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	<title>DotEros.com</title>
	<atom:link href="http://www.doteros.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.doteros.com</link>
	<description>Comunidad de DotA en Español</description>
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		<title>DotA 2: Anuncian nueva versión de pruebas</title>
		<link>http://www.doteros.com/dota-2-dota-2-test-actualizacion-3-febrero-2012/</link>
		<comments>http://www.doteros.com/dota-2-dota-2-test-actualizacion-3-febrero-2012/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 14:22:06 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[DotA 2]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8571</guid>
		<description><![CDATA[El equipo de DotA 2 anuncia una nueva version de DotA 2 de pruebas (DotA 2 Test)...]]></description>
			<content:encoded><![CDATA[<p>No hay actualización para esta semana, sin embargo el equipo de DotA 2 anuncia una nueva version de DotA 2 de pruebas (DotA 2 Test) que será lanzada paralelamente a la version beta que conocemos actualmente.<br />
DotA 2 Test será la version que contara con las últimas novedades del juego y accesible desde la librería de Steam para todos los actuales participantes de la beta. </p>
<div class="su-tabs su-tabs-style-1"><div class="su-tabs-nav"><span>Anuncio Oficial</span></div><div class="su-tabs-panes"><div class="su-tabs-pane"></p>
<blockquote>
<h3><a href="http://blog.dota2.com/2012/02/we-got-nothing/" target="_blank">No tenemos nada (hoy)</a></h3>
<p><img src="http://www.doteros.com/wp-content/uploads/2012/02/dota_2_update_dota2_test.jpg" alt="" title="dota_2_update" width="150" height="150" class="alignleft size-full wp-image-8572" /><br />
Estamos trabajando en un nuevo proceso de actualización que nos permitirá desarrollar nuevas características y reducir al mínimo el riesgo de desestabilizar el juego para todos. Para lograr esto, estamos creando una nueva versión del juego específicamente para propósitos de pruebas. Todos los que tengan acceso a Dota 2 podrán  encontrar  la nueva versión de prueba en su biblioteca de juegos de Steam, bajo el nombre de &#8220;Dota 2 Test&#8221;. En lugar de liberar cada semana el nuevo contenido directamente a Dota 2, lo pondremos en esta primera versión de prueba, donde vamos a estar supervisando todas las cuestiones mencionadas. Una semana después, vamos a actualizar DotA 2 con la versión de prueba (DotA 2 Test) de la semana anterior (al mismo tiempo libreando nuevo contenido en la version de prueba).</p>
<p>Como resultado de esto, ambas versiones del juego serán actualizadas cada semana. Si desea ayudar a probar el nuevo contenido, o simplemente probarlo antes de tiempo, puede jugar en &#8220;Dota 2 Test&#8221;. Si estás más interesado en la estabilidad y no le importa estar una semana retrasado en el nuevo contenido y características, entonces puedes seguir jugando Dota 2 como siempre.</p>
<p>Lamentablemente, el cambio de proceso de actualización anterior a ésta ha sido un poco difícil, como se ha finalizado recientemente el respaldo establecido para las pruebas no habrá actualización hoy. Tenemos aún la esperanza de tener una actualización lista en los próximos días.
</p></blockquote>
<p></div></div></div>
]]></content:encoded>
			<wfw:commentRss>http://www.doteros.com/dota-2-dota-2-test-actualizacion-3-febrero-2012/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Noticias: DOtA 6.73c Ai</title>
		<link>http://www.doteros.com/dota-6-73-ai-desarrollo-noticias/</link>
		<comments>http://www.doteros.com/dota-6-73-ai-desarrollo-noticias/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 04:30:58 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[PleaseBugMeNot]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8342</guid>
		<description><![CDATA[PleaseBugMeNot informa brevemente avances en la version 6.73c Ai ]]></description>
			<content:encoded><![CDATA[<p><a href="http://dota-pbmn.blogspot.com/" target="_blank">PleaseBugMeNot</a> informa que se ha finalizado el porteado de DotA 6.73c, el mapa ya cuenta con nuevo loadscreen, nombre de código, y se están desarrollando y haciendo las pruebas con los items entre otras funciones…</p>
<p><span style="color: #ff0000;">=========================<br />
01 de Febrero de 2012<br />
=========================</span></p>
<blockquote><p><img class="alignleft size-full wp-image-4609" title="PleaseBugMeNot" src="http://www.doteros.com/wp-content/uploads/2011/04/PleaseBugMeNot_avatar.jpg" alt="" width="100" height="100" /><br />
<a href="http://dota-pbmn.blogspot.com/2012/02/dota-673c-ai-status-again.html" target="_blank">PleaseBugMeNot:</a><strong><span style="color: #3366ff;"><br />
<span style="color: #993300;"> <a href="http://dota-pbmn.blogspot.com/2012/02/dota-673c-ai-status-again.html" target="_blank">Estado de DotA 6.73c Ai (de nuevo) </a></span></span></strong><br />
Esto es lo que <a href="http://www.playdota.com/forums/showthread.php?p=4140041#post4140041" target="_blank">Green_Sliche</a> (parte del Team Ai) escribió sobre el proceso del desarrollo del mapa:</p>
<p><span style="color: #ffcc00;">&#8220;El contenido de 6.73c esta porteado completamente, incluso hicimos un nuevo Loading screen y por supuesto el mapa ya tiene un nuevo nombre de código. ¿Cuál es? es un secreto, pero se ajusta perfectamente al nuevo mapa.</span></p>
<p><span style="color: #ffcc00;">Ahora estamos probando el nuevo sistema de desarrollo de items. Como se pueden imaginar lo nuevos items están por  llegar, también como nuevas características para la AI y más novedades.</span></p>
<p><span style="color: #ffcc00;">Tenemos la intención de agregar y modificar muchas cosas (como el mecanismo de eludir y el sistema de ataque) por lo que esta versión tomara un tiempo, pero estoy seguro que será aún más especial que todos los anteriores mapas AI juntos.&#8221;</span></p>
<p>Todos los héroes necesitan items desarrollados para el nuevo sistema de items. También estoy planeando revisar la AI del Invoker, ya que necesita nuevos combos, desarrollar skills y tal vez Items. Esto es por ahora todo por nuestra parte. La paciencia es una virtud.</p></blockquote>
<p><span style="color: #ff0000;">=========================<br />
23 de Enero de 2012<br />
=========================</span><br />
PleaseBugMeNot informa brevemente avances en la version 6.73c Ai y el lanzamiento de DotA 6.72f Ai en diferentes idiomas, incluida la version en español.</p>
<blockquote><p><img class="alignleft size-full wp-image-4609" title="PleaseBugMeNot" src="http://www.doteros.com/wp-content/uploads/2011/04/PleaseBugMeNot_avatar.jpg" alt="" width="100" height="100" /><br />
<a href="http://dota-pbmn.blogspot.com/2012/01/dota-673c-ai-status-and-translations-of.html" target="_blank">PleaseBugMeNot:</a><strong><span style="color: #3366ff;"><br />
<span style="color: #993300;"> Estado de DotA 6.73c Ai y traducciones de DotA v6.72f AI 1.2</span></span></strong><br />
Hola, jugadores de DotA Ai.<br />
Terminamos de &#8220;portear&#8221; el Mapa DotA 6.73b AI y se inició el trabajo de corregir los errores de la inteligencia artificial y a añadir los nuevos héroes del mapa.</p>
<p>Los cambios del mapa DotA 6.73c serán &#8220;porteados&#8221; muy pronto. ¡No puedo predecir una fecha de lanzamiento!, pero un nuevo sistema de compra y creación de items está en la &#8220;puerta horno&#8221; también.<br />
