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DOTA 6.79 TEST 8

DotA 679 Desarrollo======================================================
UPDATE 24/11/2013: Ha sido liberada la versión final DOTA 6.79

UPDATE 24/11/2013: Ha sido liberada la versión DOTA 6.79 TEST 8

======================================================
Icefrog ha liberado al público la versión TEST del mapa 6.79 con el fin que más personas se puedan sumar en los “testing”, antes el lanzamiento oficial.

icefrogICEFROG:
Una versión TEST pública de DOTA 6.79 ha sido liberada para incrementar la cobertura en las pruebas y detección de errores, antes de publicar la versión oficial. Utilice el foro oficial para informar de cualquier error que puede encontrar. Algunos errores pueden ser descubiertos en las partidas de un solo jugador, mientras que otros requerirán paridas completas de 5 vs 5. Utilice este hilo para coordinar las pruebas multijugador.

Usted puede obtener el mapa más reciente aquí.

Gracias por la ayuda!

Quest 6.79

Los usuarios han reportado un campamento oculto en la parte inferior derecha el mapa, que se trataría de las tradicionales “misiones” (Quest) que son añadidas en las versiones finales X.X9 antes de la transición a una nueva versión, en este caso previas al ingreso de la 6.80.

Quest en DotA 6.79?

Quest en DotA 6.79?

Changelog Test 8Test 7Test 6Test 5Test 4Test 3Test 2Test 1

 

CHANGELOG

Cambios al 24 de noviembre…

– Use this version to do a few 5v5 games

DOTA 6.79 TEST 8 – w3x (7.90 MB)


 

CHANGELOG

Cambios al 23 de noviembre…

– Fixed Nether Strike’s cast animation
– Fixed Smoke of Deceit sometimes causing affected heroes to have their model invisible to enemies permanently
– Fixed Decrepify not reducing damage properly on allied full life heroes
– Fixed casting Boulder Smash on an empty area wasting mana and cooldown
– Fixed Broodmother being able to crash the game with Spin Web
– Fixed icon placement and duration for Aghanim Spell Steal
– Fixed being able to steal multiple spells with Aghanim Spell Steal

DOTA 6.79 TEST 7 – w3x (7.90 MB)


 

CHANGELOG

Cambios al 17 de noviembre…

– More Truesight related fixes
– Shadow Dance coding rework
– Fixed being unable to see Broodmother under Spin Web sometimes
– Slark and Brood no longer in CM
– Fixed a minor issue with Searing Chains FX
– Fixed some rune creating bugs with Vampiric Aura and Linken’s Sphere

DOTA 6.79 TEST 6 – w3x (7.90 MB)


 

CHANGELOG

Cambios al 13 de noviembre…

– Fixed some more issues with True Sight
– Fixed creep meeting position
– Fixed Shadow Dance duration
– Fixed an old bug with send back Glimpse Duration
– Fixed and old bug with the duration of secondary stacks of Shadow Poison lasting 8 seconds instead of 10
– Fixed Sticky Napalm missing a minimum damage threshold (to prevent things like Orb of Venom from continuously triggering it)

DOTA 6.79 TEST 5 – w3x (7.90 MB)
 


 

CHANGELOG

Cambios al 12 de noviembre…

– Fixed various issues with Thirst
– Fixed Armlet interaction with Morphling
– Fixed some issues with True Sight
– Fixed Heroes getting XP while dead
– Reverted a recent code change with Aghanim Static Storm (caused secondary bugs)
– Fixed issues with Sticky Napalm detection of regular attacks
– Fixed Aghanim Black Hole’s Midnight Pulse damage being blocked by Magic Immunity
– Fixed some issues with silenced and interacting with items
– Fixed some tooltips
– Fixed the scoreboard cooldown for Stone Gaze

DOTA 6.79 TEST 4 – w3x (7.90 MB)
 


 

CHANGELOG

Cambios al 9 de noviembre…

– Fixed picking Broodmother crashing on computers with 1.24b patch
– Fixed Diabolic Edict not working
– Fixed being unable to target Magic Immune allies with Linken’s Sphere
– Fixed icon placement for Call of the Wild
– Fixed an old bug with Dark Rift that could cause it to select a dead unit when ground targeting
– Updated tooltips for: Darkness, Mystic Snake, Plague Wards, Permanent Invisibility and Spin Web
– Fixed Boots of Travel being interrupted by Omnislash
– Fixed an old bug with Soul Catcher targeting AOE being 50 larger than actual aoe
– Fixed an old bug with using BoT on a unit near trees
– Fixed Fire Remnant having less vision than intended
– Fixed Nasal Goo not being dispelled by Magic Immunity
– Fixed Thunderclap not being dispelled by Rage
– Thirst is now updated to show -ms command output
– Fixed Liquid Fire not being able to target magic immune
– Fixed runes sometimes appearing during Vampiric Aura
– Fixed Spin Web model not being visible
– Fixed smoked units giving out vision during Track, Amplify Damage or Thirst
– Fixed heroes getting some of their passive abilities or items disabled during Aghanim Static Storm
– Fixed Thirst amplifying forced movement, such as Force Staff

DOTA 6.79 TEST 3 – w3x (7.90 MB)
 


 

