armar a los Heroes?
el mapa es vakn, solo bajenle al mago ogro , es un pobre y triste desde el principio con fireblast. los inteligentes valen m desde el principio cuando sn pocos jugadores.
Mi gente quien sabe donde puedo encontrar el patch 1.24e porque soy fan a los MYM y ya esos desgraciaos parece que estan usando un nuevo patch porque tengo el 1.24d pero no se ven los heroes. Help me please.
puiero descargar los mapas de dota alistar
siiiiiiiiiiiiiiiiiii for finnnnnnnnnnnnn el dota ai6.66
cuando sale la version del ombuserve 6.67 ablen sp
por qe yo soy adicto al dota ps ??….¿respondan ps men no sean malos ?…?
respondan al email?
dota es bn pajaaaa
me lokeaaaaaaaa
dotaaaaaaaaaaa
TMR felizidades de la paGina tios xD — ta buenaza — y denle con el dota noma
–!!!
Tengo una sugerencia, porq no upgradean un poco al AXe, como q se han olvidado de el, y lo han dejado solo para los novatos, sugiero q le suban el damage de las vueltas, digo esto porq el Axe es un heroe q a final de juego se queda corto casi q con cualquiera, asi sea de inteligencia, sugeri lo de las vueltas por decir algo, pero si estan de acuerdo en mejorarlo tambien se me ocurre aumentarle velocidad de movimiento, no se algo q lo ponga a la par de los demas , como dije antes, a final de juego…….gracias y saludos a los q se dedican a esta web, y a la creacion de los mapas de parte del Yoe, un dotero de Cuba, donde se juega caliente de verdad……chaoooooooooooo
Hola que todo bien,quisiera que no cambiaran mas ningun heroe,el unico que tienen que arreglar es el murlock nuevo ese el de agilidad
Para los que saben, si se dan cuenta el mana ya no se regenera tan rápido por mas que tengas harta inteligencia…hehehe.
Holax Muy bueno la pag sobre todo por que aqui en mi trabajo tengo paginas blokiadas y esta si me permite actualizarme con el DOTA ya que en los ratos libres la mato fiebre….
ME GUSTARIA DEJAR UN COMENT….
Cuando saquen un map nuevo por favor dejen los CustomKeys en un link de descarga debajo del Map Graxe por que es fastidioso estar editandodolo
Bye
hey se depravaron con lucifer esta muy deprave tienen q bajarle
q bien por fin sacan la version 6.66b ai
los dos heroes estan de fabula!!!!!. gracias por el mapa
Hola men un favor en una de las versiones antiguas del dota ponia para ver las habilidades del invoker -invokelist pero habia otro para ver todas que eres oldinvoke creo si puedes m avisas
esta pagina esta mega chevere ps todo esta aqui si supieran hasta garena hay y puxa me gusta
por q no sacan mapas con inteligencia artificial en español
saquen en 6.66 ai para practicar con los 2 heros nuevos
Hola brothers ya esta online la version 6.66b ai disponible pa descargar. por lo visto se saltaron la 6.65 ai
bueno espero la suban aqui pronto saludos brothers XD
me sumo a lo de mi socio sandor
quisiera adkirir el game y actualizarme en el tema de los mapas, soy kemador fula y le entro con modestia al tema, FAVOR envienme informacion al respecto a mi email, pa ya entrar a los batles y formar lo mio, ATIENDANME por favor, soy new en la comunidad y kiero ya endotarme
HOLA TENGO UNA QUEJA AL HEROE RHASTA LE ARMO AGANIM Y NO SACA 12 COBRAS SINO SOLO 8 NO SE QUE PASA ESE PROBLEMA VIENE DESDE EL 6.63 TAMBIEN LO HAN FREGADO AL BARATHRUM AHORA CUANDO LE DOY 1 TODAVIA TIENE Q TOMAR VUELO Y ASI SE ESCAPAN LOS DEMAS a esos 2 heroes lo han fregado ojala este comentario le podrian enviarselo a ice frog a tambien ahora no me parece justo que a lucifer lo aigan mejorado demasiado esta incontrolable lo chistoso es que cuando lanza su fuego el camina junto con este a los heroes de inteligencia deberian de subirle el daño de los poderes para poder hacerles frente a los de fuerza
mensaje para los creadores de los mapas porque no hacen un mapa totalmente nuevo
utilizar diferentes terrenos como las que hay en el modo calpaña cambiar la forma de juego
OLA DAME UN NARUTO WARS UNLIMITED AI CHUA
o descargelon super la magina
cuando sale 6.65 ai con los nuevos heroes?
ptm el dota es el mejor juego del mundo ok
Gracias Doteros.com x brindar tanto a warcraft -.- ese mepa es lo mas kien me sigue?? aguante el D.O.T.A!!!!!
esta pagina sta chula wena brother por dar los mapas en spanich!!1 juju brabazo y viva todos los doteros and skateboarding
Cuando van a sacar otro Inteligencia Artifical aca las personas en Cuba lo piden mucho, quisiera que sacarran un AI NUEVO
alguien save el premodo para poder poner
-GOLD 9999999 (DINERO) XD
SAQUEN CON LOS NUEVOS HÉROES PS PARA PRACTICAR SI NO
ES MUCHA MOLESTIA Y SI ESTA CHEBRE LA PAGINA
esta version es practicamentew igual a la 6.69 AI
esta pagina es super aqui descargo todos mi mapas se los recomiendo
KISIERA K APARECIERAN MAS HEROES MAS MODOS Y COMANDOS
hola manes el juego es un estupendo reto por red o px garena
Puxa amigos no se como poner los mapas de dota lo descargo todo le doy en maps pero no se ps quiero jugar la version 6.64 pes pero no se puede quien me ayuda mi msn es cristhian_121@*******.com altk ps quiero ser un lobo ps aca en cañete nadie juega dota y en todos los ciber estoy poniendo en warcraft con el dota para siguan jugando ps alguien q me ayude.
Es muy frustrante x donde vivo a las chicas no les gusta dota! si conocen alguna xfa diganme!
larga vida a los doteros!!
no me gusta el dota 6.65
esta chebre ojala q sea aun mejor gracias por poner las ultimas verciones del 1.24
Z3RO cuando un reto ere vos de sucre no
Quien qiere q le de por el chico
en un garenaso por favor
No pollos JeJeJe…
xD
mi nick
D|cFF3300FFU3SX
me sirvio de mvxo estos mapas para practicar mas i no segvir apestando komo siempre