Aquí están las traducciones que había prometido.</p>
<p>TRADUCCIONES:<br />
Aquí están las traducciones que les dije “voy a poner después de las fiestas”. Un poco tarde, pero más vale tarde que nunca!</p></blockquote>
<p><span style="color: #ff0000;">=========================<br />
24 de diciembre del 2011<br />
=========================</span><br />
Junto con la última actualización de la version 6.72f Ai PleaseBugMeNot nos ha confirmado que para principios del 2012 se iniciara el desarrollo de la version  6.73 Ai, de hecho un duro trabajo les espera al Equipo Ai con los últimos cambios lanzados en la 6.73 por Icefrog.</p>
<p><img class="aligncenter size-full wp-image-8345" title="DotA 6.73 Ai" src="http://www.doteros.com/wp-content/uploads/2011/12/dota_673_ai.jpg" alt="" width="440" height="300" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.doteros.com/dota-6-73-ai-desarrollo-noticias/feed/</wfw:commentRss>
		<slash:comments>250</slash:comments>
		</item>
		<item>
		<title>WoDotA: Top 10 de la semana VOl. 84</title>
		<link>http://www.doteros.com/video-dota-wodota-top-10-weekly-vol-84/</link>
		<comments>http://www.doteros.com/video-dota-wodota-top-10-weekly-vol-84/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 17:27:31 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Wodota Top 10 Weekly]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8553</guid>
		<description><![CDATA[<span style="color: #886e23;">Titulo: </span> WoDotA Top10 Weekly Vol.84
<span style="color: #886e23;">Autor:</span> WoDotA
<span style="color: #886e23;">Duración:</span> 00:10:14.]]></description>
			<content:encoded><![CDATA[<p><center><br />
<object width="440" height="350"><param name="movie" value="http://www.youtube.com/v/qe99ihqcDZc?version=3&amp;hl=es_ES&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qe99ihqcDZc?version=3&amp;hl=es_ES&amp;rel=0" type="application/x-shockwave-flash" width="440" height="350" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
</center></p>
<p>Venezuela lidera esta edición de las 10 mejores jugadas de la semana por WoDotA&#8230;</p>
<div class="su-note" style="background-color:#e53333;border:1px solid #c90000"><div class="su-note-shell" style="border:1px solid #f9cccc;color:#430000"><span style="color: #ffffff;">El video esta disponible temporalmente solo en baja calidad LQ.</span></div></div>
<h3>INFORMACION DEL VIDEO</h3>
<p><span style="color: #886e23;">Titulo: </span> WoDotA Top10 Weekly Vol.84<br />
<span style="color: #886e23;">Fecha de lanzamiento:</span>  30 de enero de 2011.<br />
<span style="color: #886e23;">Autor:</span> WoDotA<br />
<span style="color: #886e23;">Duración:</span> 00:10:14.<br />
<img src="http://www.doteros.com/wp-content/uploads/2012/01/wodota_top_10_vol84.jpg" alt="" title="wodota_top_10_vol84" width="150" height="150" class="alignleft size-full wp-image-8554" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.doteros.com/video-dota-wodota-top-10-weekly-vol-84/feed/</wfw:commentRss>
		<slash:comments>55</slash:comments>
		</item>
		<item>
		<title>DOTA 2: Clinkz ha vuelto por venganza!</title>
		<link>http://www.doteros.com/dota-2-clinkz-actualizacion-26-enero-2012/</link>
		<comments>http://www.doteros.com/dota-2-clinkz-actualizacion-26-enero-2012/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 04:32:53 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[DotA 2]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8533</guid>
		<description><![CDATA[Clinkz es el nuevo héroe en esta nueva actualización de DOTA 2.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.doteros.com/wp-content/uploads/2012/01/DOTA_2_update_clinkz_26_01_12.jpg" alt="" title="DOTA 2: clinkz" width="440" height="178" class="aligncenter size-full wp-image-8537" /><br />
Clinkz es el nuevo héroe en esta nueva actualización de DOTA 2.</p>
<div class="su-tabs su-tabs-style-1"><div class="su-tabs-nav"><span>Anuncio Oficial</span><span>Changelog</span><span>Screenshots</span><span>Videos</span></div><div class="su-tabs-panes"><div class="su-tabs-pane"></p>
<blockquote>
<h3><a href="http://blog.dota2.com/2012/01/my-bones-ache-for-vengeance/" target="_blank">Mis huesos crujen por venganza</a></h3>
<p><img src="http://www.doteros.com/wp-content/uploads/2012/01/dota_2_update_clinkz_avatar.jpg" alt="" title="DOTA 2 clinkz" width="150" height="150" class="alignleft size-full wp-image-8538" /><br />
Clinkz the Bone Fletcher se ha levantado de su tumba y su mirada luce un poco molesta.</p>
<p>Hemos estado pegados a nuestros monitores mirando los partidos que salen en el campeonato <a href="http://www.joindota.com/en/news/2377-the-defense-update" target="_blank">The Defense</a>, asegúrese de pasar por aquí y echarle un vistazo.</p>
<p>La próxima semana vamos a cambiar la forma de enviarte nuevo contenido todas las semanas. Como mencionamos en nuestra anterior actualización, las repeticiones viejas dejarán de funcionar, así que no olvides guardar tus momentos favoritos en un formato de vídeo.</p>
<p>Por último, las notas del parche se puede encontrar <a href="http://store.steampowered.com/news/7226/" target="_blank">aquí</a>.</p></blockquote>
<p></div>
<div class="su-tabs-pane"></p>
<h1>Changelog</h1>
<p>Cambios de DotA 2 en la actualización del 26 de enero&#8230;</p>
<h3><strong><span style="color: #8f352c;">GAMEPLAY</span></strong></h3>
<p>- Added Clinkz Clinkz!<br />
- Invoker Invoker<br />
* Added Legacy Key support for Invoker.<br />
* Fixed Invoker&#8217;s Quas, Wex, and Exort not giving Invoker bonus stats properly when upgraded.<br />
* Fixed Invoker&#8217;s Invoke to properly swap the invoked abilities in the 1st and 2nd slots if the spell already existing in the 2nd slot is invoked again.<br />
* Fixed Cold Snap not being castable on Roshan<br />
* Fixed EMP cast range<br />
* Enabled Invoker in CM<br />
- Lane creeps will now stand still if they become unable to attack, such as when hit by Invoker&#8217;s Deafening Blast, instead of charging past enemy creeps and towers.<br />
- Fixed gold-transfer hack, the sellback cooldown is now reset when combining stacks where the items have different owners.<br />
- Fixed Sticky Napalm triggering off of Orb of Venom<br />
- Fixed Glaives of Wisdom being usable while silenced</p>
<h3><strong><span style="color: #8f352c;">INTERFACE</span></strong></h3>
<p>- Made chat messages HTML safe.<br />
- Fixed some buttons in the hero selector being broken after playing in a CM game.<br />
- Added a chat -ping command</p>
<p></div>
<div class="su-tabs-pane"></p>
<h3>Clinkz </h3>
<p>Algunas imágenes y características de Clinkz.<br />
Si las imágenes demoran en cargar, por favor ingresa al siguiente enlace: <a href="http://www.flickr.com/photos/doteros/sets/72157629051220887/show/" target="_blank">DOTA 2 &#8211; Clinkz</a></p>
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<p></div>
<div class="su-tabs-pane"><br />
Una corta introducción y características de Clinkz, entre otros cambios.</p>
<h3>Clinkz</h3>
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</div></div></div>
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			<wfw:commentRss>http://www.doteros.com/dota-2-clinkz-actualizacion-26-enero-2012/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>Garena: Top 10 Vol. 28</title>
		<link>http://www.doteros.com/video-dota-garena-top-10-vol-28/</link>