CHANGELOG

Cambios al 8 de noviembre…

– Updated Spin Web FX
– Fixed Spiderlings Web buff flickering
– Fixed Mystic Snake dealing too much damage against units in Stone Form
– Fixed Culling Blade refreshing on creep kills
– Fixed some issues with Vampiric Aura
– Fixed some movement glitches with Thirst
– Fixed Call of the Wild hotkey tooltip
– Fixed level 1 Metamorphosis range being 50 too short
– Fixed Aghanim Blackhole continuing to pull units after it was interrupted
– Fixed Mass Serpent Ward duration
– Fixed Static Storm aoe cast cursor size
– Fixed Veil of Discord recipe
– Updated Life Drain tooltip
– Fixed Thunder Clap not being removed by Magic Immunity
– Changed default hotkey for Dispel on Storm Panda from D to E (to avoid conflict with Drunken Haze with Scepter)
– Fixed using TP scroll getting interrupted while Omnislashing
– Fixed a charge count bug with Tango/Healing Salve/Clarity

Thanks for the bug reports, keep them coming!

DOTA 6.79 TEST 2 – w3x (7.89 MB)
 


 

CHANGELOG

Cambios al 7 de noviembre…

– Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
– When buying back, 25% of the remaining respawn time will be added to your next death

– Creeps now meet a bit closer to the tower in your offlane
– Ranged Heroes now get the same denied experience as melee heroes (instead of less)
– XP AoE increased from 1200 to 1300

– Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
– Swapped the medium pullable Neutral Camp with the small camp
– A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
– Small reduction to the pull timing duration of the mid Sentinel and mid-top Scourge camp
– Satyr Soulstealer XP bounty reduced from 88 to 62
– Satyr Hellcaller XP bounty reduced from 155 to 119
– Mud Golems XP bounty reduced from 119 to 88
– Mud Golems armor reduced from 4 to 2
– Dark Troll Warlord bounty XP reduced from 155 to 119
– Polar Furbolg Ursa Warrior HP reduced from 1100 to 950
– Polar Furbolg Champion armor reduced from 5 to 3
– Satyr Trickster’s Purge cast point improved from 0.5 to 0.2

– Day/Night length decreased from 6 to 4 minutes
– The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector

– Roshan will respawn at a random time between 8 and 11 minutes after death
– When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)

– Starting gold increased from 603 to 625
– Random Gold bonus reduced by 50
– Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
– Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds

– Tower Last Hit bonus gold increased from 100-200 to 150-250
– Melee Barracks HP regen increased from 2.5 to 5
– Ranged Barracks HP regen decreased from 2.5 to 0
– Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)

– Evasion now stacks diminishingly (like crit, spell resistance, etc)
– Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
– The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs

Pueden encontrar los cambios completos en el foro oficial: leer Changelog

DOTA 6.79 TEST 1 – w3x (7.89 MB)
 

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TAMBIÉN TE PUEDE INTERESAR:

  • JuNioRAL

    no puedo terminar el test porque me sale fatal error con todos los test :(

  • JOSE

    YO KIERO JUGAR LA QUEST DE Q TRATA SOLO HAY NEUTRALES Q NO SALEN DESPUES Q LOS MATES ASKO DE QUEST

  • http://doteros.com Alex

    Que le sirva mordigan y midas al Lone Druid :D

  • Jaigo

    La piedra de invisibilidad no funciona con los heroes que sean invisibles o que utilicen items que lo hagan invisibles, los ojos de invisibilidad aun no los he probado

  • gallo

    creooo q todo esta mal no pueden cambiar tanto a los heroes solo tendrian q merfiar a algunos heroes frutas

  • mjtemdark

    Una pregunta importante
    ¿Alguien sabe que es del desarrollo del Ai hasta ahora sigue en la version 6.77 ya paso bastante tiempo no actualizan?

    Gracias de antemano.

  • http://www.facebook.com/profile.php?id=100002406720133 Linkhin Andia Yumani

    hey el razor con da daga azul ke mejora el ultimate ps no daña a las edificaciones ps
    bugs

  • Alex

    Cuantos test saldran ya deseo jugarlo :D todo se vuelve tan realista ;D

  • JOSE

    Q PASA CON LA QUEST NO ENTIENDO NADA

  • perseo

    hay un bug con el leoric(rey skeleto) cuando lo matan suelta gran cantidad de runas de VAPIRIC AURA RANGO donde las coges pero no dan ningun veneficio

  • http://www.facebook.com/profile.php?id=100002709761340 Pol Jair Molero Cáceres

    DOTA 6.79 mmmm

  • fucker

    el rasta parese que se tira pedos bug con la curacion y el mongolcan parese que se coge a los que persigue

  • Dario

    La Brood no se hace invi ni atravieza nada en la red

  • http://www.facebook.com/profile.php?id=100003197376329 Knarf Gomez Llactahuamani

    hay un bug con los tangos de curación! cuando los sueltas en el piso y los vuelves a coger son infinitos.(es decir nunca se acaban).

    • http://www.doteros.com/ TheDaNioNe® Dota2

      jajajaja eso si es cierto nunca se acaban y son infinitos :P osea ya no tendre que comprar mas :P yo creo que si estoy de acuerdo que sean infinitos osea ya no gastas oro y prefieres juntar para otros Items :)

  • http://www.doteros.com/ ernesto

    bug con la cura