DotA Allstars 6.53 Ai 1.52

Autor: BuffMePlz.
Fecha: 14 de julio de 2008.

DotA Allstars 6.53 ai 1.52 (Revision 07)
Descargar (3.38 MB.)
Descargar (3.38 MB.)

DotA Allstars 6.53 ai 1.52 (Otras Revisiones)
(Revision 01) Descargar (3.29 MB.)
(Revision 02) Descargar (3.29 MB.)
(Revision 03) Descargar (3.42 MB.)
(Revision 04) Descargar (3.60 MB.)
(Revision 05) Descargar (3.38 MB.)
(Revision 06) Descargar (3.38 MB.)


Rev. 07
-Addressed a timing issue with AI purchasing consumables
-Changed the preloading of Invoker’s resources, hopefully preventing problems with the game locking up

Rev. 06
-Implemented new AI command -aiunstuck XX, which will call the -unstuck command on AI player XX
-Fixed a bug with Disassemble
-Fixed a bug with undroppable shared Rings of Regeneration on AI
-Fixed a bug with Kelen’s Dagger being muted when hit

Rev. 05
-Fixed Howl from crashing the game at levels 2, 3, and 4
-Fixed consumable count on final scoreboard for AI
-Changed the way Syllabear and Spirit Bear purchase items
-Muted items and -pm work properly now
-Rewrote Run Down so that debuffs don’t affect the increased move speed
-Fixed Backstab (Rider) to properly go off when the Backstab ability is learned
-Changed AI item builds for Panda and Leshrac (again)
-Reduced map size

Rev. 04
-Changed item dropping mechanism on AI so that they no longer appear at the fountain, which will hopefully reduce the chances of AI bots not completing their builds
-Slightly modified the AI to check gold before dropping items to prevent AI from prematurely selling them
-Redid the script for Power Cogs
-Redid the positioning for neutral creeps
-Fixed test command -lvlupfor
-Fixed Hookshot to properly detect marked units (goes through Power Cogs, dummy units)
-Fixed overhead text tags from showing through fog of war (as in 6.52)
-Fixed consumable count on final scoreboard for human players
-Fixed the timing on neutrals spawning
-Implemented -rickroll command (as in 6.53)
-Updated Doppelwalk illusion behaviour (as in 6.53)
-Updated Magic Missile cast animation (as in 6.53)
-Updated Old Morphling’s Spellsteal ability to steal from Fun Tavern heroes
-Fixed Blink animation on Old Morphling and Old Stealth Assassin
-Added Void Demon (3.0d) to Fun Tavern
-Added Rider (5.72) to Fun Tavern
-Removed the word “Old” in front of the old heroes’ names (i.e. “Nortrom, the Old Silencer” instead of “Old Nortrom, the Old Silencer”)
-Changed AI item builds for Spectre, Tiny, Chaos Knight, Enigma, Leshrac, Morphling, Juggernaut, Treant, Weaver, Dragon Knight, and Panda

Rev. 03
-Fixed Invoker from breaking the game when picked
-Redid all of Lanaya’s triggers using 6.53 script, hopefully this makes her stop crashing the game (if she still does I don’t know what else to try)
-AI Sand King can now properly use Epicenter
-Fixed Clockwerk Goblin being unable to attack his own Power Cogs
-Fixed Rearm
-Fixed Essence Aura
-Fixed icons on Gambler’s skills
-AI players that die with a Bloodstone will no longer be renamed “Bloodrune”
-Single player test command -powerup now properly spawns runes
-Added a warning message for when the AI randoms Lanaya, N’aix, Invoker or Clockwerk
-Removed the “undroppable on cooldown” system for items (as in 6.53)
-Added the “$” symbol above creep kills on replays and for observers (as in 6.53)
-Changed AI item builds for Terrorblade (Overflow_GR) and Rattletrap (Green_Sliche)
-Updated Old Morphling’s spell database to allow stealing Rattletrap’s skills

Rev. 02
-Changed the item consumeable code to an updated version of the original AI+ one that makes use of the new item system, which should fix the “return to fountain” bug with AI bots
-Made Clockwerk Goblin unpickable by AI
-Fixed Mana Void animation and damage

Rev. 01
-First update to 6.53
-New item system implemented, so all item builds for AI heroes have been changed
-Disabled all AI scripts pertaining to Lanaya, hopefully this should allow players to choose her without crashing the game
-Updated AI Lycan to use new Howl ability
-Fixed timing on AI going to lanes in -rd
-It is now possible to pick heroes from the Fun Tavern when repicking or rechoosing
-Test command -lvlupall can have a number after it to have all heroes level up faster (i.e. “-lvlupall 25”)
-Fixed a bug with Viscous Nasal Goo that made it unstackable when cast on AI heroes
-Changed the way gold distribution is coded to hopefully prevent crashes
-AI also get the same gold bonuses as human players in -em now if using -ng
-Updated -unstuck to use the implementation in 6.52
-Changed Eclipse implementation to that of 6.50 (no ministun)
-Changed Wild Axes implementation to that of 6.50
-Changed Land Mines implementation to that of 6.50 (detect floating heroes)
-Changed AI item routine for Deathmatch
-Fixed a small bug with Puck respawning with a slightly smaller model size after dying (heh)

6.53 Port of AI+ and -fun content by BuffMePlz.

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