		<comments>http://www.doteros.com/video-dota-garena-top-10-vol-28/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 15:22:34 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Garena]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8541</guid>
		<description><![CDATA[<span style="color: #886e23;">Titulo: </span> DotA Top 10 Garena Vol.28 
<span style="color: #886e23;">Autor:</span> WindyKiss
<span style="color: #886e23;">Duración:</span> 00:10:24]]></description>
			<content:encoded><![CDATA[<p><center><br />
<object width="440" height="350"><param name="movie" value="http://www.youtube.com/v/diSYV4MZJXA?version=3&amp;hl=es_ES&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/diSYV4MZJXA?version=3&amp;hl=es_ES&amp;rel=0" type="application/x-shockwave-flash" width="440" height="350" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
</center></p>
<p>Las mejores jugadas de Garena&#8230;</p>
<h3>INFORMACION DEL VIDEO</h3>
<p><span style="color: #886e23;">Titulo: </span> DotA Top 10 Garena Vol.28 (2011)<br />
<span style="color: #886e23;">Fecha de lanzamiento: </span>24 de enero de 2012.<br />
<span style="color: #886e23;">Autor:</span> WindyKiss<br />
<span style="color: #886e23;">Duración:</span> 00:10:24<br />
<img src="http://www.doteros.com/wp-content/uploads/2012/01/garena_top_10_vol28.jpg" alt="" title="garena_top_10_vol28" width="150" height="150" class="alignleft size-full wp-image-8542" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.doteros.com/video-dota-garena-top-10-vol-28/feed/</wfw:commentRss>
		<slash:comments>41</slash:comments>
		</item>
		<item>
		<title>BlizzCon 2012 cancelado</title>
		<link>http://www.doteros.com/blizzcon-2012-cancelado-pospuesto-postergado-2013/</link>
		<comments>http://www.doteros.com/blizzcon-2012-cancelado-pospuesto-postergado-2013/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 03:20:28 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[BlizzCon]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8524</guid>
		<description><![CDATA[Blizzard ha anunciado la postergación de la BlizzCon 2012 hasta el 2013…]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-8525" title="Blizzcon 2012 cancelado" src="http://www.doteros.com/wp-content/uploads/2012/01/blizzcon_2012_cancelado.jpg" alt="" width="200" height="114" /></p>
<p>Blizzard ha decidido posponer la<a href="http://eu.battle.net/blizzcon/es/blog/3599264/Blizzard_anuncia_el_Campeonato_Mundial_de_Battlenet_2012_-25_01_2012#blog" target="_blank"> BlizzCon del presente año hasta el 2013</a>, debido a su apretada agenda de este año que involucra el lanzamiento de <a href="http://es.wikipedia.org/wiki/Diablo_III" target="_blank">DIABLO III</a>, la expansión de World of Warcraft: <a href="http://es.wikipedia.org/wiki/World_of_Warcraft:_Mists_of_Pandaria" target="_blank">Mists of Pandaria,</a> la expansión de StarCraft II: <a href="http://en.wikipedia.org/wiki/StarCraft_II:_Heart_of_the_Swarm" target="_blank">Heart of the Swarm</a> y el Campeonato mundial de Batle.net 2012 programada para finales de este año, torneo en el que participaran jugadores profesionales a nivel mundial en sus juegos StarCraft II y World of WarCraft (Arena).</p>
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]]></content:encoded>
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		</item>
		<item>
		<title>DotA 6.72f AI 1.2</title>
		<link>http://www.doteros.com/dota-allstars-ai/</link>
		<comments>http://www.doteros.com/dota-allstars-ai/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 20:00:56 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[DotA Allstars Ai]]></category>
		<category><![CDATA[Mapas]]></category>
		<category><![CDATA[PleaseBugMeNot]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=6</guid>
		<description><![CDATA[<strong>Autor:</strong> PleaseBugMeNot.
<strong>Fecha:</strong> 24 de diciembre de 2011.
<strong>Archivo:</strong> DotA v6.72f AI 1.2.w3x
<strong>Tamaño:</strong> 7.20 MB.

<span style="color: #ffff00;">ACTUALIZACION: Se ha añadido la version en idioma español.</span>]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99cc00;">=========================<br />
23 de Enero de 2012<br />
=========================</span><br />
PleaseBugMeNot ha re-lanzado la version AI en diferentes idiomas, incluida la version en idioma español.</p>
<blockquote><p><img class="alignleft size-full wp-image-4609" title="PleaseBugMeNot" src="http://www.doteros.com/wp-content/uploads/2011/04/PleaseBugMeNot_avatar.jpg" alt="" width="100" height="100" /></p>
<p><a href="http://dota-pbmn.blogspot.com/2012/01/dota-673c-ai-status-and-translations-of.html" target="_blank">PleaseBugMeNot:</a><strong><span style="color: #3366ff;"><br />
<span style="color: #993300;"> DotA v6.72f AI 1.2 (TRADUCCIONES)</span></span></strong><br />
TRADUCCIONES:<br />
Aquí están las traducciones que les dije “voy a poner después de las fiestas”. Un poco tarde, pero más vale tarde que nunca!
</p></blockquote>
<div class="su-tabs su-tabs-style-1"><div class="su-tabs-nav"><span>Descargar</span><span>Changelog</span><span>Screenshots</span><span>Video</span><span>Info</span></div><div class="su-tabs-panes"><div class="su-tabs-pane"></p>
<h2>DotA v6.72f AI 1.2 (NIGHTMARE) [Ingles]</h2>
<p><strong><img class="alignleft size-full wp-image-4477" title="dota 6.72f ai" src="http://www.doteros.com/wp-content/uploads/2011/06/dota_672f_ai.jpg" alt="" width="115" height="115" />Version:</strong> DotA v6.72f Ai<br />
<strong>Autor:</strong> PleaseBugMeNot y Cloud_str.<br />
<strong>Idioma:</strong> Ingles (English).<br />
<strong>Fecha:</strong> 24 de diciembre de 2011.<br />
<strong>Archivo:</strong> DotA v6.72f AI 1.2.w3x<br />
<strong>Tamaño:</strong> 7.20 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.72f AI 1.2.w3x" target="_blank">Descargar</a> (7.20 MB.) &#8211; *.w3x<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.72f AI 1.2.zip" target="_blank">Descargar</a> (7.20 MB.) &#8211; *.ZIP<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-ai/DotA v6.72f AI 1.2.rar" target="_blank">Descargar</a> (7.20 MB.) &#8211; *.RAR</p>
<h2>DotA v6.72f AI 1.2 (NIGHTMARE) [Español]</h2>
<p><strong><img class="alignleft size-full wp-image-4477" title="dota 6.72f ai" src="http://www.doteros.com/wp-content/uploads/2011/06/dota_672f_ai.jpg" alt="" width="115" height="115" />Version:</strong> DotA v6.72f Ai<br />
<strong>Autor:</strong> PleaseBugMeNot y Cloud_str.<br />
<strong>Idioma:</strong> Español, Castellano (Spanish).<br />
<strong>Fecha:</strong> 23 de enero de 2012.<br />
<strong>Archivo:</strong> DotA_v6.72f_AI_1.2_ES.w3x<br />
<strong>Tamaño:</strong> 7.3 MB.</p>
<p><a href="http://www.doteros.com/downloads/dota-allstars/maps-sp/DotA_v6.72f_AI_1.2_ES.w3x" target="_blank">Descargar</a> (7.3 MB.) &#8211; *.w3x<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-sp/DotA_v6.72f_AI_1.2_ES.zip" target="_blank">Descargar</a> (7.3 MB.) &#8211; *.ZIP<br />
<a href="http://www.doteros.com/downloads/dota-allstars/maps-sp/DotA_v6.72f_AI_1.2_ES.rar" target="_blank">Descargar</a> (7.3 MB.) &#8211; *.RAR</p>
<p><div class="su-note" style="background-color:#e53333;border:1px solid #c90000"><div class="su-note-shell" style="border:1px solid #f9cccc;color:#430000"><span style="color: #ff0000;"><span style="color: #ffffff;">- Este mapa Ai trabaja con el parche de WarCraft III 1.24b o superiores (1.26a).<br />
- Es una versión inestable (aún está en desarrollo), por tanto no está libre de bugs (errores).</span></span><br />
</div></div></p>
<h2>MANUAL DE INSTALACION</h2>
<p>- <a href="http://www.doteros.com/como-instalar-dota-allstars-ai/">Como Instalar DotA Ai</a></p>
<h2>NOTAS GENERALES:</h2>
<p>- DotA v6.72f AI 1.2 (NIGHTMARE) es la ultima versión con Ai  (inteligencia artificial).<br />
- DotA v6.72f AI 1.2 (NIGHTMARE) es  compatible con el ultimo <a href="http://www.doteros.com/parche-warcraft-3-the-frozen-throne/">parche de warcraft</a> III,  6.71b AI no soporta el parche 1.24a (1.24.0.6372) ó versiones anteriores.<br />
</div>
<div class="su-tabs-pane"></p>
<p><span style="color: #99cc00;">=========================<br />
24 de diciembre<br />
=========================</span></p>
<p>Dota AI v6.72f 1.2, nueva actualización de la version 6.72f Ai…</p>
<blockquote><p><img class="alignleft size-full wp-image-4609" title="PleaseBugMeNot" src="http://www.doteros.com/wp-content/uploads/2011/04/PleaseBugMeNot_avatar.jpg" alt="" width="100" height="100" /><br />
<a href="http://dota-pbmn.blogspot.com/2011/12/dota-ai-v672f-ai-12-updated.html" target="_blank">PleaseBugMeNot:</a><strong><span style="color: #3366ff;"><br />
<span style="color: #993300;"> DotA v6.72f AI 1.2 (ACTUALIZACION)</span></span></strong><br />
Saludos! Bienvenidos a la última version oficial del mapa personalizado DotA AI y Feliz Navidad a todos! Es tiempo de fiesta!  Se han corregido algunos errores en este lanzamiento y el próximo año comienza el trabajo en DotA 6.73 Ai! “Cloud_str” también tiene nuevas ideas  en desarrollo, pero por desgracia, ambos estamos muy  ocupados en asuntos de nuestra &#8220;vida real&#8221; para poder hacer todo esto muy rápido y pulido. La paciencia es una virtud! Sea inteligente y diviértase bien! QUE TENGAS UNAS BONITAS VACACIONES Y  UN FELIZ AÑO NUEVO LES DESEA EL EQUIPO DE DOTA AI!
</p></blockquote>
<h3>Changelog DotA v6.72f AI 1.2:</h3>
<p>- Fixed: Windrunner group lost bug removed.<br />
- Fixed: Some minor tweak in aiming func.<br />
- Fixed: Human KotL auto-using Recall.<br />
- Fixed: Delay bug in AIAttackedByHumanHero<br />
- Added storing of learn and use skills by heroes.<br />
- Fixed: Magnus&#8217; not using Reverse.<br />
- Fixed: Magnus&#8217; itembuild.<br />
- Applied range check to Sprout (Furion&#8217;s) and Shackle (Rhasta, plus disable check). Now both won&#8217;t use the spell against enemy out of range -> no rambo mode, no missed Sprout.<br />
- Tauren now use ability to join with idle spirit.<br />
- Fixed: KotL Illuminate, added extra use.<br />
- Improved AI: usage of SandKing&#8217;s Burrowstrike and Epi-Blink.<br />
- Little improvement on Shadowfiend&#8217;s Shadow Raze<br />
- Undid all fake abilities, changing base order instead. (Troll&#8217;s Ranged Whirling Axe, Batrider&#8217;s Firebreak, Phoenix&#8217; Sun Ray)<br />
- Fixed: Akasha not using ulti.<br />
- Fixed: incorrect SunRay order.<br />
- Fixed: Lone Druid not using Rabid and some bug in Battlecry usage.<br />
- Fixed: problems in channel-based skills.<br />
- Fixed: some bugs related to skill learning, esp. Huskar.<br />
- Meld should not decrease building&#8217;s armor anymore.<br />
- Fair aggro attempt. Orb attack do not count as attack.<br />
- Fixed: Leshrac&#8217;s AI (now use Edict and Nova properly)<br />
- Applied the &#8220;free mode&#8221; to AI&#8217;s scroll of town portal (supposedly decrease tp-cancel probability).<br />
- AI Assault Cuirass Recipe fix: 1500 -> 1300</p>
<h3>Changelog DotA v6.72f AI 1.1:</h3>
<p> 1. Fixed: Spectre&#8217;s Reality auto-usage on nearest low hp enemy when Haunt is casted.<br />
 2. Fixed: Player gets extra ability when swaping any hero with Troll AI ( Range Axe ). Same goes to Batrider ( 2nd skill ).<br />
 3. Fixed: dupe item bug in Circle of Power area.<br />
 4. Fixed: Respawn doesnt work when killed while under ult of Pandaren Brewmaster ( Primal Spirits ).<br />
 5. Fixed: Io&#8217;s Overcharge didn`t work.<br />
 6. Fixed: Naga Siren&#8217;s ult didn`t work.<br />
 7. Fixed: Furion AI ult didn`t work properly.<br />
 8. Fixed: Courier flying bug.<br />
 9. Fixed Shadow Poison, Earthsplitter, Pounce, and Song of Siren&#8217;s usage condition.<br />
10. Improved AI: Geomancer (Poof spamming and Earthbind), KotL (increased Blinding Light offset loc).<br />
11. Fixed AI item bug on carrying aegis.<br />
12. Fixed AI orb abilities and Splitshot usage.<br />
13. Fixed bug on DE/DG<br />
14. Fixed bug on AI trying to Roshan/gank after game ends.<br />
15. Changed -sh AI naming (now using colors instead of unit name)<br />
16. Attempt to fix player leaving on 0:00<br />
17. Invoker skills build change. New levels are:<br />
Quas: 4 14 15 16 18 20 21<br />
Wex: 6 10 19 22 23 24 25<br />
18. Added new &#8220;fake&#8221; ability &#8216;CF03&#8242; (Phoenix&#8217; Sun Ray)<br />
19. Fixed heroes AI : Silencer (Curse of Silence), Lich (Frost Armor), Venomancer (Ward), Chen (Holy Persuation), Soul Keeper (was using Reflection on allies), Naga Siren (Song of the Siren bug fixed, condition reworked), Tauren (Earthsplitter improved), Shadow Demon (Shadow Poison?)<br />
20. Improved hero AI: Phoenix (Sun Ray)<br />
21. Fixed AI gold bug. Set -ng gold bonus into 0.<br />
22. Attempting to fix Axe&#8217;s bug.<br />
23. Fixed AI behavior against Divine Rapier.<br />
24. Increased range check for Stasis Ward and Earthsplit dodge.<br />
25. Improved heroes AI: Disruptor (all skills), Ancient Appariton (Ice Blast condition and aiming), Gyro (Call-Down condition)<br />
26. Fixed AI behaviour toward gems.<br />
27. Added message on AI returning Divine Rapier to owner&#8217;s circle.<br />
28. Fixed Phoenix&#8217; Fire Spirit slowing.<br />
29. Fixed Juggernaut&#8217;s using Blade Fury while Omnislashing.<br />
30. Attempted to fix AI indecisive laning and base-stuck bug.<br />
31. Changed Rubick&#8217;s itembuild<br />
32. Fixed AI Charge of Darkness, improved usage.<br />
33. Fixed Axe&#8217;s berserker&#8217;s call bug<br />
34. Fixed -dummy bug<br />
35. Io and Meepo Item Builds fixed.</p>
<h3>Changelog DotA v6.72f AI 1.0:</h3>
<p>1. -cm (Captains Mode) ported and ENABLED.<br />
2. AI will ban/pick along with humans in -cm mode.<br />
3. Hero class system. Now AI choose heroes more strategically<br />
4. All heroes now have complete AI.<br />
5. Added gank system. aiWarBalance system now implemented<br />
6. New AI auto-lane balance<br />
7. New AI auto-Roshan system.<br />
8. Added AI message system. Disable with command -aimsg during the game.<br />
9. Added AI report-missing heroes system. Disable with command -aimsgmiss during the game.<br />
10. Completely rewritten defense system, lvl. 1&#038;2 tower defense system.<br />
11. Improved AI assist system, now allows AI across the map to assist allies in battle.<br />
12. AI now using Glyph of Fortification. If a human leader is present, AI will remind humans instead. Enable/disable auto-glyph by allies with the command -aiglyph during the game.<br />
13. Added AI Board to show what AI is doing. Disable/enable using -aiboard.<br />
14. Rebalanced -dynamicexp and -dynamicgold.<br />
- AI now gets 25% bonus exp/2 gold rate per death, and loses 50% of the bonus on kill (25% on assist).<br />
- AI will automatically get a death bonus if he has no death/kill/assist in 3 minutes (starting at 5 mins mark).<br />
- -DE/-DG is now compatible with any exp/gold mode.<br />
- AI bonus exp/gold in multiboard are now toggle-able by -aidynamic.<br />
15. New &#8220;mode-pack&#8221;:<br />
-beginnermode (-bm) = -neng<br />
-advancedmode (-am) = -nengdedg<br />
-xtrememode (-xm) = -hehgdedg<br />
16. Changed AI naming rule, now using HeroProperName instead. -> shorter name, better view on multiboard.<br />
17. Fixed Kaldr&#8217;s not recognizing IceBlast order (852662) when there are other heroes with same order. IceBlast hack removed.<br />
18. Flack Cannon rewritten again.<br />
19. Nevermore Requiem of Souls fix for Human and AI players.<br />
20. Some corrections to Walrus Punch<br />
21. Fixes to Gondar`s WindWalk.<br />
22. Gondar`s Jinada rewritten.<br />
- Fixed Gondar&#8217;s Jinada not working properly if the cooldown is finished in the middle of WW.<br />
- Fixed Gondar&#8217;s Jinada not working properly if the cooldown is finished in the middle of an attack.<br />
23. Added some names in -coolnames list.<br />
24. -cgl and -cgr now forces the AI to change lane (no &#8220;too far&#8221;)<br />
25. Tweaked Familiar AI: worked since being summoned, won&#8217;t target anything other than hero and jungle creeps to save the 7-hit hero-damage bonus, stun is managed between the two familiars, tweaked the summoning requirement (summon when both are dead or both are in stone form)<br />
26. Tweaked Yurnero&#8217;s Healing Ward, its AI now only a single line without trigger, it&#8217;ll consistently follow the hero.<br />
27. Tweaked Familiars&#8217; responses near tower.<br />
28. Minor fix to Krobelus&#8217; Exorcism<br />
29. Fixed: Pandaren&#8217;s Earth Panda not running away on Pandaren&#8217;s low health<br />
30. Fixed AI Hero inconsistencies when running away on low health.<br />
31. Fixed: Rubick&#8217;s spellsteal stealing AI&#8217;s town portal.<br />
32. Fixed: several AI doesn&#8217;t learn attribute bonus: Visage, Dirge, KotL, Phoenix, etc.<br />
33. Added AI specific timer for gem.<br />
34. NEW AI: Rubick<br />
35. Now gem costs gold (700).<br />
36. Sentry now has gold check (200), but doesn&#8217;t actually cost gold on buy. IMHO, at the very least, AI don&#8217;t get raped by invisible heroes.<br />
37. -cgm/l/r tweak: allow change lane from faraway lane, fixed response problem.<br />
38. Scroll of town portal routine tweak: allow Furion to use Teleportation instead, added polar projection function (AI will teleport behind the target), added cooldown.<br />
39. AI no longer denies raxes and super-towers if no nearby enemy heroes present (not fully tested).<br />
40. -ogl/r/m tweak completed.<br />
&#8220;Too far&#8221; heroes used teleportation to get to designated lane.<br />
If teleportation is not available, the hero will go mid instead and a hero from mid will go to designated lane.<br />
41. Added -cneu (same function as -cneut)<br />
42. Added a filter check for channeling skills during important and key AI decisions&#8230;<br />
43. Complete tweaking on AI commands (incomplete test): -oa / -od / -osd / -oroshan now give per-unit response, allow channeling heroes to accept commands, cosmetic tweak on responses, enabling &#8220;0&#8243; to be typed on AI command to represent player 10, enabling -ob / -of to be used without parameter (represent all allies), allow -ot to use &#8220;a&#8221; (or &#8220;x&#8221;) as allied player ID to represent the whole team.<br />
44. Fixed problems with Nature Attendants and Scarabs. Nature Attendants&#8217; animation fixed<br />
45. Bugfix on Krobelus&#8217; Exorcism function (was a possibility to trigger overtrigger)<br />
46. Item CACHE system completed.<br />
47. Item cache system tweak: added condition to force AI to take the cached items once: 1) 3 items are in cache, or 2) total items cached cost >2000<br />
48. AI Buy routine tweak:<br />
- put a check to prevent AI from dropping &#8220;free&#8221; RoR or Salve<br />
- added gem/ward buying announcement<br />
- limited the ward charges, now AI will only buy when remaining charges is less than 2.<br />
49. Fixed (?): AI Buy routine bug, sometimes item doesn&#8217;t add properly.<br />
50. Fixed: AI TP doesn&#8217;t cooldown properly.<br />
51. Fixed: AI movement go back and forth if fail to go back to base (e.g. fail to teleport)<br />
52. Return AI&#8217;s Boot of Speed on TP failure, lower CD by 3 sec, added mana check<br />
53. Added tango and sentry ward as substitutable items for TP, remodelled the function to allow easier substitute.<br />
54. Tweaked the item caching, now completely support Syllabear.<br />
55. DEPRECATED the AI buyback code, now simulating a true buyback (with cooldown).<br />
56. Reverted all Kaldr&#8217;s IceBlast hack. (and replaced them with a more &#8220;hacking&#8221; hack for the Blast to trigger ). Now Kaldr use proper Ice Blast.<br />
57. Added additional effects to mark AoE of IceBlast, visible to allies only, as in Dota 2.<br />
58. Changes to SunStrike and IceBlast Aiming.<br />
59. A little tweak to Invoker`s GhostWalk breaking.<br />
60. New defense system with improved calculation (for debugging purpose we can still see the AI&#8217;s defending response)<br />
61. New hero choosing system (class system implemented: Str Tanker / Str-Agi Battle / Agi DPS / Int Support / Int Nuke. AI will choose 1 from each class, including humans&#8217; heroes in the calculation)<br />
62. Fixed AI&#8217;s item bug when AI died before the whole item routine completed.<br />
63. Fixed AI&#8217;s hero spawn position.<br />
64. Modified the AI -repick (now using IF&#8217;s code)<br />
65. Projectile aiming rewritten.<br />
66. Added &#8220;report missed hero&#8221; system. (current delay to report: 30 sec)<br />
67. Tweaked AI ChangeLane algorithm (incomplete), now AI should change lane when not visible and from a better point.<br />
68. Fixed Pit Lord&#8217;s Rain of Fire only calling 1 wave.<br />
69. Removed all AI movement on start of game (now AI stay still in their creation point, to mimic humans)<br />
70. -airepick now based on hero class unless 20 tries are unable to find hero of same class.<br />
71. Removed Player ID from -cn<br />
72. MeatHook dodge changed. No -ld in it, but reaction time 0.2s.<br />
73. Impale dodge changed. (?)<br />
74. Added aiAbilities system, which is a predefined integers saved in hashtable for use with abilities cooldown, manacost, range, and AoE<br />
75. Tweaked movement in AI defense, movement on AI encounter with stronger force.<br />
76. Added new eyecandy on AI commands.<br />
77. Added command:<br />
-aimsg = toggle on/off the AI messaging system<br />
-aimsgmiss = toggle on/off the AI report missing system<br />
78. Removed debug AI message for defense system<br />
79. Automatically disables AI report missing system after all enemy heroes reached lv11<br />
80. Added teleport function to defend lv2 towers.<br />
81. Minor tweak on AI command -ct and -cg.<br />
82. Tweaked AI teleporting on tower defense, AI gank system.<br />
83. Fixed recent bug on -ct response.<br />
84. Fixed problems with Exorcism and Attendants (again, but now working better).<br />
85. Fixed problems with human war-balance register.<br />
86. Fixed item build for Sacred Warrior, Axe, Shadow Fiend.<br />
87. Note about AI itembuild error:<br />
- AI will sometimes store some items in memory (called &#8220;buffered items&#8221;), to make room for any added new items. After the routines, most of the times the items are returned.<br />
- Up till now, these items are the one creating error messages for Huskar, Axe, and Nevermore, as these heroes have buggy build which doesn&#8217;t allow the buffered items to return (full inventory).<br />
- The current error report will show which items are on error: CORE or BUFFER. BUFFER error is and will be handled by selling the items. However, BUFFER error MUST not disturb AI normal build.<br />
88. Added AI Board feature, allowing to see what an AI is doing. Turn on/off with -aiboard.<br />
89. Major tweak to defense system.<br />
90. Increased AI support on attacked heroes, now working globally (use TP/travel, Teleportation, and Haunt-Reality)<br />
91. Known problem: missing AI (suspected from failed custom revive. Currently disabled.)<br />
92. Known problem: AI defense not ended for longer time than expected.<br />
93. Disabled AI Creep Deny in presence of enemy tower.<br />
94. Disabled AI for Rexxar&#8217;s Hawk until better AI is developed (reason: it&#8217;s a free gold&#8230;.)<br />
95. Tweaked AI changing lane system to use ganking waypoints, nothing actually differs. However, this is a requirement for&#8230;.<br />
- Added &#8220;gank cancel&#8221; routine on contact with stronger force.<br />
96. AI now uses Glyph of Fortification.<br />
97. Fixed melee AI still lasthitting in presence of tower, added better calculation.<br />
98. Minor tweak to AI pings, now resembles humans&#8217;.<br />
99. Tweak to function GetUnitEHP, now using better calculation.<br />
100. Fixed several miscalculated arrays to conform RGB&#8217;s and several tweaks.<br />
101. Fixed AI using targetted items on creep.<br />
102. Minor tweak on gank (increases allies&#8217; support).<br />
103. Minor tweak on AI behaviour and AI assisting.<br />
104. Full support for cooldown system and ability data, including Aghanim&#8217;s skills and &#8220;growing skills&#8221; like Krobelus&#8217; and Magi&#8217;s.<br />
105. Major tweak on item system. Now itembuild should not have problem anymore.<br />
106. Added -aiglyph (toggle the AI autoglyph. Will remind players instead if turned off and glyph is required on a faction with AI)<br />
107. Fixed AI Actions board from colliding with -ii<br />
108. Fixed disconnecting bug on multiplayer.<br />
109. Fixed AI not going solo.<br />
110. Rewrote lvl 1 and lvl 2 tower defense mech.<br />
111. Fixed defense mech and ganking mech on observer mode.<br />
112. Added auto-lane distribution system.<br />
113. Minor tweak to Luna&#8217;s AI.<br />
114. Ported -de/-dg<br />
- adjusted AI exp and gold bonus to 6.71b<br />
- modified -dg bonus gold to be given partially along with normal gold income<br />
- modified -de/-dg display in multiboard (now displayed in &#8220;AI Actions&#8221; column if AI board is enabled (-aiboard) and -aishowde/-aishowdg/-aishowdedg/-aishowdynamic is used. It`s available in observer mode by default.<br />
- added color theme to -de/-dg display.<br />
115. Changed Pudge&#8217;s itembuild.<br />
116. Fixed AI keep &#8220;pausing&#8221; when owning Magic Wand and is not in full life.<br />
117. Several minor tweaks on AI behaviour&#8230; too many to log.<br />
118. Fixed bug on itembuy system where a hero&#8217;s build cannot continue and is continuously patrolling to base.<br />
Note: some problems with itembuild still exist to fix later.<br />
119. Fixed bug on gank cancel, gank change target.<br />
120. Fixed AI for Naga Siren and Terrorblade. Added refresher&#8217;s script to Warlock.<br />
121. Fixed major bug which prevent AI&#8217;s auto-lane balance from working.<br />
122. Fixed minor bug with changing lane from near base.<br />
123. Fixed major (but rare) bug with ganking.<br />
124. Fixed AI strange behavior caused by Wand. Allowed AI to use Stick on same logic.<br />
125. Added AI message on retreat and jungling.<br />
126. Added -am (advancedmode) and -bm (beginnermode), representing NENG and HEHGDEDG respectively.<br />
127. Added AI command &#8220;citemfix <ID>&#8221; to fix an AI unexpected broken item build. (not yet ready&#8230; just for future Rev use)<br />
128. Fixing several itembuilds (not finished yet)<br />
129. Minor tweak to laning system.<br />
130. Added Spellsteal AI (imperfect, but is nice enough for now).<br />
131. Modified Rubick&#8217;s itembuild to use skadi instead of aghanim.<br />
132. Fixed hero AI for the following:<br />
- Rooftellen (leech seed)<br />
- Magnus (skewer)<br />
- Alchemist (unstable concoction)<br />
- Jah&#8217;rakal (most of his AI<br />
133. Improved hero AI for the following:<br />
- Rubick (enable delayed spellsteal)<br />
- CM (animation cancel for all spells)<br />
- Terrorblade (changed skillbuild)<br />
134. Lowered defense threshold for low-level towers.<br />
135. Fixed various bugs in tower defense and tank system.<br />
136. Added special column for DE/DG board.<br />
137. Minor tweak to various hero AI.<br />
138. Fixed the following heroes&#8217; AI:<br />
- Magnus (Reverse Polarity, skill build)<br />
- Slardar (Slithereen Crush)<br />
139. NEW AI: Storm Spirit (everything + AI skill fix)<br />
140. Improved the following heroes&#8217; AI:<br />
- Troll Warlord (now using ranged as base form)<br />
141. Fixed bug on multi-triggered Storm&#8217;s Overload.<br />
142. Fixed several bugs in laning and teleporting.<br />
143. ADDDED NEW SYSTEM to chase enemy in fog even better.<br />
144. Fixed major bug on laning system<br />
145. Improved the following AI:<br />
- Slithereen Guard (early Amplify)<br />
- Magnus (working Reverse)<br />
146. Fixed the following AI:<br />
- Dirge (complete overwrite)<br />
- Terrorblade (better Sunder, not perfect yet)<br />
147. NEW AI: Admiral (didn&#8217;t have AI before)<br />
148. Fixed the following AI:<br />
- Undying (skillbuild &#038; spell usage)<br />
- Soul Keeper (far better Sunder use)<br />
- Pit Lord (Rain of Fire should not cancel anymore)<br />
- Slithereen Guard (better use of Amplify)<br />
149. Nightcrawler (Pounce AI).<br />
150. Fixed AI for following:<br />
- Terrorblade (Sunder condition)<br />
- Admiral (Ship use, X-Torrent combo, spamming Tidebringer)<br />
- Dirge (fixed using Decay on allies)<br />
160. Fixed bug on AI wrong &#8220;war mode&#8221;<br />
161. Fixed bug on enemy AI message occasionally appeared.<br />
162. Major fix on AI item system.<br />
163. NEW heroes AI:<br />
- Alleria (new)<br />
- Clockwerk (new)<br />
164. Fixed Kunkka`s ship usage.<br />
165. Fixed bug in item system regarding quelling blade on melee-ranged hybrid heroes.<br />
166. Fixed bug + improved assist system + Various minor all around tweaks<br />
167. Fixed the heroes AI:<br />
- Clockwerk (added extra mana and warbalance condition to Cog)<br />
168. Fixed bug on Tp from air system.<br />
- Improved the following heroes AI:<br />
169. Techies (better mine usage and battle mode).<br />
170. Tauren skills (tweaked)<br />
171. Clockwerk (can break free from cog).<br />
172. Nerfed the following hero AI:<br />
- Windrunner (now cannot aim shackle on invisible heroes)<br />
173. Fixed bug in AI doesn&#8217;t destroy gem properly. Divine Rapier is now actually destroyed instead of script removal + many minor tweaks.<br />
174. NEW AI for the following:<br />
- Gyrocopter (new)<br />
- Shadow Demon (new)<br />
- Batrider (new)<br />
- Guardian Wisp (new)<br />
175. Fixed AI for the following:<br />
- Ancient Appariton (Ice Blast)<br />
- Techies (better mine usage)<br />
176. Fixed bug of heroes unable to last-hit/deny.<br />
177. Fixed bug of AI trying to bypass towers and get patrolling instead.<br />
178. AI can now pick Gem (tested) and Divine Rapier (not tested).<br />
179. abilitydata.slk 2 new custom abilities fixing impossible AI skill usage:<br />
- CF01 (Troll Warlord Ranged Whirling Axes)<br />
- CF02 (Batrider Firebreak)<br />
180. AI can now Roshaning and picking Aegis correctly. Cheese will be destroyed if not picked.<br />
181. Divine Rapier can now be destroyed properly by AI.<br />
182. Fixed bug with Overpower.<br />
183. Fixed Lanaya not using Refraction.<br />
184. Improved AI for the following:<br />
- Techies (no mine in forest/runespoot)<br />
- Gyro (no longer spamming Call Down)<br />
185. Attempted to fix AI sentry ward glitch + Minor tweaks in various parts.<br />
186. Fixed AI for the following:<br />
- Naix Infest<br />
- Naga &#8211; Ensnare, Song of Siren, Critical Strike replaced with Rip Tide<br />
- Chen`s Holy Persuasion new id<br />
- Pit Lord &#8211; Firestorm<br />
- Troll &#8211; Blind replaced with Whirling Axe<br />
- Ursa Warrior &#8211; Overpower new abID<br />
- Requiem of Souls: A29J<br />
- Slithereen Crush: A29K<br />
- Reverse Polarity: A29L<br />
- Beastmaster got Agha upgrade + new abilityid<br />
- Dark Seer Wall of Replica Agha upgrade<br />
- Pit Lord &#8211; Expulsion<br />
- Terrorblade &#8211; Meta morphosis , new passive (new skills build)<br />
- Tidehunter &#8211; Anchor Smash reworked<br />
- Thundergod&#8217;s Wrath: A29G<br />
- Thundergod&#8217;s Wrath Aghanim: A29H<br />
- Ravage: A29I<br />
No problem skills:<br />
- Spirit Breaker &#8211; CoD<br />
- Phoenix &#8211; birds<br />
187. Improved the following AI:<br />
- Techies (fixing mine position in top-left and bottom-right corner, fixing lane-disruption)<br />
- Tidehunter (using Anchor for creeping)<br />
- Ancient Appariton (IceBlast)<br />
- Gyrocopter (Call Down)<br />
- Zeus (Thundergod&#8217;s) is now used to prioritize low-life target<br />
- Phantom Assassin (now can Phantom Strike further target on escape)<br />
- Guardian Wisp (Tether on escape)<br />
- Faerie Dragon (Phase Shift is now script controlled)<br />
- Batrider (Firebreak now will be used eventhough the direct hit is not achievable)<br />
- Batrider, Windrunner, Priestess (using Pudge&#8217;s side-dance, are not guaranteed to work)<br />
- Priestess, Pudge (using Sebra&#8217;s aiming func for arrow/hook)<br />
188. Fixed the following AI:<br />
- Prophet (now should use Wrath, prioritizing low-life hero)<br />
- Sand King (now using Sand Storm properly)<br />
- Shadow Demon (Shadow Poison)<br />
189. Rubick (Spellsteal no longer intercept EVENT_PLAYER_UNIT_SPELL_EFFECT)<br />
190. Keeper of the Light (major rewrite)<br />
191. Fixed Techies remote mine not detonating, allowed 2 remote to detonate against creeps.<br />
192. Force-fixed the spell-against-dead bug.<br />
193. Tweaked -DE -DG, now heroes without kill/death/assist will automatically get bonus in 3 mins.<br />
194. Attempt to fix AI laning bug by rewriting priority timer.<br />
195. Attempt to fix AI casting spells on dead units.<br />
196. Tweaked exp/gold gamemodes<br />
197. DE/DG now compatible with HE/HG/NE/NG<br />
198. Added new modes:<br />
-bm (beginner mode) for neng<br />
-am (advanced mode) for nengdedg<br />
-xm (xtreme mode) for hehgdedg<br />
199. Tweaked the DE/DG number.<br />
200. DE/DG is disabled by default.<br />
201. Added support for NT/NM/NB for laning system.<br />
202. Added bug-fix addition to AI Board of dead heroes counted as alive.<br />
203. Removed AI Bad Hero filter. (PBMN> may be added in later Rev for filtering the really bad AIs)<br />
204. Various and countless tweaks in AI behavior which didn`t get logged in the coding process.</p>
<p></div>
<div class="su-tabs-pane"></p>
<h1>Screenshots</h1>
<p>Si las imágenes demoran en cargar, por favor ingresa al siguiente enlace: <a href="http://www.flickr.com/photos/doteros/sets/72157628560369089/show/" target="_blank">Screenshots Dota 6.72f AI 1.2</a></p>
<p><object width="440" height="330"><param name="flashvars" value="offsite=true&#038;lang=es-us&#038;page_show_url=%2Fphotos%2Fdoteros%2Fsets%2F72157628560369089%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fdoteros%2Fsets%2F72157628560369089%2F&#038;set_id=72157628560369089&#038;jump_to="></param><param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=109615"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=109615" allowFullScreen="true" flashvars="offsite=true&#038;lang=es-us&#038;page_show_url=%2Fphotos%2Fdoteros%2Fsets%2F72157628560369089%2Fshow%2F&#038;page_show_back_url=%2Fphotos%2Fdoteros%2Fsets%2F72157628560369089%2F&#038;set_id=72157628560369089&#038;jump_to=" width="440" height="330"></embed></object><br />
</div>
<div class="su-tabs-pane"></p>
<h1>Videos</h1>
<p><object width="440" height="350"><param name="movie" value="http://www.youtube.com/v/JWr9jnLnlL4?version=3&amp;hl=es_ES&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JWr9jnLnlL4?version=3&amp;hl=es_ES&amp;rel=0" type="application/x-shockwave-flash" width="440" height="350" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
</div>
<div class="su-tabs-pane"></p>
<blockquote>
<h2>¿Qué es DotA Ai?</h2>
<p>DotA Ai (Inteligencia artificial) es una modificación (no oficial) del mapa original de DotA que permite a los jugadores crear partidas y jugar offline (sin internet) con héroes administrados/manejados por la computadora (bots), ya sea conformando un mismo equipo o enfrentándolos a ellos, esta es en síntesis la característica que diferencia al mapa DotA Ai con el mapa original creado por Icefrog.</p>
<p>Actualmente DotA Ai es desarrollado por un equipo de colaboradores independientes encabezados por &#8220;PleaseBugMeNot&#8221; y &#8220;Cloud_str&#8221;.  Si bien esta modificación no es una versión oficial, esta se desarrolla bajo el consentimiento/permiso de &#8220;Icefrog&#8221;. Sin embargo, debido a lo complejo de su desarrollo es liberado semanas o meses después del lanzamiento de la versión oficial.</p>
<p>Recuerda que <span style="color: #808000;">&#8220;la Inteligencia artificial de una maquina jamás remplazará la inteligencia del ser humano&#8221;&#8230; al menos por ahora&#8230; </span></p></blockquote>
<p></div></div></div>
<p class="tags">Tags: <a rel="nofollow" target="_blank" href="http://www.blogalaxia.com/tag/dota+6.71b+ai" title="en Blogalaxia encuentre blogs que hablan acerca de  'dota 6.71b ai'." rel="tag">dota 6.71b ai</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.doteros.com/dota-allstars-ai/feed/</wfw:commentRss>
		<slash:comments>1475</slash:comments>
		</item>
		<item>
		<title>WoDotA: Top 10 de la semana VOl. 83</title>
		<link>http://www.doteros.com/video-dota-wodota-top-10-weekly-vol-83/</link>
		<comments>http://www.doteros.com/video-dota-wodota-top-10-weekly-vol-83/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 09:37:39 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Wodota Top 10 Weekly]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=8487</guid>
		<description><![CDATA[<span style="color: #886e23;">Titulo: </span> WoDotA Top10 Weekly Vol.83
<span style="color: #886e23;">Autor:</span> WoDotA
<span style="color: #886e23;">Duración:</span> 00:09:23.
<span style="color: #ffff00;"> Venezuela lidera esta edición de las 10 mejores jugadas de la semana por WoDotA...</span>]]></description>
			<content:encoded><![CDATA[<p><center><br />
<object width="440" height="350"><param name="movie" value="http://www.youtube.com/v/qXeYY_KaI-E?version=3&amp;hl=es_ES&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qXeYY_KaI-E?version=3&amp;hl=es_ES&amp;rel=0" type="application/x-shockwave-flash" width="440" height="350" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
</center></p>
<p>Venezuela lidera esta edición de las 10 mejores jugadas de la semana por WoDotA&#8230;</p>
<h3>INFORMACION DEL VIDEO</h3>
<p><span style="color: #886e23;">Titulo: </span> WoDotA Top10 Weekly Vol.83<br />
<span style="color: #886e23;">Fecha de lanzamiento:</span>  23 de enero de 2011.<br />
<span style="color: #886e23;">Autor:</span> WoDotA<br />
<span style="color: #886e23;">Duración:</span> 00:09:23.<br />
<img src="http://www.doteros.com/wp-content/uploads/2012/01/wodota_top_10_vol83.jpg" alt="" title="wodota_top_10_vol83" width="150" height="150" class="alignleft size-full wp-image-8491" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.doteros.com/video-dota-wodota-top-10-weekly-vol-83/feed/</wfw:commentRss>
		<slash:comments>47</slash:comments>
		</item>
		<item>
		<title>DAEMON Tools 4.45.2</title>
		<link>http://www.doteros.com/daemon-tools/</link>
		<comments>http://www.doteros.com/daemon-tools/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 16:57:09 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Utilitarios]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=4071</guid>
		<description><![CDATA[DAEMON Tools le permite usar las imágenes (ISO) de sus  CD / DVD desde su disco duro como si estuviese en un reproductor real.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.doteros.com/wp-content/uploads/2011/02/daemontools_logo.jpg" alt="" title="daemontools logo" width="150" height="150" class="alignleft size-full wp-image-4072" />DAEMON Tools es una aplicación avanzada para Windows, que ofrece uno de los mejores soportes ópticos de emulación en la industria. DAEMON Tools le permite usar las imágenes (ISO) de sus  CD / DVD desde su disco duro como si estuviese en un reproductor de CD / DVD real.</p>
<p style="text-align: center;"><span style="color: #ab8b2c;"><strong>Información del archivo</strong></span></p>
<p><strong>Autor:</strong> Disco Tools.<br />
<strong>Versión:</strong> v4.45.2 (with SPTD 1.79)<br />
<strong>Licencia:</strong> Freeware (gratuito).<br />
<strong>Ultima Actualización:</strong> 22 de enero de 2012.<br />
<strong>Idioma:</strong> Español / Ingles.<br />
<strong>Tamaño:</strong> 13.53 MB.<br />
<strong>SO:</strong> Windows XP, Windows Vista, Windows 7, Windows XP (64 bit), Windows Vista (64 bit), Windows 7 (64 bit).</p>
<p>- <a href="http://www.doteros.com/downloads/utilitarios/software/DTLite4452-0287.exe">Descargar</a></p>
<p class="tags">Tags: <a rel="nofollow" target="_blank" href="http://www.blogalaxia.com/tag/daemon+tools" title="en Blogalaxia encuentre blogs que hablan acerca de  'daemon tools'." rel="tag">daemon tools</a></p>]]></content:encoded>
			<wfw:commentRss>http://www.doteros.com/daemon-tools/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>WinRAR 4.10</title>
		<link>http://www.doteros.com/winrar/</link>
		<comments>http://www.doteros.com/winrar/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 16:08:51 +0000</pubDate>
		<dc:creator>DotEros</dc:creator>
				<category><![CDATA[Utilitarios]]></category>

		<guid isPermaLink="false">http://www.doteros.com/?p=464</guid>
		<description><![CDATA[WinRAR es un potente programa compresor y descompresor de datos, sirve para comprimir todo tipo de documentos o programas de forma que ocupen menos espacio en disco y se puedan almacenar o trasmitir por Internet más rápidamente.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-thumbnail wp-image-463 alignnone" title="winrar" src="http://www.doteros.com/wp-content/uploads/2009/07/winrar_logo-150x150.jpg" alt="winrar" width="150" height="150" /></p>
<p><strong>WinRAR </strong>es un potente programa compresor y descompresor de datos, sirve para comprimir todo tipo de documentos o programas de forma que ocupen menos espacio en disco y se puedan almacenar o trasmitir por Internet más rápidamente.<br />
WinRAR le será útil para descomprimir los archivos comprimidos en formato RAR y ZIP disponibles en DotEros.com</p>
<p style="text-align: center;"><span style="color: #ab8b2c;"><strong>Información del archivo</strong></span></p>
<p><strong>Licencia:</strong> Shareware (a prueba por 40 días).<br />
<strong>Versión:</strong> 4.10<br />
<strong>Ultima Actualización:</strong> 20 de enero del 2012<br />
<strong>Idioma:</strong> Español.<br />
<strong>Tamaño:</strong> 1.2 MB.<br />
<strong>SO:</strong> Windows XP, Windows Vista.</p>
<p style="text-align: center;">(Solo Sistemas de 32 bits)</p>
<h3 style="text-align: center;"><a href="http://www.winrar.es/descargas/52" target="_blank">Descargar</a></h3>
<p style="text-align: center;">(Solo Sistemas de 64 bits)</p>
<h3 style="text-align: center;"><a href="http://www.winrar.es/descargas/103" target="_blank">Descargar</a></h3>
]]></content:encoded>
			<wfw:commentRss>http://www.doteros.com/winrar/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

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